Commit dba2f16
feat(viz): server-tile + Datashader path for >1M-node graphs (CPU-only, no CUDA)
The d3-force/canvas viz tops out around 5-10K nodes; even with
batched loading and pinning it cannot scale to the 300K+ Cortex now
emits, let alone the 1M-10M target. This commit lays in a CPU-only
tile-streaming pipeline alongside the existing renderer, gated by
``?viz=tilemap`` so the legacy path stays the default until the new
one is hardened.
Architecture (3 plans in tasks/*.md):
Layout — tasks/layout-cache-plan.md (igraph DrL, CPU)
Tiles — tasks/tile-server-plan.md (Datashader, CPU)
Frontend — tasks/tilemap-frontend-plan.md (deck.gl, no CUDA)
Backend additions
─────────────────
* core/layout_engine.py — igraph DrL wrapper. Pure logic.
* core/tile_renderer.py — Datashader points→PNG with the
fixed kind palette + XYZ tile bbox
mapping over [-1, 1] world coords.
* infrastructure/layout_pg_store.py — bulk insert + bbox-range read
against the new
``workflow_graph_layout`` table.
* handlers/recompute_layout.py — /api/recompute_layout: pulls the
cached graph, runs DrL, persists.
* handlers/tile_handler.py — /api/tile/{z}/{x}/{y}.png: pulls
positions in tile bbox, renders.
* handlers/quadtree_handler.py — /api/quadtree: gzipped Arrow IPC of
every (id, x, y, kind) for client
flatbush picking.
* server/http_standalone.py — three new GET routes wired in.
* infrastructure/pg_schema.py — new ``workflow_graph_layout`` table
with B-tree indexes on
(layout_version, kind, x, y).
Frontend additions
──────────────────
* ui/unified/js/workflow_graph_tilemap.js — deck.gl TileLayer +
OrthographicView (Cartesian, no projection); flatbush index
built from the Arrow quadtree; hover label + click → existing
side panel.
* ui/unified/js/workflow_graph.js — ``?viz=tilemap`` gate at the
top of renderWorkflowGraph; legacy d3-force is the default.
* ui/unified-viz.html — load the tilemap module.
Optional dependencies
─────────────────────
New ``viz-tile`` extra in pyproject.toml:
* igraph — CPU layout (MIT, prebuilt wheels)
* datashader — tile rasterization (BSD, O(viewport pixels))
* pyarrow — Arrow IPC for the quadtree endpoint
* pandas — Datashader's native frame format
* cachetools — L1 in-memory tile LRU (PR 2 will use it)
* Pillow — PNG encode
NOT installed by default — keeps the package install size unchanged
for users who don't need the >1M-node viz.
Frontend pulls deck.gl 9, Apache Arrow JS 17, and Flatbush 4 from
unpkg on first load; vendoring under deps/ deferred to PR 2.
Smallest-defensible-v1 scope
────────────────────────────
* No tile cache (L1 LRU + L2 disk) — both planned, deferred.
* No edge rendering in tiles — points only; edges become noise at
1M+ scale and are better surfaced via on-click context.
* No domain/kind filter on tile or quadtree URLs — single global
view for v1.
* Synchronous /api/recompute_layout (long request) — async job
deferred to PR 2.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>1 parent 761b023 commit dba2f16
12 files changed
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- mcp_server
- core
- handlers
- infrastructure
- server
- ui
- unified/js
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