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Whats new in this fork
- Added a new alternative GUI which you can initially access from the navigator menu and bind to a key (Default Left ALT)
- Totally separate from ClickGUI and Navigator
- Customisable coloring, opacities and sizing with consistancy based on font scaling to prevent clipping
- Changeable fonts, though pixel fonts are preferred unless you want performance hit
- Non-pixel fonts benefit from smoothing; 2x for 4 alpha levels and 3x for 6 alpha levels
- Global search function
- Session persistent "Recently Disabled" entries within the Enabled category
- Middle click favourite toggle with optional star icons
- TooManyHax support to hide excess hacks from the UI
- Configurable open behavior: Open on Favorites, Enabled or restore last category/scroll state
- Replaced old color editor with HSV Color Picker giving access to a greater color spectrum
- Supports keybind adding and removing
- Optional top or side category modes

- Added a Windows XP style taskbar + Start menu GUI you can open from the Navigator and bind to a key
- Separate UI flow from ClickGUI and Navigator, focused on “desktop” usability
- XP-style taskbar with Start button, window buttons, clock, and a settings button
- Start menu shows Favorites with quick toggle boxes and an All Programs view with per-category hack lists
- Built-in Search window with XP “Search Companion” styling and a 3-column Navigator-style results grid
- Click name to open the hack/settings window
- Click the small square to toggle hacks on/off
- Hack windows behave like XP windows (title bar, minimize/close, draggable, scrollable settings)
- XPGUI Settings window includes:
- Desktop background mode (Image/Gradient/None) with opacity control
- Wallpaper URL apply + “Use XP Default”
- Start icon block selector
- Hack list size slider (controls All Programs list height)
- XP / Win2000 theme toggle (auto-sets wallpaper)
- Search mobs by fuzzy name/ID or exact type (e.g.,
minecraft:zombieorzombie). - Added list mode with visual list of mobs.
- Multi-term queries: comma-separated (e.g.,
skeleton, zombie). - Rendering: Glow Outlines, Boxes, Octahedrons, Lines, or Both. Rainbow or fixed color, filled or unfilled and configurable box size.
- Finds all bed types.
- Chunk-based scanning with configurable color and Box/Line style.
- Adjustable tracer line thickness
- Rendering: Boxes, Lines, or Both in a fixed color.
- Filter for hiding Trial Chamber and or Villager beds.
- Finds all sign types/materials.
- Option: include frames (item frames + glow item frames) with a separate color.
- Rendering: Boxes, Lines, or Both in a fixed color.
- Highlights crafting/workstation blocks: Crafting Table, Smithing Table, Anvil, Grindstone, Enchanting Table, Cartography Table, Stonecutter, Loom, Furnace, Blast Furnace, Smoker, Campfire, Soul Campfire, Brewing Stand, Cauldron, Barrel, Composter, Lectern, Fletching Table, Beacon.
- Per-block toggles and colors. Defaults: all enabled.
- Rendering: Boxes, Lines, or Both in a fixed color.
- Color override settings option to force all blocks to be a single color.
- Colors here will superseed ChestESP.
- Added HackList count.
- Highlights redstone components: Torch/Block, Lever, Tripwire Hook, Target Block, Dust, Repeater, Comparator, Observer, Daylight Detector, Skulk Sensor (+ Calibrated), Pistons, Dispenser, Dropper, Hopper, Trapped Chest, Note Block, Jukebox, Bell, Lectern (redstone), Powered/Detector/Activator Rails.
- Buttons and pressure plates are grouped with individual toggles + colors.
- Rendering: Boxes, Lines, or Both in a fixed color.
- Color override settings option to force all blocks to be a single color.
- Colors here will superseed ChestESP.
- Added HackList count.
- Active redstone circuit detection modes.

- Highlights thrown tridents, plus held tridents by players/mobs.
- Color distinctions: your tridents, other players, mobs.
- Rendering: Boxes, Lines, or Both.
- Box size: Accurate or Fancy.
- Colors: fixed, rainbow, or by owner type.
- Toggles for held-trident highlights.
- Highlights lava and water blocks (source and flowing) with boxes and or traces.
- Per type toggles, color and transparency sliders.
- Render cap and adjustable chunk radius to keep FPS down and the view unobstructive.
- Create and save waypoints, with optional automatic death waypoints for all players.
- Manager UI (
.waypointsor apostrophe key) which sorts, highlights and filters waypoints. - Compass overlay: Show a bar at the top of the screen that shows the waypoint icons in your field of view
- Shows names of waypoints when you're directly facing them
- Adjustable position and transparency
- Moves out of the way of boss/town bars
- Optionally shows death position
- Optionally shows logout locations
- Coordinates overlay: Show your direction and current XYZ position above the compass overlay
- Preset icons; skull, arrow, heart etc.
- Features: name, co-ordinates, dimension, icon, visibility, lines, color, copy button, opposite co-ordinates (nether), death pruning.
- Constant-size labels and optional tracers.
- Stored per world/server under
wurst/waypoints/<worldId>.json. - Xaero's Minimap integration, allows exporting and importing of waypoint data (disconnect & reconnect to update).
- Adjustable Tri-state Beacon Mode on waypoints (On/Off/ESP) that matches the waypoint's color.
- Toggleable automatic portal logging, logs numerically each portal you enter and matches it in the opposite dimension with the same number.
- Optional distance based label scaling.
- Optional dimming or hiding of on-screen waypoints unless looking directly at them.
Create a waypoint at the given coords (player position used when coords omitted).
Set color, icon, visibility, line/beacon behavior, auto-action when near, max visible distance and label scale.
.waypoint add <name> [x=<int>] [y=<int>] [z=<int>] [dim=<overworld|nether|end>] [color=<#RRGGBB|#AARRGGBB>] [icon=<square|circle|triangle|star|diamond|skull|heart|check|x|arrow_down|sun|snowflake>] [visible=<true|false>] [lines=<true|false>] [opposite=<true|false>] [beacon=<off|solid|esp>] [action=<disabled|hide|delete>] [actiondist=<int>] [maxvisible=<int>] [scale=<decimal>]
Modify or remove waypoints within blocks of the player (current dimension only).
.waypoint radius <radius> [key=value ...] (alias: setradius)
Common keys: delete/remove, clear, color=, visible=, lines=, beacon=, maxvisible=, icon=.
Booleans: true/false/1/0/yes/no/on/off. Color accepts leading # or 0x; 6‑digit -> opaque.
Reports number of waypoints changed.


- Automatically or manually scan each chest and shulker you open and store its contents in a JSON file per server (You can also disable entirely)
- Able to detect chest changes that you make, so adding or removing items instantly updates the JSON
- Unable to detect chest changes that other players make
- Able to delete entries
- Able to determine and search for weapon/armor, potion and book enchantments
- Visually search all scanned chests for content based on keywords
- Create an ESP highlight of the chest that has your desired item or create a waypoint to track the chest down
- Chests are auto-removed if it has been detected as broken/missing
- Adjustable Waypoint and ESP timeout
- Adjustable ESP and Waypoint colors
- Adjustable search radius
- Adjustable font size
- Highlight open chests with X or an alternative color
- Option to remove tracers for opened chests
- Leaves a line trail behind you (toggle-able/pause-able).
- Trail can be infinitely long
- Trail can be applied to other players (toggleable unique colors for each player (shared with PlayerESP))
- Settings: color, max sections, section length, thickness, targets, keep trails toggle, unique colors toggle.
- Records where players log out.
- Removes spots when they rejoin.
- Rendering: solid box + outline, optional tracers, name labels with adjustable scale.
- Settings: side color, line color, name scale, tracers toggle, spot lifetime, waypoint toggle.
- Feeds items from your inventory (and or hotbar) that can be disenchanted into the grindstone automatically.
