@@ -987,24 +987,34 @@ Purpose: helps you avoid and debug anticheat flags by cleaning risky movement pa
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988988![ Sonar] ( https://i.imgur.com/F2EPbvT.png )
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990- ### TunnelHoleStairESP
991- - Finds likely player-dug paths and highlights:
992- - Vertical shafts
993- - Straight tunnels
994- - Stair mines
995- - ` Detection mode ` lets you scan all types or only selected ones.
996- - ` Area ` + ` Sticky area ` control coverage:
997- - ` Area ` = scan radius
998- - ` Sticky area ` = keep results anchored while moving
999- - Performance controls:
1000- - ` Chunks per tick ` = scan speed
1001- - ` Scan time budget ` = hard CPU cap per tick (main FPS stabilizer)
1002- - Accuracy controls:
1003- - ` Air only ` for stricter detection
1004- - Min/max depth/length/height settings for shape filtering
1005- - ` Natural wall filter ` + ` ratio ` to reduce cave/worldgen false positives
1006- - Includes per-dimension toggles and separate render colors/styles for holes, tunnels, and stairs.
1007- - Heuristic system: strong for route/base hunting, not perfect.
990+ ### TunnelHoleStairESP
991+ - Finds likely player-dug paths and highlights:
992+ - Vertical shafts
993+ - Straight tunnels
994+ - Stair mines
995+ - Additional independent detections:
996+ - Ladder columns
997+ - Bubble-column holes
998+ - Water-filled holes (non-bubble)
999+ - ` Detection mode ` controls holes/tunnels/stairs; ladder/bubble/water detection has separate toggles.
1000+ - ` Area ` + ` Sticky area ` control coverage:
1001+ - ` Area ` = scan radius
1002+ - ` Sticky area ` = keep previously found results anchored while active scanning still follows your current position
1003+ - Performance controls:
1004+ - ` Chunks per tick ` = scan speed
1005+ - ` Scan time budget ` = hard CPU cap per tick (main FPS stabilizer)
1006+ - ` Refresh interval ` = periodic full re-queue of in-range chunks to refresh stale detections
1007+ - Scan order prioritizes top-down passes to surface detections sooner
1008+ - Accuracy controls:
1009+ - ` Air only ` for stricter shape detection
1010+ - Min/max hole width and depth
1011+ - Min/max tunnel width, height, and minimum tunnel length
1012+ - Stair height/length limits
1013+ - Minimum ladder/bubble/water column heights
1014+ - ` Natural wall filter ` + ` ratio ` to reduce cave/worldgen false positives
1015+ - Tunnel detection treats torches as passable so lit tunnels don't split.
1016+ - Includes per-dimension toggles and separate render colors/styles for holes, tunnels, stairs, ladders, bubble columns, and water holes.
1017+ - Heuristic system: strong for route/base hunting, not perfect.
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10091019![ DigDig] ( https://i.imgur.com/CODK0xp.png )
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