Releases: cev-api/VoxelMap-x-SeedMapper
Releases · cev-api/VoxelMap-x-SeedMapper
VoxelMap x SeedMapper 26.1.1 v0.6
- Added a new world map overlay for New Chunks, with a dedicated toggle in the World Map options.
- Added configurable tuning for the chunk-history overlay window, including window radius and refresh distance sliders in the radar chunk overlay screen.
- Improved New Chunks performance by switching to region-based chunk indexing and faster range queries, and by avoiding expensive work when the feature is disabled.
- Reduced world map rendering cost by capping overlay work at low zoom levels and during map movement, which should help FPS on busy maps.
- Changed persisted chunk loading to use a player-centered window instead of loading everything, with periodic refreshes and cache eviction to keep memory growth under control.
- Hardened shutdown and save handling: save queue flushing is now bounded, save tasks are guarded during shutdown, and shutdown exceptions are caught so the client can exit cleanly.
VoxelMap x SeedMapper 26.1.1 v0.5
- Datapack structure importing now uses the full Minecraft worldgen/registry pipeline for accurate placement, fixing the old basic-datapack-only sampling behavior.
- Imported datapack structures now respect per-structure enable/disable filtering in both the map and the legend.
- The large map legend now shows one icon per imported datapack structure, matching SeedMapper-style behavior.
- Datapack structure colors now follow the selected random palette properly.
- Regenerate Colors now cycles datapack structure colors instead of re-rolling the same palette behavior.
- Datapack color scheme labels were renamed to clearer names: Palette Random, Highly Saturated, and Vibrant.
VoxelMap x SeedMapper 26.1.1 v0.4
0.4 Updates
- Updated version to
0.04. - Reworked the README with clearer feature documentation.
- Reorganized minimap and world map settings into cleaner grouped sections.
- Added facing display options for degrees and cardinal directions.
- Added
Radar Text Scalefor minimap HUD text. - Added waypoint import from Xaero’s Minimap and Wurst.
- Added waypoint multi-select, bulk delete, and improved delete confirmation.
- Added per-waypoint beacon visibility.
- Added optional waypoint compass with configurable position, range, coords, outline, and opacity.
- Added
Auto Portal Waypointsfor nearby detected Nether and End portals. - Fixed portal detection so End portal frames are no longer treated as portals.
- Updated Nether portal markers to use the Nether portal texture.
- Added world map toggles for Nether portals, End portals, and End gateways.
- Improved explored chunk path tracking and chunk line rendering.
- Improved fullscreen world map options layout and explored chunk controls.
- Fixed SeedMapper seed handling so seeds save per server and stale seeds are cleared.
- Added SeedMapper seed cracking helper screen with links to recommended tools.
- Added minor UI polish, layout fixes, and localization updates.
Late Fixes:
- Fix SeedMapper highlighting.
- Fix Waypoint coordinates.
- Fix Auto Portal waypoints.
- Added dimension sorting in waypoints screen.
- Added copy to clipboard in waypoints share screen.
VoxelMap x SeedMapper 26.1.1 v0.3
- Better minimap zoom controls and labels (including lower minimum zoom)
- Improved minimap rendering at extreme zoom and frame-edge coverage
- Expanded world map zoom range (lower min, higher max)
- World map coordinate editing improvements
- Added world map explored chunk-line overlay tooling
- Added clear explored chunk lines action with confirmation flow
- Improved NewerNewChunks / explored-chunk tracking and parity behavior
- Better SeedMapper world map marker behavior/performance while moving/zooming
- Added SeedMapper highlight options for locate flows
- Fixed Loot Search highlighting and enchantment filtering behavior
- Improved highlight tracer controls (toggle/color/thickness/nearby auto-remove radius)
- Improved keybind editing UX
- Better map region texture processing/caching
- Chunk rendering and minimap scaling fixes
- General UI/settings polish (including popup/confirmation behavior)
- Upstream merge updates
- Expanded world map zoom-out range (lower minimum zoom)
- Added world map far-zoom performance mode with configurable activation threshold
- Added world map option to keep waypoints visible in performance mode
- Added Solid Chunk Line Mode for explored chunk lines on the world map
- Added Chunk Line Thickness slider for explored chunk-line rendering
- Reworked explored chunk-line rendering for far zoom (caching, decimation, bridging, and draw throttling)
- Improved far-zoom world map FPS by skipping heavy region/background/biome rendering in performance mode
- Added zoom-level HUD text while actively zooming on the world map
- Added SeedMapper title click toggle to hide/show all SeedMapper locations on the large map
- Improved SeedMapper marker filtering so disabled features are no longer rendered
- Added/updated world map settings persistence and localization for new controls
Includes changes from 0.1-0.3