- Show button toggle lets you hide the grindstone button so the hack auto-runs whenever it’s enabled; show the button and you must press it inside the container.
- You can now open chests that have item frames or signs in the way!
- Right-clicking item frames (with items in them) or signs interacts with the block behind them. Hold sneak to interact with the frame or sign normally.
- Toggle between signs, frames or both
- Copyable XYZ co-ordinates on disconnect/kick (Works with AutoLeave)
- Hooks into the PlayerESP enter/leave detector (even if ESP itself is off) and logs out the instant someone walks into range.
- Reuses AutoLeave's Quit/Chars/SelfHurt modes so you can pick the safest disconnect for your server.
- Can also issue a command instead of the above.
- Toggles AutoReconnect off so you stay gone.
- Perfect for hiding or protecting yourself while AFK farming.
- Able to ignore friends.
- Detects and stops resource-pack fingerprinting.
- Basic protections are already enabled by default.
- Policies: Observe (vanilla prompt + log), BlockLocal (decline private/LAN), BlockAll (decline all), SandboxAll (server sees fail; client saves copy).
- Detects burst requests (N in M ms) with toasts; supports host whitelist.
- Cache defenses: clear before download and per-session cache isolation.
- Sandbox: optional auto-extract of resource-packs for inspection.
- Telemetry: toast verbosity + audit log (host/IP/URL/UUID/required, cache/sandbox paths).
- Access via Other → Anti-Fingerprint, Wurst Options, and Multiplayer/Server Finder buttons.
- Watches other players each tick, tracking motion/swing stats to detect suspicious patterns
- Detects speed, flight, boat flight and high CPS sword swings
- Able to adjust the sensitivity for each detection
- Alerts throttle themselves to prevent spam
- Able to detect if other players are as cool as you!
- Makes the exposed surface of tracked blocks or fluids like lava or water partially or fully transparent while clearing the matching volume underneath.
- Works together with XRay
- Can basically be used as a floor/block remover (see 2nd screenshot)
- Add items with the list UI, meaning you can add keywords or just select multiple blocks easily.

- Prevents you from dropping the selected items by accident. Defaults to all weapons, tools, and shulker boxes.
- When enabled you cannot press the throw button on the chosen items and you cannot drag the chosen items out of inventory.
- Displays an inventory overlay for chests containing enchanted items, listing each item's slot number, enchantments, and providing quick-take options (single or by category).
- Renders on top of the vanilla screen darkening, stays aligned beside the container and has an adjustable size and font scaling
- Draggable position with mouse
- Works with books, potions and gear and will separate them in the list by category and type
- Combines Blink, your desired teleport command and a timer into a single function
- Allows you to teleport without worrying about the movement restrictions during the countdown
- Safe TPA Here option: Allows you to auto activate blink when a player accepts your TPA Here request and then auto deactivates when they arrive.
- Auto changes to mace and attacks when falling on a target
- Has various settings such as minimum fall distance, switch delay, attack delay and filters
- Novel design where it implements a toggleable modified AimAssist setting whilst falling
- Adds toggleable MaceDMG hack on impact
- Bind switching then throwing a wind charge to a key
- Delay, silent and auto jump settings
- Store items in your crafting table
- Added alerts if the game auto-drops or returns the items back into your main inventory
- Force specific effects even on lower tiers
- Get resistance, regeneration, jump boost and strength with 4 beacons on a single level for example
- Finds every Trial Spawner entity and renders colors based on the state (idle, charging, active, completed)
- Draws activation ring which brightens when you're within the detection range
- Reads data on the on the spawner to show wave progress, active mob count, next-wave timer, cooldown countdown, trial type, distance, mob type and more
- Uses block-decoration heuristics to determine mob type even if data is missing
- Draws tethers to nearby Trial Vaults
- Highlights and counts Trial/Ominous Vaults
- Able to record opened Ominous Vaults to avoid re-trying the same ones in the future
- Congifurable with toggles for all of the above
- Toggle to alert in chat or via sound when Ominous Key was dispensed
- Toggle to only display vaults
- Automates sorting and storage by moving items into a temporary shulker box. Works on both containers (like chests, barrels, hoppers) and your own inventory.
- When used on an open container, it detects which items were taken (based on inventory slot increases) and transfers only those into the shulker, keeping the rest of your items untouched.
- When used from your own inventory, it simply transfers eligible items according to your filters and mode.
- Supports transfer modes (All / Stackable / Non-stackable) and blacklist / whitelist item lists.
- Protects key hotbar slots (placed shulker and best pickaxe) from being moved or overwritten and optionally can block entire hotbar from being transferred.
- Automatically places a shulker safely nearby, faces it, opens it, deposits items, then breaks and retrieves it.
- Uses safe placement logic and short, latency-aware waits to sync with server timing.
- Ideal for rapid looting, cleanup, or personal inventory compression without manual sorting.
- Optionally can continue to a new shulker box if the first is full mid-transfer.
- Automatically sells selected items to villagers / merchants.
- Adds an "AutoTrader" button to the trade screen and a configurable Item List setting where you pick which items to quickly sell.
- When a merchant GUI is open the hack will detect matching trades (first and optional second buy-slot) and repeatedly perform purchases while:
- the villager still has the trade available
- the selected item is present in the player's inventory
- Robust sold-out detection and safe-stop logic to avoid spamming when offers are exhausted.
- Ideal for quickly offloading farmed goods (seeds, string, paper, etc.) into emeralds without manual clicking.
- Prevents push back from TNT, creeper explosions, respawn anchors, crystals, wither skulls, wither spawn explosions, ghast fireballs, breeze gusts (and wind charges) and other custom plugins/entities that use explosion physics.
- Jade-style Popup HUD and full GUI that lists nearby dropped items, items in item frames or worn by mobs grouped by item ID with aggregated counts (with optional registry IDs).
- Able to select or reject which item/s to pick up when moving over them:
- Pick: reject (drop) everything except the selected types (only selected types will be picked up).
- Reject: reject the selected types and drop them.
- Trace Selected Items: toggles tracing for selected types (uses ItemESP world render pass to draw rainbow tracer lines and ESP boxes).
- Works independently of ItemESP
- Can SHIFT select multiple items
- Adjustable tracer line thickness
- Ignore Selected Items: adds the item/s you selected to the ItemESP ignore list
- Toggle to adhere to the ItemESP ignored list (Including a link to edit the list)
- Adjustable distance for item detection
- Adjustable font scale setting (scales text and popup icon size)
- Adjustable popup HUD display offset X/Y or simply click and drag to reposition (when in inventory or chest)
- Detects XP Orbs and shows the exact XP each orb will give
- Optionally detects items held or worn by mobs (Item count will be for all mobs in the area)
- Can also filter out default mob items to prevent spam
- Optionally can read the contents of signs in the popup HUD
- Optionally pin special items (from ItemESP list) to the top of the popup HUD
- Optionally display enchantments of gear in lieu of the registry name
- Optionally detect and display armor stands and their associated enchantments
- Optionally detect crafted entities such as boats/rafts, glow item frames, paintings, and selected minecart variants

- Select a block by pressing P, when that block is broken or destroyed (turned to air) it is automatically replaced with the block you're holding and it will be orientated down. This works from a distance as well.
- Deselect by holding SHIFT + P
- Useful for aiding in the breaking of bedrock with TNT and pistons. New piston can be spawned in the same tick as explosion, breaking bedrock all while just standing near it.
- Auto Reconnect without 5 second timer, perfect for when you're logged out from another location
- Rejoin the current server with a random alt, with an alt with a specific name or with the same name as another player
- Logout selected players in the current server with an option for auto logouts
- Auto detect cracked/offline servers on connect (even when hack is disabled)
- Reconnect to server and immediately send a command, such as /op player
- Adds mixin buttons to disconnect/kick/ban screens for all cracked/offline servers that have the above functions
- Added
Show disconnect buttonssetting to control whether OfflineSettings reconnect controls appear on the disconnect screen.
