You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+14-3Lines changed: 14 additions & 3 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -55,21 +55,22 @@ All credit for the original client goes to Wurst‑Imperium and its contributors
55
55
Create and save waypoints and automatically save and or display in chat the location of your death.
56
56
- Opening the manager
57
57
- Default keybind: apostrophe ('). This triggers the command `.waypoints`.
58
+
- Can also be found in the options menu.
58
59
- Creating and editing
59
60
- The editor shows name, coordinates (X/Y/Z), dimension, icon, visibility, lines on/off, and color.
60
61
- Copy coordinates: In the manager list, each waypoint row includes a Copy button that places `x, y, z` on the clipboard.
61
62
- Opposite: Default OFF. When ON (and applicable), the editor shows a hint below the toggle: “Opposite shows in … at (x, y, z)”. This converts Overworld <-> Nether using the usual 8× rule. (Opposite has no effect in the End.)
62
63
- Rendering behavior
63
64
- Constant-size labels: Waypoint name and distance are rendered at a configurable and fixed on‑screen size
64
65
- Per‑waypoint “lines” toggle: Draws tracer + box around the target block when enabled.
65
-
- Death waypoints: Optional automatic waypoints on death. You can toggle creating death waypoints, toggle whether they have lines, and choose their color. There’s also a setting to prune older death waypoints.
66
+
- Death waypoints: Optional automatic waypoints on death (for both you and optionally other players). You can toggle creating death waypoints, toggle whether they have lines, and choose their color. There’s also a setting to prune older death waypoints.
66
67
- Manager list
67
-
- Remove and edit existing waypoints easily
68
+
- Remove and edit existing waypoints easily.
68
69
- Storage
69
70
- Waypoints are stored per world/server under `wurst/waypoints/<worldId>.json` where `<worldId>` is the server address (or `singleplayer`).
70
71
71
72
### Breadcrumbs
72
-
A line follows you wherever you go, useful for tracing back your path.
73
+
A line follows you wherever you go, useful for tracing back your path. It can be pausable via a keybind or through the menu.
73
74
- Settings
74
75
- Color
75
76
- Max sections (how many points are kept)
@@ -114,6 +115,16 @@ Visualizes where players logged out.
114
115
- Turn Sticky area On to keep results anchored as you move. Useful for pathing back to things you found at the edge of your range.
115
116
- Default: Off (re-centers every time you enter a new chunk to match ESP drop-off distances).
116
117
118
+
### Unsafe Chat Toast
119
+
- Now optional, toggle it within NoChatReports or Wurst Options menu.
120
+
121
+
### Removed Wurst Logo
122
+
- Removed from UI when out-dated
123
+
- Removed from Options Button
124
+
125
+
### Replace Taco with Neco
126
+
- Removed the stupid little Taco guy and replaced it with Neco-Arc dancing instead! Amazing achievement!
127
+
117
128
### Usability
118
129
- Right-click the Area setting to reset to its default (e.g., 33×33 where configured).
0 commit comments