Skip to content

Releases: cev-api/VoxelMap-x-SeedMapper

VoxelMap x SeedMapper 26.1.1 v0.6

06 May 09:14

Choose a tag to compare

  • Added a new world map overlay for New Chunks, with a dedicated toggle in the World Map options.
  • Added configurable tuning for the chunk-history overlay window, including window radius and refresh distance sliders in the radar chunk overlay screen.
  • Improved New Chunks performance by switching to region-based chunk indexing and faster range queries, and by avoiding expensive work when the feature is disabled.
  • Reduced world map rendering cost by capping overlay work at low zoom levels and during map movement, which should help FPS on busy maps.
  • Changed persisted chunk loading to use a player-centered window instead of loading everything, with periodic refreshes and cache eviction to keep memory growth under control.
  • Hardened shutdown and save handling: save queue flushing is now bounded, save tasks are guarded during shutdown, and shutdown exceptions are caught so the client can exit cleanly.

VoxelMap x SeedMapper 26.1.1 v0.5

03 May 05:27

Choose a tag to compare

  • Datapack structure importing now uses the full Minecraft worldgen/registry pipeline for accurate placement, fixing the old basic-datapack-only sampling behavior.
  • Imported datapack structures now respect per-structure enable/disable filtering in both the map and the legend.
  • The large map legend now shows one icon per imported datapack structure, matching SeedMapper-style behavior.
  • Datapack structure colors now follow the selected random palette properly.
  • Regenerate Colors now cycles datapack structure colors instead of re-rolling the same palette behavior.
  • Datapack color scheme labels were renamed to clearer names: Palette Random, Highly Saturated, and Vibrant.

VoxelMap x SeedMapper 26.1.1 v0.4

25 Apr 08:12

Choose a tag to compare

0.4 Updates

  • Updated version to 0.04.
  • Reworked the README with clearer feature documentation.
  • Reorganized minimap and world map settings into cleaner grouped sections.
  • Added facing display options for degrees and cardinal directions.
  • Added Radar Text Scale for minimap HUD text.
  • Added waypoint import from Xaero’s Minimap and Wurst.
  • Added waypoint multi-select, bulk delete, and improved delete confirmation.
  • Added per-waypoint beacon visibility.
  • Added optional waypoint compass with configurable position, range, coords, outline, and opacity.
  • Added Auto Portal Waypoints for nearby detected Nether and End portals.
  • Fixed portal detection so End portal frames are no longer treated as portals.
  • Updated Nether portal markers to use the Nether portal texture.
  • Added world map toggles for Nether portals, End portals, and End gateways.
  • Improved explored chunk path tracking and chunk line rendering.
  • Improved fullscreen world map options layout and explored chunk controls.
  • Fixed SeedMapper seed handling so seeds save per server and stale seeds are cleared.
  • Added SeedMapper seed cracking helper screen with links to recommended tools.
  • Added minor UI polish, layout fixes, and localization updates.

Late Fixes:

  • Fix SeedMapper highlighting.
  • Fix Waypoint coordinates.
  • Fix Auto Portal waypoints.
  • Added dimension sorting in waypoints screen.
  • Added copy to clipboard in waypoints share screen.

VoxelMap x SeedMapper 26.1.1 v0.3

23 Apr 14:50

Choose a tag to compare

  • Better minimap zoom controls and labels (including lower minimum zoom)
  • Improved minimap rendering at extreme zoom and frame-edge coverage
  • Expanded world map zoom range (lower min, higher max)
  • World map coordinate editing improvements
  • Added world map explored chunk-line overlay tooling
  • Added clear explored chunk lines action with confirmation flow
  • Improved NewerNewChunks / explored-chunk tracking and parity behavior
  • Better SeedMapper world map marker behavior/performance while moving/zooming
  • Added SeedMapper highlight options for locate flows
  • Fixed Loot Search highlighting and enchantment filtering behavior
  • Improved highlight tracer controls (toggle/color/thickness/nearby auto-remove radius)
  • Improved keybind editing UX
  • Better map region texture processing/caching
  • Chunk rendering and minimap scaling fixes
  • General UI/settings polish (including popup/confirmation behavior)
  • Upstream merge updates
  • Expanded world map zoom-out range (lower minimum zoom)
  • Added world map far-zoom performance mode with configurable activation threshold
  • Added world map option to keep waypoints visible in performance mode
  • Added Solid Chunk Line Mode for explored chunk lines on the world map
  • Added Chunk Line Thickness slider for explored chunk-line rendering
  • Reworked explored chunk-line rendering for far zoom (caching, decimation, bridging, and draw throttling)
  • Improved far-zoom world map FPS by skipping heavy region/background/biome rendering in performance mode
  • Added zoom-level HUD text while actively zooming on the world map
  • Added SeedMapper title click toggle to hide/show all SeedMapper locations on the large map
  • Improved SeedMapper marker filtering so disabled features are no longer rendered
  • Added/updated world map settings persistence and localization for new controls

Includes changes from 0.1-0.3