Skip to content

fix: disable Biome in CodeRabbit and remove broken biome.jsonc#72

Merged
cblecker merged 1 commit into
mainfrom
fix/disable-biome-coderabbit
Jul 4, 2026
Merged

fix: disable Biome in CodeRabbit and remove broken biome.jsonc#72
cblecker merged 1 commit into
mainfrom
fix/disable-biome-coderabbit

Conversation

@cblecker

@cblecker cblecker commented Jul 4, 2026

Copy link
Copy Markdown
Owner

Summary

  • Disable Biome in CodeRabbit via .coderabbit.yaml — this repo has no standard JS files, only Claude Code skill scripts with non-standard syntax (top-level returns)
  • Remove biome.jsonc added in 3edf777, which used Biome 1.x files.ignore syntax that doesn't exist in Biome 2.x (CodeRabbit runs Biome 2.5.1, so the config was silently ignored)

Fixes the Biome warning on #71.

Test plan

  • Verify CodeRabbit no longer reports Biome warnings on PRs that modify skill JS files

Copilot AI review requested due to automatic review settings July 4, 2026 03:52
@coderabbitai

coderabbitai Bot commented Jul 4, 2026

Copy link
Copy Markdown

Warning

Review limit reached

@cblecker, you've reached your PR review limit, so we couldn't start this review.

Next review available in: 29 minutes

Enable usage-based reviews in Billing to review now. Otherwise, wait until the next included review is available.
You're only billed for reviews past your plan's rate limits ($0.25/file).

How can I continue?

After more reviews become available, a review can be triggered using the @coderabbitai review command as a PR comment. Alternatively, push new commits to this PR.

To avoid repeated limits, reduce automatic review volume by pausing incremental auto-reviews earlier, using label-based review opt-in, excluding WIP or generated PR titles, or requesting reviews manually when the PR is ready. If your team needs uninterrupted high-volume reviews, an organization admin can enable usage-based reviews.

How do review limits work?

CodeRabbit enforces per-developer PR review limits for each organization. Most developers receive the normal plan review availability.

For paid Pro and Pro+ PR reviews, CodeRabbit uses adaptive limits for sustained high-volume activity. When a developer's recent PR review activity reaches the 95th percentile or higher among CodeRabbit users, additional reviews become available more gradually as earlier reviews age out of the rolling window.

Please refer docs for additional details.

Review details
⚙️ Run configuration

Configuration used: Path: .coderabbit.yaml

Review profile: CHILL

Plan: Pro

Run ID: fc759f9c-f1d3-4448-9de9-cb5a9e814561

📥 Commits

Reviewing files that changed from the base of the PR and between ff1f0ee and ee13304.

📒 Files selected for processing (2)
  • .coderabbit.yaml
  • biome.jsonc
✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Commit unit tests in branch fix/disable-biome-coderabbit

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands.

Copilot AI left a comment

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Pull request overview

Disables CodeRabbit’s Biome integration and removes an invalid Biome configuration file to eliminate Biome warnings in a repo whose JS skill scripts aren’t Biome-compatible.

Changes:

  • Remove biome.jsonc (invalid/ignored config under Biome 2.x).
  • Add CodeRabbit configuration intended to disable the Biome tool.

Reviewed changes

Copilot reviewed 2 out of 2 changed files in this pull request and generated 1 comment.

File Description
biome.jsonc Removes the Biome config file that was incompatible with Biome 2.x.
.coderabbit.yaml Adds configuration intended to disable Biome in CodeRabbit.

💡 Add Copilot custom instructions for smarter, more guided reviews. Learn how to get started.

Comment thread .coderabbit.yaml
Comment on lines 1 to +6
reviews:
path_filters:
- "!gws/skills/**" # Vendored upstream gws generate-skills output
tools:
biome:
enabled: false
The biome.jsonc added in 3edf777 used `files.ignore`, which doesn't
exist in Biome 2.x. Biome 2.x uses negated patterns in `files.includes`
instead, so CodeRabbit's Biome 2.5.1 silently ignored the config.

Since this repo has no standard JS files (only Claude Code skill scripts
with non-standard syntax like top-level returns), disable Biome entirely
in CodeRabbit rather than fixing the config.

Assisted-by: Claude:claude-opus-4-6
@cblecker cblecker force-pushed the fix/disable-biome-coderabbit branch from ae5641a to ee13304 Compare July 4, 2026 03:56
@cblecker cblecker enabled auto-merge July 4, 2026 03:56
@cblecker cblecker merged commit 2d9708e into main Jul 4, 2026
13 checks passed
@cblecker cblecker deleted the fix/disable-biome-coderabbit branch July 4, 2026 03:57
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants