Optimized circle rendering + world space text / label rendering#12
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…er flushed once per frame, consolidate glyphs, and drop per-label 4MB allocations. Speeds up every label hack
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Description
Optimized world space text / label drawing, text labels previously allocated a 4MB StagedVertexBuffer and issued a GPU render pass per glyph, every frame which was causing performance issues in label heavy scenes.
Also heavily optimized circle drawing in SpawnRadiusHack + TrialSpawnerESP which was heavily impacting performance.