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FlowGraph.h
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1083 lines (920 loc) · 38 KB
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//-------------------------------------------------------------------------------------------------------
// Copyright (C) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
//-------------------------------------------------------------------------------------------------------
#pragma once
class BasicBlock;
class FlowEdge;
class Loop;
class Region;
class Func;
class AddPropertyCacheBucket
{
private:
JITTypeHolder initialType;
JITTypeHolder finalType;
public:
AddPropertyCacheBucket() : initialType(nullptr), finalType(nullptr)
#if DBG
, deadStoreUnavailableInitialType(nullptr), deadStoreUnavailableFinalType(nullptr)
#endif
{
}
AddPropertyCacheBucket(const AddPropertyCacheBucket& bucket) :
initialType(bucket.initialType), finalType(bucket.finalType)
#if DBG
, deadStoreUnavailableInitialType(bucket.deadStoreUnavailableInitialType)
, deadStoreUnavailableFinalType(bucket.deadStoreUnavailableFinalType)
#endif
{
}
bool operator!=(const AddPropertyCacheBucket& bucket) const
{
return this->initialType != bucket.initialType || this->finalType != bucket.finalType;
}
bool operator==(const AddPropertyCacheBucket& bucket) const
{
return this->initialType == bucket.initialType && this->finalType == bucket.finalType;
}
void Copy(AddPropertyCacheBucket *pNew) const
{
pNew->initialType = this->initialType;
pNew->finalType = this->finalType;
#if DBG
pNew->deadStoreUnavailableInitialType = this->deadStoreUnavailableInitialType;
pNew->deadStoreUnavailableFinalType = this->deadStoreUnavailableFinalType;
#endif
}
JITTypeHolder GetInitialType() const { return this->initialType; }
JITTypeHolder GetFinalType() const { return this->finalType; }
void SetInitialType(JITTypeHolder type) { this->initialType = type; }
void SetFinalType(JITTypeHolder type) { this->finalType = type; }
#if DBG_DUMP
void Dump() const;
#endif
#ifdef DBG
JITTypeHolder deadStoreUnavailableInitialType;
JITTypeHolder deadStoreUnavailableFinalType;
#endif
};
class ObjTypeGuardBucket
{
private:
BVSparse<JitArenaAllocator>* guardedPropertyOps;
JITTypeHolder monoGuardType;
public:
ObjTypeGuardBucket() : guardedPropertyOps(nullptr), monoGuardType(nullptr) {}
ObjTypeGuardBucket(BVSparse<JitArenaAllocator>* guardedPropertyOps) : monoGuardType(nullptr)
{
this->guardedPropertyOps = (guardedPropertyOps != nullptr ? guardedPropertyOps->CopyNew() : nullptr);
}
void Copy(ObjTypeGuardBucket *pNew) const
{
pNew->guardedPropertyOps = this->guardedPropertyOps ? this->guardedPropertyOps->CopyNew() : nullptr;
pNew->monoGuardType = this->monoGuardType;
}
BVSparse<JitArenaAllocator> *GetGuardedPropertyOps() const { return this->guardedPropertyOps; }
void SetGuardedPropertyOps(BVSparse<JitArenaAllocator> *guardedPropertyOps) { this->guardedPropertyOps = guardedPropertyOps; }
void AddToGuardedPropertyOps(uint propertyOpId) { Assert(this->guardedPropertyOps != nullptr); this->guardedPropertyOps->Set(propertyOpId); }
bool NeedsMonoCheck() const { return this->monoGuardType != nullptr; }
void SetMonoGuardType(JITTypeHolder type) { this->monoGuardType = type; }
JITTypeHolder GetMonoGuardType() const { return this->monoGuardType; }
#if DBG_DUMP
void Dump() const;
#endif
};
class ObjWriteGuardBucket
{