- Detect world and local events and attempt to position them with ESP and chat messages
- Events that are too far away the direction will be given
- Toggles for various types of events
- Toggles for debugging and ESP
- UI for my fork of SeedMapper which covers all settings except for debug/dev mode.
- Supports ESP color settings so long as you're using my SeedMapper fork
- Supports keybinds for all settings
- Using my fork of SeedMapper you can export loot tables for selected/all structures and then parse that information using the same UI as ChestSearch.
- Also compatible with LootProbe's exports.
- Sorted by closest chest.
- You can search for specific loot and set a waypoint towards it.
- Supports enchantments.
- Will not function without a valid SeedMapper or LootProbe loot export JSON for the server you're in.
- Boost Modes:
- Dash - While charging with your right click you can boost yourself forward a specific distance with your left click creating a velocity based attack.
- Hold - While charging you are constantly boosting forward whenever you press the left click.
- Your player can optionally stay grounded when boosting as to avoid flying off into the distance on each attack.
- Allow reverse toggle lets you hold S/back while attacking to flip boosts so they launch you backward instead.
- Highlighting: You can highlight near and far entities within your attack range. Near meaning the distance you can jab at them and far the distance you can charge at them. Default set to 7 for near and 8.5 blocks for far.
- Your charge is automatically and constantly resumed (no cooldown) so you can forever hold right click. It will be noisy but even if the spear is pointed down you will still be able to attack.
- You can optionally allow aim assist to work whilst holding right click or stay on while spear is being used.
- Auto Attack, your jab attack will continue to auto hit once the cooldown has expired so long as you're hitting an entity.
- Auto alignment flys you up or down to match the level of your target when AimAssist is enabled
- Extended AimAssist range (Max 128 Blocks) while using SpearAssist
- Added AimAssist lock-on whilst using spear
- Spear charging no longer interferes with interactive blocks
- Enabled only when Mode = SpearKill; Assist behavior and settings are disabled.
- Locks a target in a tight aim cone while you’re charging a spear.
- Lunge mode: waits for charge time, aims at the target, then applies a forward velocity burst.
- Blink mode: buffers movement packets while charging, then flushes them for a “teleport‑like” burst.
- Able to slowly walk at a target and have it deal maximum velocity damage
- Optional extras: blink distance boost, height‑based aiming, and target list filtering.
Credits to Trouser-Streak for the inspiration.
- In the Wurst Options menu you can now change your command prefix
- Cycle through commonly used command prefixes by pressing the Command Prefix button
- Command suggestions/autocomplete now include Wurst-prefixed commands directly in the chat suggestion list.
- Works with custom prefixes and supports inline completion as you type.

- Works the same as reach, gives you approximately 9 blocks of distance in attacking, but this time its through walls!
- Has the same filters and FOV settings as KillAura.
- Your attacks will spam when going through walls so an auto-cooldown is applied.
- Highlight held pearls by other players
- Highlights stasis chamber pearls
- Shows where other players (including yourself) will be teleported
- Predict where your pearl will go via a trajectory line
- Adjustable color, default is purple
- Optional tracer line with custom thickness
- Optional sound or chat alerts on detection
- Save full setups (enabled hacks, favourites, settings, keybinds, UI layout, navigator preferences etc) as named presets
- Load a preset to restore which will then reset the client state immediately
- Lets you delete presets
- Presets are stored under
.minecraft/wurst/presets/<name>for easy backup or sharing - Accessible through UI Settings in the ClickUI/Navigator or through the Wurst Options menu mixin
- Includes a recommended default if no other preset exists
- Watches server behavior and packets to estimate if anti-cheats are present and active
- Flags the likely protection so you know which hacks might be risky to use
- Setback Detection, tracks sudden position corrections/teleports that indicate that the server rejected your hack and automatically disables it.
- Works independantly of Anticheat Detector
- Anti-ESP Detection:
- Detects suspicious anti-ESP behavior world-wide based on packet patterns (rapid block swaps, high update bursts and delayed block-entity reveals)
- Noise handling for fluid/air transitions
- Will be able to detect anti-xray traffic as well but will likely trigger burst signals
- Added Anti-ESP detection specifically to ChestESP and Search in addition to global detection to avoid any false positives
- Scans the player list for Youtube, Twitch, Tiktok and Kick for live streams and announces them in chat
- Supports API keys for large bulk scans without potential rate limiting
- Option to skip automatic scans if player list exceeds a predefined limit
- Option to cancel mid scan
- Available debug command
.livestream <username>to manually check a username
- Delays incoming and/or outgoing packets into a queue.
- Independent direction toggles:
Delay S2CandDelay C2S. - Optional
Time delaymode to release queued packets once delay threshold is reached. - Flushes the queue when disabled.
- Keybind works even with GUIs open (chests, portals, etc.).
- Queue count displayed in HackList.
- Optional crosshair status text showing queue totals, active mode, and time-left estimate.
- Monitors outgoing packets per seconds and shows it in the hack list
- Token-bucket limiter queues excess packets based on your chosen limit
- Keep-alive packets bypass the limiter so server still sees you being there
- Queue flushing runs every tick and sends packets in order while respecting your limit
- Lets you walk on air by freezing your vertical motion.
- Unlike other hacks, this one allows you to also jump and increase your height.
- Teleports you back to your last safe position when you are falling into the void.
- Optionally enable air walk or flight to avoid falling.
- Can also avoid falling into lava.
- Able to respond only at void level
- Auto-enabling on conditions
- A static flight mode for elytra. Overrides motion every tick to let you hover, move and fly like the normal flight hack.
- Optionally retain vanilla momentum.
- Highlights Wardens with clear state labels (CALM/SEARCHING/AGITATED/LOCKED), attack warning, sniffing, and digging/emerging status.
- Color‑coded ESP shapes (box/octahedron/glow), optional fill, and on/off tracers.
- Target info and lock status, with pulsing danger flash on attacks.
- Adjustable label scale for readability.
- Navigator/Command-only ESP tool that draws a 1x1 box at a specified distance along your look direction
- Box color shows air vs solid: green (air + above air), yellow (air), red (solid). Basically, can I fit in there?
- Commands are:
.measurementesp <distance>to enable and.measurementesp offto disable - You can also mark the target, so keep a fixed box by running the command
.measurementesp mark, which can then be cleared with.measurementesp clear. - Usecase? Custom mods/datapacks that allow teleportation or weapons and tools that only work at a specific distance, or perhaps just literally measuring.
- Navigator only hack that allows you to consume chorus fruit when a selected trigger happens and or your health is low
- On player enter
- On damage from player
- On damage from all
- Packet spam to help aid in the speed of consumtion
- Silent switching and returning to previous item upon consumption
- This hack is mostly designed for a specific datapack that allows a much greater range/distance of teleportation with these fruits
- Plugin debugging mod/hack.
- Integrated into Wurst as a hack with an in-game, draggable Fabricate Packets overlay (remembers position; optional translucent background).
- An alternative to and reworked version of my 1.21.11 fork of UI-Utils v2.4.0.
- Started as a mojmap port of the original UI-Utils v2.4.0 by MrBreakNFix and Coderx-Gamer.
- Vanilla-compatible packet simulation (minimal slot diffs, post-click revision, single-send) to avoid server resyncs.
- Auto-filled Sync ID and Revision in Fabricate Packets.
- Extra diagnostics and Wurst toggles (send/delay) wired into Wurst’s packet pipeline.
- Toggleable chat logs.
- Added customisable slot number overlay for containers.
- Added extra tools from FrannnnDev's fork of UI-Utils
- Leave & send, Disconnect & send, Save/Load GUI, Clear Queue, Queue, Resync Inv, Disconnect, Spam +/-, Send One, Pop Last
- Queue helper and counter
-
.uiutilscommands - Named GUI slot maps
- Plugin scanner
- Published with permission from MrBreakNFix.
