fix: disable Biome in CodeRabbit and remove broken biome.jsonc#72
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Pull request overview
Disables CodeRabbit’s Biome integration and removes an invalid Biome configuration file to eliminate Biome warnings in a repo whose JS skill scripts aren’t Biome-compatible.
Changes:
- Remove
biome.jsonc(invalid/ignored config under Biome 2.x). - Add CodeRabbit configuration intended to disable the Biome tool.
Reviewed changes
Copilot reviewed 2 out of 2 changed files in this pull request and generated 1 comment.
| File | Description |
|---|---|
biome.jsonc |
Removes the Biome config file that was incompatible with Biome 2.x. |
.coderabbit.yaml |
Adds configuration intended to disable Biome in CodeRabbit. |
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| reviews: | ||
| path_filters: | ||
| - "!gws/skills/**" # Vendored upstream gws generate-skills output | ||
| tools: | ||
| biome: | ||
| enabled: false |
The biome.jsonc added in 3edf777 used `files.ignore`, which doesn't exist in Biome 2.x. Biome 2.x uses negated patterns in `files.includes` instead, so CodeRabbit's Biome 2.5.1 silently ignored the config. Since this repo has no standard JS files (only Claude Code skill scripts with non-standard syntax like top-level returns), disable Biome entirely in CodeRabbit rather than fixing the config. Assisted-by: Claude:claude-opus-4-6
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Summary
.coderabbit.yaml— this repo has no standard JS files, only Claude Code skill scripts with non-standard syntax (top-level returns)biome.jsoncadded in 3edf777, which used Biome 1.xfiles.ignoresyntax that doesn't exist in Biome 2.x (CodeRabbit runs Biome 2.5.1, so the config was silently ignored)Fixes the Biome warning on #71.
Test plan