private:
BVSparse<JitArenaAllocator>* writeGuards;
public:
ObjWriteGuardBucket() : writeGuards(nullptr) {}
ObjWriteGuardBucket(BVSparse<JitArenaAllocator>* writeGuards) { this->writeGuards = (writeGuards != nullptr ? writeGuards->CopyNew() : nullptr); }
void Copy(ObjWriteGuardBucket *pNew) const
{
pNew->writeGuards = this->writeGuards ? this->writeGuards->CopyNew() : nullptr;
}
BVSparse<JitArenaAllocator> *GetWriteGuards() const { return this->writeGuards; }
void SetWriteGuards(BVSparse<JitArenaAllocator> *writeGuards) { this->writeGuards = writeGuards; }
void AddToWriteGuards(uint writeGuardId) { Assert(this->writeGuards != nullptr); this->writeGuards->Set(writeGuardId); }
#if DBG_DUMP
void Dump() const;
#endif
};
class FlowGraph
{
friend Loop;
public:
static FlowGraph * New(Func *func, JitArenaAllocator *alloc);
FlowGraph(Func *func, JitArenaAllocator *fgAlloc) :
func(func),
alloc(fgAlloc),
blockList(nullptr),
blockCount(0),
tailBlock(nullptr),
loopList(nullptr),
catchLabelStack(nullptr),
finallyLabelStack(nullptr),
leaveNullLabelStack(nullptr),
regToFinallyEndMap(nullptr),
leaveNullLabelToFinallyLabelMap(nullptr),
hasBackwardPassInfo(false),
hasLoop(false),
implicitCallFlags(Js::ImplicitCall_HasNoInfo)
{
}
void Build(void);
void Destroy(void);
void RunPeeps();
BasicBlock * AddBlock(IR::Instr * firstInstr, IR::Instr * lastInstr, BasicBlock * nextBlock, BasicBlock *prevBlock = nullptr);
FlowEdge * AddEdge(BasicBlock * predBlock, BasicBlock * succBlock);
BasicBlock * InsertCompensationCodeForBlockMove(FlowEdge * edge, // Edge where compensation code needs to be inserted
bool insertCompensationBlockToLoopList = false,
bool sinkBlockLoop = false, // Loop to which compensation block belongs
bool afterForward = false // Inserting compentation code after forward pass
);
BasicBlock * InsertAirlockBlock(FlowEdge * edge, bool afterForward = false);
void InsertCompBlockToLoopList(Loop *loop, BasicBlock* compBlock, BasicBlock* targetBlock, bool postTarget);
void RemoveUnreachableBlocks();
bool RemoveUnreachableBlock(BasicBlock *block, GlobOpt * globOpt = nullptr);
IR::Instr * RemoveInstr(IR::Instr *instr, GlobOpt * globOpt);
void RemoveBlock(BasicBlock *block, GlobOpt * globOpt = nullptr, bool tailDuping = false);
BasicBlock * SetBlockTargetAndLoopFlag(IR::LabelInstr * labelInstr);
Func* GetFunc() { return func;};
static void SafeRemoveInstr(IR::Instr *instr);
void SortLoopLists();
FlowEdge * FindEdge(BasicBlock *predBlock, BasicBlock *succBlock);
IR::LabelInstr * DeleteLeaveChainBlocks(IR::BranchInstr *leaveInstr, IR::Instr * &instrPrev);
bool CheckIfEarlyExitAndAddEdgeToFinally(IR::BranchInstr *leaveInstr, Region *currentRegion, Region *branchTargetRegion, IR::Instr *&instrPrev, IR::LabelInstr *&exitLabel);
bool Dominates(Region *finallyRegion, Region *exitLabelRegion);
bool DoesExitLabelDominate(IR::BranchInstr *leaveInstr);
void InsertEdgeFromFinallyToEarlyExit(BasicBlock * finallyEndBlock, IR::LabelInstr * exitLabel);
#if DBG_DUMP
void Dump();
void Dump(bool verbose, const char16 *form);
#endif
JitArenaAllocator * alloc;
BasicBlock * blockList;
BasicBlock * tailBlock;
Loop * loopList;
SList<IR::LabelInstr*> * catchLabelStack;
SList<IR::LabelInstr*> * finallyLabelStack;
SList<IR::LabelInstr*> * leaveNullLabelStack;
typedef JsUtil::BaseDictionary<Region *, BasicBlock *, JitArenaAllocator> RegionToFinallyEndMapType;