[12:52:54]: Fabricate ClickSlot: syncId=6, revision=1, slot=2, button=0, action=PICKUP, times=1, diffSlots=1, carriedBefore=<empty>, carriedAfter=class_10939[item=Reference{ResourceKey[minecraft:item / minecraft:oak_slab]=minecraft:oak_slab}, count=11, components=class_10936[addedComponents={}, removedComponents=[]]]
[12:52:54]: Fabricate ClickSlot: menu.containerId=6, syncIdMatch=true, diffDetail=[2: minecraft:oak_slabx11 -> empty]
[12:52:54]: UiUtilsConnectionMixin: attempting to send UI packet class_2813 (sendUiPackets=true, delayUiPackets=false)
- A very petty hack that simply enables/disables Towny PVP whilst you're attacking
- Customisable command and tick delay
- Only visible in the Navigator
- Packet-based reach extender that blinks you into position, hits the target (entity or block), then optionally teleports you back so the server never sees you stay at distance.
- Supports vanilla (22 block) and Paper (up to ~59 block) modes with configurable spam packet counts, max distance, and offsets for added stealth.
- Clip Up adds a short vertical teleport to trigger extra Mace damage and bypass obstacles; optional “Clip Up When Mace” makes that only happen while holding a mace to avoid fall damage when flying.
- The rendered entity/block boxes honor the “Through Blocks” toggle and hide the block box whenever a red entity highlight is shown, preventing misleading visuals.
- Delay settings throttle mining, item use, and entity hits
- Toggles for only using the hack when wielding a mace and for skipping collision when BoatNoclip is active.
- Block breaking and long-range item-use are supported via the same teleport-and-act cycle, making it behave like a remote InstaMine/interaction handler.
- Lock-on (vertically) mode for Mace attacks which applies through walls approx 50 blocks.
Credits to Trouser-Streak. The difference between mine and theirs is that I have added through block toggle, clip up toggle for mace, and better ESP highlighting.
- Sends you up and down through bedrock instantly and from approx 50 blocks distance.
- Gives you a readout of how many hearts of damage you will take going through the bedrock based on its thickness.
- Only renders the ESP box when it's a valid pass through.
- Will only let you land on a safe spot or an area that has liquids (lava or water).
- A green tick will appear when all teleport conditions are met: can reach, won't die and able to pass through.
- Able to adjust packet rate throttle to avoid spam or detection.
- Holding shift above bedrock will attempt to break blocks under you to find a cheaper (less damage) route. Will auto switch to pickaxe if available.
- Optionally holding shift above bedrock will make the bedrock layer transparent. If underneath it, looking up will make it transparent.
- You are able to override safeguards in the settings
- Tested on Fabric and Paper servers
- Listens to brushable block entity updates and reports instantly revealed loot in chat within the first brush.
- Based on an auto-break/ignore list it will auto-switch to a shovel and break the block so you can avoid wasting brush durability and time.
- Nuker and NukerLegit now supports a skip blocks covered by suspicious dust flag which stops breaking any columns that contain suspicious sand or gravel.
- Able to detect custom items from datapacks.
- Simply draws a circle around regular mob spawners to show the radius in which they'll spawn.
- Changes from white to green when you're within the radius.
- Compact HUD overlay showing armor + held/offhand durability with icons and optional %/bar.
- Shows you your armor and weapon durability %.
- Customisable display: Percent Only, Bar Only, Boss Bar Style, Show Offhand, Icon Size, Font Scale.
- Moveable with your mouse whenever an inventory menu is open.
- Auto centres itself whenever items are removed.
- Auto moves when action bar messages are shown (such as sleeping) behind the HUD.
- Adjustable spacing between icons.
- Optionally set the icons to be stacked vertically with durability either below or to the side of the icons.
- Optionally allow showing of item enchantments in the action bar when scrolling through the hotbar (Compatible with resource packs).

- A simple hack that tells you in chat what damaged you (or who) and where.
- Great for determining strange damage from unknown effects (unexpected fall damage etc).
- Teleports you along a visible path
- You can move at angles while going upward with little to no damage, but note that any upward travel can still hurt if you overshoot.
- Going downhill always shows the approximate damage in the HUD and may not be 100 % accurate, and diagonal downward teleports usually fail.
- Phasing through walls horizontally generally doesn't work unless going on an angle.
- There are toggles for Allow Liquids, Render Path, and separate colours for the regular and phasing boxes so you can adjust the visuals without clutter.
This hack is still undergoing development and has only been tested in the end. A fork of Baritone may be implemented to ensure better movement, additional structure support and reduce settings clutter.
- Automatically loads SeedMapper export waypoints and runs the nearest valid target first.
- Travels with Baritone or Flight, scans for nearby chests/barrels/shulkers, then opens and loots them.
- Loot filters support All, List, Item ID, or Query mode (for example
diamond). - Handles full inventory with optional QuickShulker support, with stop/quit behaviour if needed.
- Saves progress per server (completed targets, logs, and resume position) so runs can continue later.
- Captures a short window of packets and player state on disconnect and saves a report to
kick-forensics.log. - Great for understanding anti-cheats and player states.
Purpose: helps you avoid and debug anticheat flags by cleaning risky movement packets and, if the server “rubberbands” you, quickly turning off the hack that most likely caused it.
- Cleans outgoing movement packets: drops broken coords (NaN/Infinity), keeps pitch/yaw in safe ranges, and can combine duplicate movement sends to reduce spam/jitter.
- Tracks what caused your movement (about the last 1.5 seconds):
- MovementMutationTracker: remembers what last changed your velocity, and links later movement packets to that source.
- Grim surface trail: tags other sensitive packet types (movement, vehicle move, entity interact, block place/dig, animations, item swap) to the hack that sent them.
- When a setback happens (server teleports you back):
- Waits ~500ms to avoid repeat spam, then looks back ~1.5s, picks the most likely offender(s), and temporarily disables them.
- Shows the reason in a “Temporarily disabled” list, and lets you re-enable or whitelist a hack so it won’t get auto-disabled again.
- Turning PacketFirewall off restores anything it disabled and clears all stored evidence.
- Disables all Wurst rendering (ESP, HackList, HUD, overlays, glow outlines) while keeping hacks enabled.
- Can hide Wurst's UI mixins (menus, containers, overlays) without disabling the hacks.
- Can hide Wurst from ModMenu's mod list.
- Use HideModMenu to hide additional mods by keyword (comma-separated list).
- Useful for recording/streaming or just hiding visuals without turning off your active hacks.
- AutoFly follows SeedMapper exports or manually entered coordinates, automatically tuning flight height/speed and showing a crosshair status.
- Able to adjust mid flight so you can get yourself unstuck if it failed to do it itself.
- Able to somewhat path around blocks it crashes into either by moving around it or flying above it.
- Auto lands and turns off flight when complete.
- Optionally stop on discovery of portals or specific blocks or mobs.
- ClickGUI start mode lets you choose what behavior starts when enabling from UI:
- Directional (
.autofly) - Chunk trail (
.autofly chunk) - Grid
- Waypoints
- Directional (
- Able to fly in a specified grid pattern with optional breadcrumb style pathing.
- Chunk-trail mode got better corridor following, wall nudging/centering, forward-progress tracking, trail-end abort tuning, and portal stop support.
- Can suppress NewerNewChunks rendering while chunk mode is active.
- Old/new chunk transitions now stop more reliably.
- Optionally turns on Antisocial, AutoEat or AutoLeave whilst enabled and auto turns off when disabled.
- Comes with custom commands:
-
.autofly <x> <y> <z> [height] [speed]or.autofly <x> <z> [height] [speed]to AutoFly to a given waypoint (relative~values are supported as well as comma separated entries). Omitting Y causes it to simply land at the waypoint. -
.autofly next/.autofly prev(ious)cycles the SeedMapper export list, while.autofly stop|off|disableturns off AutoFly.
