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import { Geometry } from "three";
import { VERTEX_SELECTIONS } from "../constants";
import store from "../components/Store";
import UndirectedWeightedGraph from "./UndirectedWeightedGraph";
import { farthestPointSampling } from "./farthest_point_sampling";
function chooseFirstAndLastPoint({ geometry, logger }) {
const { vertices } = geometry;
let startTime, elapsedTime;
startTime = new Date();
logger && logger.log(`Choosing points...`);
const source = vertices[0];
const target = vertices[vertices.length - 1];
elapsedTime = new Date() - startTime;
logger && logger.log(`\tdone in ${elapsedTime.toLocaleString()}ms.`);
return {
source,
target,
};
}
function choosePointsRandomly({ geometry, logger }) {
const { vertices } = geometry;
let startTime, elapsedTime;
startTime = new Date();
logger && logger.log(`Choosing points...`);
const source = vertices[Math.floor(Math.random() * vertices.length)];
const target = vertices[Math.floor(Math.random() * vertices.length)];
elapsedTime = new Date() - startTime;
logger && logger.log(`\tdone in ${elapsedTime.toLocaleString()}ms.`);
return {
source,
target,
};
}
function chooseFarthestPoints({ geometry, qType, vertexCount }) {
const { vertices } = geometry;
const [source, target] = farthestPointSampling(qType, vertices[0], vertexCount).farthestPoints;
return {
source,
target,
};
}
function generateGraph({ geometry, logger }) {
const { faces, vertices } = geometry;
let startTime, elapsedTime;
startTime = new Date();
logger && logger.log(`Adding vertices to the graph...`);
const graph = new UndirectedWeightedGraph();
vertices.forEach((v) => {
graph.addVertex(v);
});
elapsedTime = new Date() - startTime;
logger && logger.log(`\tdone in ${elapsedTime.toLocaleString()}ms.`);
startTime = new Date();
logger && logger.log(`Adding edges to the graph...`);
// Adopted from `three/src/geometries/WireframeGeometry.js:31`
const keys = ["a", "b", "c"];
for (let i = 0, l = faces.length; i < l; i++) {
let face = faces[i];
for (let j = 0; j < 3; j++) {
const vertexIndex1 = face[keys[j]];
const vertexIndex2 = face[keys[(j + 1) % 3]];
const vertex1 = vertices[Math.min(vertexIndex1, vertexIndex2)];
const vertex2 = vertices[Math.max(vertexIndex1, vertexIndex2)];
graph.addEdge(vertex1, vertex2, vertex1.distanceTo(vertex2));
}
}
elapsedTime = new Date() - startTime;
logger && logger.log(`\tdone in ${elapsedTime.toLocaleString()}ms.`);
return {
graph,
};
}
export function createNormalizedNaiveGeometry({ mesh, logger }) {
let { geometry } = mesh;
let startTime, elapsedTime;
startTime = new Date();
logger && logger.log("Creating naive geometry...");
if (geometry && !geometry.isGeometry) {
geometry = new Geometry().fromBufferGeometry(geometry);
geometry.mergeVertices();
}
geometry.normalize();
geometry.scale(75, 75, 75);
elapsedTime = new Date() - startTime;
logger && logger.log(`\tdone in ${elapsedTime.toLocaleString()}ms.`);
return geometry;
}
export function prepareDataStructures({ mesh, qType, vertexSelection, vertexCount, logger }) {
const { geometry } = mesh;
const { graph } = generateGraph({ geometry, logger });
store.setMesh(mesh);
store.setGraph(graph);
let choosePoints;
if (VERTEX_SELECTIONS[vertexSelection] === VERTEX_SELECTIONS.Random) {
choosePoints = choosePointsRandomly;
} else if (VERTEX_SELECTIONS[vertexSelection] === VERTEX_SELECTIONS.FarthestPoint) {
choosePoints = chooseFarthestPoints;
} else if (VERTEX_SELECTIONS[vertexSelection] === VERTEX_SELECTIONS.FirstAndLast) {
choosePoints = chooseFirstAndLastPoint;
}
const { source, target } = choosePoints({ geometry, graph, qType, vertexCount, logger });
return {
geometry,
graph,
source,
target,
};
}