-
- One-click bundle dupe inspired by the work of Numbers/Autism Inc. Works on Paper 1.21.11 pre-v111.
- Prep: 100-page high-entropy book in inv + bundle with ~63 target items + 1 filler.
- Modes
- TIMEOUT: wait KeepAlive, block KAs, after Ns use bundle, lag, off
- KICK: lag, use bundle, disconnect
- Kick
- Hurt, Quit, Chars, Client Settings, Move NaN, Move Inf, Move OOB, Click Invalid, Update Slot, Custom Command
- Lag
- Boat NBT (Chest Boat/Minecart), Click Slot (Needs NBT Book (Or Similar)), Entity NBT (Crosshair Target), Inventory Spam, Chat Flood, Swing Spam, Dig Spam, Slot Spam, Custom Command.
- Settings
- TIMEOUT: Seconds + Interact delay (ms)
- Lag: Packet Counts
- Notes
- Not all kicks suit all servers; BoatNBT needs riding; EntityNBT needs looking at entity.
- Based on the hack of the same name in Meteor. Needed for BundleDupe.
- Auto-writes (optional sign) writable Books for high-entropy NBT or spam purposes.
- Modes
- Random: random chars
- File: from .txt (word-wrap)
- Settings
- Pages / ASCII-only / delay
- Sign + title + append count
- File + word-wrap
- Allows you to setup a list of blocks that can only be broken by the player using a tool that has Silk Touch.
- Perfect for avoiding accidental breakage of Ender Chests and Amethyst Clusters.
- Two dipslay modes; heart bar or a colored number.
- Uses
hud/heart/*sprite IDs so it will change along with your resource pack. - Toggles for showing number, names or hostile mobs only.
- Normalised to 10 max hearts.
- Compatible with HealthTags so names don't conflict.
- Conforms to vanilla health status effects (poison, wither, frozen, absorption, hardcore, low health jittering).
- Ignore NPCs and Armor Stands
- Optionally can work through walls
- Can now toggle an armor bar
- Can now toggle a held items and potion effect status
- Will show a colored potion bottle representing the color of the other players status effect
- Will show the durability of main and offhand weapons as either a % or a bar
- On-screen HUD with configurable stats: FPS, TPS, Ping, Play Time, Time, MC World Time, Packet Rate (in/out), Distance, Mob Kills, Player Kills, and XP Gained
- Draggable/repositionable while inventory or chests screens are open
- FPS/TPS/Ping show running averages in brackets (e.g.
Ping: 30 (21)) - Style settings: font size, font opacity, font color, font stroke, background box toggle, background color, and background opacity
- Per-stat visibility toggles plus a universal
Show PrefixesandShow Averagestoggle for labels - FPS and TPS graph
- Can be embedded into GameStats or detached
- When detached can be resizable via settings or dragging bottom right corner
- Adjustable colors
- Lets you manage packet behavior per packet type (S2C & C2S)
- Supports 3 independent modes: Log, Deny and Delay
- Modes can overlap (Log & Deny Packet A but also Log & Delay Packet B)
- Toggles for enabling modes as well as cycling through packet edit list
- Delay is tick based
- Searchable dual-list UI with select all/none controls
- Setting toggles are key bindable
- Optional
Show Unknown Packetsfeature to allowclass_####packets - Inspired by HelixCraft's Packet Logger
- Detects likely new vs old chunks using packet and fluid heuristics while you explore.
- Color layers: New (red), Old (green), Block-exploit (blue), with adjustable render height and distance.
- Modes:
Normal,IgnoreBlockExploit, andBlockExploitModeto control how block-update signals are interpreted. - Optional alarms for newly detected chunks (rings, delay, volume, pitch).
- Can save/load cached chunk detections per server + dimension, with optional auto-reload.
- Includes one-click chunk cache delete (double-press confirm).
- Can suppress its overlay while AutoFly chunk-trail mode is running.
- Note: Nether results are heuristic and can produce false positives/negatives.
- Inspired by Trouser-Streak's NewerNewChunks
- Adds a separate chat overlay that captures non-player/client/mod outputs and keeps normal player chat in the bottom vanilla chat
- Optionally you can add another separation for just Wurst based messages
- Optional transparancy, fade-out time, route to game console, Wurst only mode, max lines and X/Y offset
- Can adjust its position by moving it with mouse when in inventory or container
- Auto avoids vanilla chat messages if positioned above it
- Is scrollable when chat is opened
- Able to adjust font size of chat
- Can now split into 3 (Wurst, Server, Chat)
- Can change the color of chat text
- AutoChat watches incoming chat and keeps a rolling context history (configurable size).
- API key source: setting or
WURST_OPENAI_KEY(set in Java/Minecraft, not your PC). - Replies when directly addressed, in clear 1-on-1 chat, or freely based on configurable butt-in chance.
- Can prioritize the newest message while keeping older lines as secondary context.
- Mention detection supports your username plus nickname/derivative variants.
- Optional
Always reply when mentionedbypasses reply-gap timers for direct mentions. - Editable system prompt in-game.
- Persona is configurable via text field and overrides whatever is in the system prompt.
- Model is selectable, including:
chatgpt-4o-latest,gpt-5.2-chat-latest,gpt-5.2,gpt-4o,gpt-5.1-chat-latest,gpt-5-chat-latest,gpt-5.1,gpt-5,gpt-4.1,gpt-5-mini,gpt-4.1-mini,gpt-4o-mini,gpt-4.1-nano,gpt-5-nano. - Added DeepSeek support as an additional provider/model option.
- Models are now filtered by provider, with separate API keys for OpenAI and DeepSeek.
- DeepSeek-specific reasoning/thinking controls are available when using that provider.
- Usage tracking can show token and cost totals in the HackList.
- Generation controls: max tokens, temperature, max output chars.
- Timing controls: min reply gap, min unsolicited gap, optional queued scheduling for gap-blocked replies, WPM pacing (toggle + words-per-minute), and max concurrent requests.
- Debug mode can print raw OpenAI request/response JSON in the console.
- Safety/sanitization: filters likely prompt-injection attempts, strips leading
<Name>/[Name]style prefixes, prevents slash-command output, enforces single-line replies, and normalizes output to ASCII-safe chat text.
- Plays a ping when your username, nickname, or common name variant appears in chat
- Lets you choose any note block sound and adjust its volume
- Can optionally color messages that mention you, including direct messages
- Can optionally show a toast popup for mentions and direct messages, including the message text
- Keeps Chat Heads icons intact in both colored messages and toast popups
- Toast pop-ups on mention
- Color highlight your name in chats
- Pop-up and highlight for private messages
- When on it forces Mojang account properties to follow:
- Chat Allowed
- Realms Allowed
- Servers Allowed
- Intercepts
YggdrasilUserApiService.fetchProperties() - Accessible before game via Wurst Options or in-game via Chat category hack.
- Randomly alter music blocks around you, even through walls
- Totally pointless
- HUD under crosshair for elytra info: yaw, pitch, altitude, speed, direction, durability%.
- Draggable when chat/inventory is open.
- Custom text color/opacity/size, optional background color/opacity, optional prefix hiding.
- Optional durability gradient (green -> red).
- Keybindable swap: .elytrainfo swap (elytra <-> best chestplate, skips Binding-cursed items).
- Optional auto-switch back to chestplate on landing.
- Optional auto-switch to new elytra on <= 5% durability.
- Allows you to disable or filter game chats
- Enumerate server side commands that are typically unavailable to the player by sending specialised packets
- Optionally elicit only 'unknown' commands. Scans via packets then compares via client commands, whichever isn't available to the user is shown.
- Your command list probing won't appear in server side logs
- Can also run each command, run specific commands via packets or enumerate via client side commands
- Great replacement for when plugin scanners like UI-Utils returns no results
- Added a new PerformanceOverlay feature to help find lag sources across enabled hacks.
- It shows per-hack timing in HUD with 1s window stats and sorting modes (total / peak), including:
- T: total time
- U: update time
- R: world render time
- G: GUI render time
- P: peak callback time
- Use it to identify which specific hacks are causing sustained load (total) vs stutters (peak).
- You're able to drag the overlay with your mouse when a container is open
- Auto counters thrown ender pearls by throwing your own towards or at the same landing area
- Has safety checks to avoid hazards
- Throws only when within configured tolerances
- Cooldown settings
- Switch back to previous item
- Detects player activities outside normal PlayerESP range
- Specifically detects:
- Block placement
- Block breaking
- Redstone interaction
- Will show ESP and or tracer lines towards the target
- ESP/Tracer expires after specified seconds
- Customisable colors and tracer line thickness
- Optional chat alerts
- Works on servers with Anti-ESP
-
Finds likely player-dug paths and highlights:
- Vertical shafts
- Straight tunnels
- Stair mines
-
Additional independent detections:
- Ladder columns
- Bubble-column holes
- Water-filled holes (non-bubble)
-
Detection modecontrols holes/tunnels/stairs; ladder/bubble/water detection has separate toggles. -
Area+Sticky areacontrol coverage:-
Area= scan radius -
Sticky area= keep previously found results anchored while active scanning still follows your current position
-
-
Performance controls:
-
Chunks per tick= scan speed -
Scan time budget= hard CPU cap per tick (main FPS stabilizer) -
Refresh interval= periodic full re-queue of in-range chunks to refresh stale detections -
Adaptive movement scan= automatically tightens scan area and increases near-priority throughput while moving/flying -
Nearby priority radius= always prioritizes chunk scans near your current position - Scan order prioritizes top-down passes to surface detections sooner
-
-
Accuracy controls:
-
Air onlyfor stricter shape detection - Min/max hole width and depth
- Min/max tunnel width, height, and minimum tunnel length
- Stair height/length limits
- Minimum ladder/bubble/water column heights
-
Natural wall filter+ratioto reduce cave/worldgen false positives
-
-
Tunnel detection treats torches as passable so lit tunnels don't split.
-
Includes per-dimension toggles and separate render colors/styles for holes, tunnels, stairs, ladders, bubble columns, and water holes.
-
Heuristic system: strong for route/base hunting, not perfect.
-
Inspired by Trouser-Streak's implementation, but heavily improved upon.
- Adds a Voxelmap/Xaero style real world minimap and world map (1st Image)
- Map has customisable color filters, modes, display rules and render tweaks
- Minimap can be dragged around with mouse and resized
- Shows ESP results on the map, including chest, workstation, sign, portal, player, logout spot and beds.
- ESP icons can be resized or highlighted according to their ESP color
- Can turn on/off specific ESP
- No Map mode allows you to only show ESP markers so you can use it as an overlay for a different map provider (2nd Image)
- PlayerESP markers use player heads and or names
- Full screen mode allows you to view areas youve discovered and better see ESP markers
- Map data is cached per server/dimension so explored terrain can be remembered instead of rebuilt every time
- Supports rendering of NewerNewChunks with or without map or NewerNewChunks being enabled
- Optionally can show an explored chunk path (breadcrumb) which persists across dimensions but is wiped on server quit or manually


- Designed to compliment the TunnelHoleStairESP
- Will highlight lines between dropped blocks which indicate recent mining activity
- Designed to work even after blocks disappear
- Fully adjustable to avoid false positives
- Adjustable ESP timeout
- Detects when players enter or leave spectator mode based on tablist gamemode changes.
- Chat alerts and sound alerts are independently toggleable.
- Selectable alert sound (note block variants) and adjustable alert volume (0-200%).
- Optional self-ignore so your own gamemode changes don't trigger alerts.
- Optional staff alerts when known staff names appear in tablist.
- Staff names are loaded from:
.minecraft/wurst/staff/global.txt.minecraft/wurst/staff/<server>.txt- One name per line (
#comments supported, case-insensitive matching).
- Highlights caveties within bedrock that is air or has breakable blocks (completely surrounded by bedrock)
- In combination with HandNoClip you can place and open chests in these spaces
- May help in hiding items from people not using this client or don't have HandNoClip (vanilla users etc)
- Displays one of 10 messages.
- Can optionally show your username and server IP.
- Uses a different application ID in NiceWurst mode.
- Lives under
Wurst Options -> Discord Presence.

- If you're a friend or donator to this project, you can get a custom cape that only you and other Wurst7-CevAPI users can see.
- Uses an online JSON source so the cape list can be updated without a client release.
- Can be toggled from
Wurst Options -> Custom Capes.
- Finds all bed types and breaks them.
- Basically Nuker, but works through walls, has extended reach and has a spam cut off to prevent being stuck on unreachable beds.
- Great for some game types and or simply preventing people from respawning properly.
- Works passively in the background.
- Lets you attack entities while actively blocking with a shield.
- Optional auto-hold mode keeps your shield raised while the hack is enabled.
- Optional auto-equip mode moves a shield from inventory to offhand when needed.
- Includes an in-hack toggle to apply NoShieldOverlay behavior.
- Works with AutoTotem conflict handling and can restore AutoTotem when shield use is no longer possible.
- Cycles placing and breaking of a chosen block type at your crosshair target.
- Block type is configurable by keyword or exact block ID (for example:
hopperorminecraft:hopper). - Automatically enables FastPlace and FastBreak while active, and restores them when disabled.
- Uses AutoTool when breaking to reduce desync and improve reliability.
- Includes action delay and break-attempts-per-tick settings for server stability tuning.
- Visually see invisible barrier blocks
- Either render the icon, an ESP box or both together
- Recolor, fade, or remove fog and sky rendering passes via in-hack color and opacity controls.
- Optionally hide common server-side decorative renders: scoreboards, boss bars, holograms, text/block/item displays, marker/named armor stands, item frames, paintings, and XP orbs.
- Customize hand/item position and rotation for left and right hands with per-axis X/Y/Z and pitch/yaw/roll controls.
- Per-hand opacity, hide toggle, overlay tint color and overlay opacity, plus optional artificial glint (forced enchant glint).
- Sends selected client-side alerts to a Discord webhook, including:
- Mentions
- Player Enter Range
- Portal Detection
- Player Damage
- Player Starving
- New/Old Chunk Detection
- Player Stopped Moving
- Autofly Stopped
- Unexpected Disconnect
- Supports mention aliases, NPC filtering, travel-distance throttling for chunk alerts, and optional chat feedback when webhook delivery fails.
- Designed for automation players who are legitimately AFK or are running MC externally in a niche configuration and need game updates.
- Tracks players per server and writes persistent profiles to
wurst/oppstats/<server>.json. - Tracks online and historical players with join count, last join, last leave, and last seen timestamps.
- Captures live combat profile data: ping, gamemode, distance, health, absorption, armor value, and full equipment snapshot.
- Tracks per-slot equipment changes (main hand, off hand, armor) and stores recent observed items with timestamps.
- Parses enchantments from standard enchants, stored enchants, and lore-derived enchant text.
- Keeps an event timeline (join/leave and major equipment changes) for each player profile.
- Includes a dedicated UI with clipboard export and optional NPC/lobby-bot filtering.
- All living entities become Neco-Arc
- Adjustable settings to set what type of mob or if players are included or not
- Added filtering toggles:
Exclude playersOnly passive mobsOnly aggressive mobs

- Tracks blocks and items that are not supposed to be on the nether roof
- Bonus detection of ladders up to nether roof
- Same ESP and alert settings as ChestESP and other ESP hacks
- Lets you hide mods from ModMenu using keyword matching.
- Accepts comma-separated keywords so you can filter multiple mod names in one setting.
- Designed to pair with HideWurst: HideWurst hides Wurst itself, while HideModMenu extends that behavior to other selected mods.
- Automatically punches incoming fireballs and shulker bullets before impact.
- Silent Aim toggle (enabled by default): rotates server-side like Killaura without turning your camera.
- Optional visible aiming mode if you want client-side turning instead.
- Configurable range and attack cooldown.
- Optional hand swing toggle.
- Optional inventory-screen bypass (
Ignore inventory) so it can still react while containers are open.
- Briefly delays incoming enemy movement-related packets after you attack, making server-side positions easier to hit.
- Configurable attack window (
Last attack time) to control how long backtracking stays active after a hit. - Configurable delay in milliseconds for how far packets are held.
- Range-limited targeting so packet delay only applies near the current fight.
- Optional
Pause on hurtbehavior to flush immediately while target hurt-time is active. - Shows queued packet count in the hack list while active.
- Holds back movement packets in short bursts to desync your visible position from server timing.
- Modes:
-
Constant: always queues movement packets while active. -
Dynamic: queues only when enemies are nearby (within configured range).
-
- Configurable delay (
Delay) and post-flush recovery window (Recoil time). - Optional
Flush on attackto instantly release queued packets when attacking/swinging. - Shows queued packet count in the hack list while active.
- Lets you control rideable entities without requiring normal saddle restrictions.
-
Enforce saddled: treats rideables as saddled for control checks. -
Enforce jump strength: applies a minimum horse jump strength for consistent movement. -
Enforce control(default on): forces mounted horses to accept rider movement input.
- Shows ownership info for tamable mobs and horses directly in entity labels.
- Optional projectile ownership display via
Projectilestoggle. - Resolves owner names from currently loaded players and caches them.
- Optional fallback to shortened owner UUID when player name is unknown.
- Shows a draggable on-screen box while container GUIs are open (chest/barrel/shulker/etc.)
- Estimates item NBT/component payload size for the currently open container
- Shows last outgoing container packet size (click/close)
- Tracks a session total for interacted containers using unique container keys
- Re-opening the same chest updates that chest entry instead of stacking duplicates
- Optional
Scan current chunkmode: - Continuously scans loaded container block entities in your current chunk
- Chunk value updates live as data changes
- In chunk mode, displayed total is chunk-only and should drop to
0 Bwhen no chunk container data is available
Notes:
- This is a client-side estimate based on data your client actually knows
- Unopened or unsynced server inventories cannot be measured accurately until data is sent to the client
- Highlights suspicious decorated pots by checking their stored contents against the usual natural/trial loot set.
- Can search by chunk area with optional sticky-area anchoring so results stay mapped as you move.
- Optional chat alerts and sound alerts when a suspicious pot is found.
- Optional tracer flash, ESP color, and
HackListcount display. - Optional above-ground filter with configurable Y limit.
- Renders boxes and tracers around suspicious pots.
- Finds pearl stasis chambers by looking for soul sand or soul soil with a bubble-column stack above it.
- Search area is configurable, with a result limit to keep the overlay manageable.
- Can be limited to the Overworld and/or End.
- Optional chat alerts and sound alerts when a new chamber is detected.
- Sound choice is configurable, including note block, XP pickup, UI click, amethyst, bell, and item pickup sounds.
- Renders boxes and tracers and shows the current count in the HackList.
- Spams a configured command immediately after joining a server.
- Command text accepts or omits the leading slash.
- Configurable commands-per-tick lets you tune how aggressively it sends packets.
- Runs for a short burst after join, then stops automatically.
- Drops selected item types right after joining a server.
- Supports shulkers, bundles, and book-and-quill items, plus an
Allmode. - Can drop from the hotbar, inventory, and offhand.
- Optional
Disable after completeturns the hack off once the selected items are gone.
- Attempts to packet-spam blocks into near-instant mining with optional multi-block patterns around the target.
- Supports whitelist or blacklist block lists so you can decide which blocks to include or skip.
- Tool checker can limit extra packets to situations where you are holding the correct tool.
- Break modes range from single-block spam to larger cross and cube patterns, with optional auto-orient for direction-sensitive patterns.
- Optional delay between break cycles, swing animation, and rotation.
- Can render an overlay on the target blocks with box/tracer style controls, colors, and opacity settings.
- Upstream-added combat utility for automatically swapping attributes/equipment around selected mechanics.
- Includes gametest coverage for attribute-swap behaviour.
- Turns creeper explosions into colorful fireworks-style effects.
- Can spawn fireworks, confetti-like particles, and sparkle effects.
- Can optionally replace the normal explosion sound.
- Filters dangerous NBT, item-stack, entity-metadata, block-entity, bundle, and chunk packets.
- Can quarantine bad chunks and bad entities so follow-up packets keep getting blocked instead of re-triggering the same trap.
- Raw packet decode protection drops oversized/dangerous clientbound packets earlier in the network path via
PacketDecoderMixin. - Escape Mode and hard quarantine controls for severe chunkban situations.
- Can sanitize embedded chunk block-entity records, strip dangerous records while preserving terrain, and optionally allow safe terrain/light/block updates for bad chunks.
- Configurable limits for chunk size, block entity NBT, item stack NBT/components, suspicious packet size, bundle inspection, item-stack carrier packets, entity metadata, and fail-closed exception handling.
- Session summaries include blocked chunks, block entities, entity metadata packets, item stack carrier packets, bundle scans, and quarantine counts.
- Creates areas that you can leave but cannot re-enter.
- Renders each no-go area as a marked box or octahedron.
- Pushes you back out if you cross into a protected zone again.
- Managed via
.nogozonecommands:add,list,remove, andclear. - Auto-calculates radius from render distance or accepts a custom radius.
- Scans high-altitude builds in supported dimensions.
- Highlights suspicious blocks above a configurable Y limit.
- Supports Overworld/End filtering and optional chat/sound alerts.
- Finds nearby water and lava source blocks and highlights them with separate configurable water/lava colors.
- Can automatically fill source blocks using whitelisted blocks from your hotbar or inventory.
- Supports through-wall placement logic for reachable source blocks.
- Can optionally auto-break the placed fill block after filling the source.
- Includes range, liquid type, block whitelist, ESP style, fill/outline opacity, tracer flash, and swing-hand settings.
- Can disable highlighting altogether.
- Adds an ownership label to thrown entities such as arrows, tridents, and potions.
- Shows who threw or shot the projectile above the entity.
- Auto-dodges nearby combat threats by teleporting to safer positions.
- Reacts to maces, swords, axes, spears, hostile mobs, arrows, and charging creepers.
- Per-threat toggles let you trim the behavior down to just the cases you want.
- Shows floating damage numbers above players and mobs.
-
Players onlycan limit it to player targets. - Text size, fade time, opacity, and text color are adjustable.
- Counts entities per chunk and draws the total on screen.
-
POVcounts chunks in front of you;360°counts everything around you. - Chunk range, threshold, hide-zero, highlight-highest, and lazy-chunk settings keep it readable.
- Repeats the selected item while the hack is enabled.
- Can be limited to crossbows, bows, throwables, consumables, utility items, or everything.
- Delay,
Correct sequence, andRequire right clickkeep it controllable.
- Opens your ender chest anywhere, without needing a physical chest nearby.
- Uses a configurable toggle key, defaulting to left Alt.
-
Swap inventory keymakes E open the linked ender chest instead of your normal inventory.
- Helps set up stasis chambers by dropping pearls into bubble columns or honey blocks.
- Simulates pearl trajectories to find a valid landing position.
- Supports both bubble-column and honey-block setups.
- Highlights projectiles such as arrows, tridents, snowballs, eggs, pearls, potions, XP bottles, fireballs, and fireworks.
-
Include arrowscan declutter the view. - Color modes: fixed, rainbow, by owner, or by type.
- Replaces the old Overlay hack with separate selection and break-progress overlays.
- Selection and break modes each have their own color, fill, opacity, rainbow, pulse, glow, and through-walls settings.
- Selection overlay uses the block's actual hit shape, so slabs, stairs, fences, and similar blocks look right.
- Watches tablist gamemode changes and reports players entering or leaving spectator mode.
- Can also warn when visible players are missing from the tab list.
- Loads staff-name lists from
.minecraft/wurst/staff/global.txtand per-server txt files.
Parent: Wurst Client v7.54 (MC26.2) - Modified by CevAPI
Children: New GUI (AltGUI) | New GUI (XPGUI) | MobSearch | BedESP | SignESP | WorkstationESP | RedstoneESP | TridentESP | LavaWaterESP | Waypoints | Chest Search | Breadcrumbs | LogoutSpots | AutoDisenchant | SignFramePassThrough | Location on Disconnect | Antisocial | Anti-Fingerprint | Cheat Detect | SurfaceXRay | AntiDrop | EnchantmentHandler | SafeTP | AutoMace | WindChargeKey | XCarryHack | BeaconExploit | TrialSpawnerESP | QuickShulker | AutoTrader | AntiBlast | ItemHandler | TargetPlace | OfflineSettings | CoordLogger | SeedMapperHelper | LootSearch | SpearAssist | Custom Command Prefixes | Outreach | PearlESP | Preset Manager | Anticheat Detector | Livestream Detector | Packet Delay | Packet Rate (Limiter) | AirWalk | AntiVoid | ElytraFlight | WardenESP | MeasurementESP | ChorusFruit | UI-Utils | Towny | InfiniteReach | BedrockEscape | SusNoMore | SpawnRadius | Durability HUD | DamageDetect | Teleport | LootRunner | KickForensics | PacketFirewall | HideWurst | AutoFly | BundleDupe | BookBot | SilkOnly | MobHealth | GameStats | AdvancedPacketTool | NewerNewChunks | ClientChatOverlay | AutoChat | Mention | Force Allow Chats | MusicAura | ElytraInfo | NoPlayerChat | CommandScanner | Performance Overlay (Per-Hack Profiler) | PearlIntercept | PlayerSonar | TunnelHoleStairESP | Mapa (Minimap/ESP Combo) | MiningEvidence | SpectatorMonitor | BedrockStash | Discord Rich Presence | Friend/Donator Capes | BedBreakAura | ShieldSwing | PlaceNBreak | BarrierESP | RenderAdjust | ViewModel | WebhookAlerts | OppStats | NecoMode | RoofESP | HideModMenu | AntiProjectile | Backtrack | FakeLag | EntityControl | MobOwners | NbtSizeCounter | PotESP | StasisDetector | InstantCommand | JoinDrop | SuperInstaMine | AttributeSwap | FunCreepers | NbtFilter | NoGoZone | SkyBuildESP | SourceFill | ProjectileOwner | Untouchable | DamageESP | EntityCount | UseItemSpam | RemoteEnderChest | PearlDrop | ProjectileESP | BlockOverlay | StaffMonitor
Generated from the latest README/source bundle. Features are listed by the date they were added to the client.
- Home
- Supported Versions
- Relationship to upstream
- Security Note
- NiceWurst Variant (Cheat-Free Build)
- Novelty
- Unoriginal
- Wurst Addon API
-
What's new in this fork?
- New GUI (AltGUI)
- New GUI (XPGUI)
- MobSearch
- BedESP
- SignESP
- WorkstationESP
- RedstoneESP
- TridentESP
- LavaWaterESP
- Waypoints
- Chest Search
- Breadcrumbs
- LogoutSpots
- AutoDisenchant
- SignFramePassThrough
- Location on Disconnect
- Antisocial
- Anti-Fingerprint
- Cheat Detect
- SurfaceXRay
- AntiDrop
- EnchantmentHandler
- SafeTP
- AutoMace
- WindChargeKey
- XCarryHack
- BeaconExploit
- TrialSpawnerESP
- QuickShulker
- AutoTrader
- AntiBlast
- ItemHandler
- TargetPlace
- PlaceNBreak
- OfflineSettings
- CoordLogger
- SeedMapperHelper
- LootSearch
- SpearAssist
- Custom Command Prefixes
- Outreach
- PearlESP
- Preset Manager
- Anticheat Detector
- Livestream Detector
- Packet Delay
- Packet Rate (Limiter)
- NbtSizeCounter
- AirWalk
- AntiVoid
- ElytraFlight
- WardenESP
- MeasurementESP
- ChorusFruit
- UI-Utils
- Towny
- InfiniteReach
- BedrockEscape
- SusNoMore
- SpawnRadius
- Durability HUD
- DamageDetect
- Teleport
- LootRunner
- KickForensics
- PacketFirewall
- HideWurst
- AutoFly
- BundleDupe
- BookBot
- SilkOnly
- MobHealth
- GameStats
- AdvancedPacketTool
- NewerNewChunks
- ClientChatOverlay
- AutoChat
- Mention
- Force Allow Chats
- MusicAura
- ElytraInfo
- NoPlayerChat
- CommandScanner
- Performance Overlay (Per-Hack Profiler)
- PearlIntercept
- PlayerSonar
- TunnelHoleStairESP
- Mapa (Minimap/ESP Combo)
- MiningEvidence
- SpectatorMonitor
- BedrockStash
- Discord Rich Presence
- Friend/Donator Capes
- BedBreakAura
- ShieldSwing
- BarrierESP
- RenderAdjust
- ViewModel
- WebhookAlerts
- OppStats
- NecoMode
- RoofESP
- HideModMenu
- AntiProjectile
- Backtrack
- FakeLag
- EntityControl
- MobOwners
- NbtSizeCounter
- PotESP
- StasisDetector
- InstantCommand
- JoinDrop
- SuperInstaMine
- AttributeSwap
- FunCreepers
- NbtFilter
- NoGoZone
- SkyBuildESP
- SourceFill
- ProjectileOwner
- Untouchable
- DamageESP
- EntityCount
- UseItemSpam
- RemoteEnderChest
- PearlDrop
- ProjectileESP
- BlockOverlay
- StaffMonitor
-
What's changed or improved in this fork?
- ChestESP
- ItemESP (Expanded)
- List UI (Search, MobSearch, ItemESP, Xray etc) Improvements
- ClickGUI Improvements
- Search Improvements
- X-Ray Improvements
- PlayerESP Improvements
- TriggerBot Improvements
- Nuker Improvements
- AutoSteal Improvements
- BaseFinder Improvements
- MobESP Improvements
- Portal ESP Improvement
- Flight Improvement
- Larger Scan Radius
- Above Ground/ESP Y Limit (New ESP Option)
- Sticky Area (New ESP Option)
- TooManyHax Improved
- Panic Improved
- Scaffold Walk Improved
- AutoLibrarian Improved
- NoSlowDown Improved
- TrueSight Improved
- AutoSign Improved
- AimAssist Improved
- HealthTags Improved
- HandNoClip Improved
- Keybind Manager Improved
- Alt Manager Improved
- FreeCam Improved
- AutoBuild Improved
- SpeedHack Improved
- MaceDMG Improved
- Jesus Improved
- Slider Override
- Wurst Options
- Connection Log Overlay
- Unsafe Chat Toast
- NoChatReports
- Removed Wurst Logo
- Replace Taco with Neco
- Stability
- Shader-Safe Mode
- Performance Improvements
- Global ESP Render Modes
- Global Toggle
- Easier/Quicker ESP Commands
- Server Finder Improved
- Multiplayer Screen Improved
- Friends
- License























