RegionToFinallyEndMapType * regToFinallyEndMap;
typedef JsUtil::BaseDictionary<IR::LabelInstr *, IR::LabelInstr *, JitArenaAllocator> LeaveNullLabelToFinallyLabelMapType;
LeaveNullLabelToFinallyLabelMapType * leaveNullLabelToFinallyLabelMap;
bool hasBackwardPassInfo;
bool hasLoop;
Js::ImplicitCallFlags implicitCallFlags;
private:
void FindLoops(void);
bool CanonicalizeLoops(void);
void BuildLoop(BasicBlock *headBlock, BasicBlock *tailBlock, Loop *parentLoop = nullptr);
void WalkLoopBlocks(BasicBlock *block, Loop *loop, JitArenaAllocator *tempAlloc);
void AddBlockToLoop(BasicBlock *block, Loop *loop);
void UpdateRegionForBlock(BasicBlock *block);
Region * PropagateRegionFromPred(BasicBlock *block, BasicBlock *predBlock, Region *predRegion, IR::Instr * &tryInstr);
IR::Instr * PeepCm(IR::Instr *instr);
IR::Instr * PeepTypedCm(IR::Instr *instr);
void MoveBlocksBefore(BasicBlock *blockStart, BasicBlock *blockEnd, BasicBlock *insertBlock);
bool UnsignedCmpPeep(IR::Instr *cmpInstr);
bool IsUnsignedOpnd(IR::Opnd *src, IR::Opnd **pShrSrc1);
#if DBG
void VerifyLoopGraph();
#endif
private:
void InsertInlineeOnFLowEdge(IR::BranchInstr *instrBr, IR::Instr *inlineeEndInstr, IR::Instr *instrBytecode, Func* origBrFunc, uint32 origByteCodeOffset, bool origBranchSrcOpndIsJITOpt, uint32 origBranchSrcSymId);
private:
Func * func;
unsigned int blockCount;
};
class BasicBlock
{
friend class FlowGraph;
friend class Loop;
public:
static BasicBlock * New(FlowGraph * graph);
void AddPred(FlowEdge * edge, FlowGraph * graph);
void AddSucc(FlowEdge * edge, FlowGraph * graph);
void RemovePred(BasicBlock *block, FlowGraph * graph);
void RemoveSucc(BasicBlock *block, FlowGraph * graph);
void RemoveDeadPred(BasicBlock *block, FlowGraph * graph);
void RemoveDeadSucc(BasicBlock *block, FlowGraph * graph);
void UnlinkPred(BasicBlock *block);
void UnlinkSucc(BasicBlock *block);
void UnlinkInstr(IR::Instr * Instr);
void RemoveInstr(IR::Instr * instr);
void InsertInstrBefore(IR::Instr *newInstr, IR::Instr *beforeThisInstr);
void InsertInstrAfter(IR::Instr *newInstr, IR::Instr *afterThisInstr);
void InsertAfter(IR::Instr * newInstr);
void InvertBranch(IR::BranchInstr *branch);
IR::Instr * GetFirstInstr(void) const
{
return firstInstr;
}
void SetFirstInstr(IR::Instr * instr)
{
firstInstr = instr;
}
IR::Instr * GetLastInstr(void)
{
BasicBlock *blNext = this->next;
if (blNext)
{
return blNext->firstInstr->m_prev;
}
else
{
return this->func->m_exitInstr;
}
}
void SetLastInstr(IR::Instr * instr)
{
// Intentionally empty
}
SListBaseCounted<FlowEdge *> * GetPredList(void)
{
return &predList;
}
SListBaseCounted<FlowEdge *> * GetSuccList(void)
{
return &succList;
}
SListBaseCounted<FlowEdge *> * GetDeadPredList(void)
{
return &deadPredList;
}
SListBaseCounted<FlowEdge *> * GetDeadSuccList(void)
{
return &deadSuccList;
}
unsigned int GetBlockNum(void) const
{
return number;
}
void SetBlockNum(unsigned int num)
{
number = num;
}
BasicBlock * GetPrev()
{
BasicBlock *block = this;
do {
block = block->prev;
} while (block->isDeleted);
return block;
}
BasicBlock * GetNext()
{
BasicBlock *block = this->next;
while (block && block->isDeleted) {
block = block->next;
}
return block;
}
uint IncrementDataUseCount()
{
return ++this->dataUseCount;
}
uint DecrementDataUseCount()
{
Assert(this->dataUseCount != 0);
return --this->dataUseCount;
}
uint GetDataUseCount()
{
return this->dataUseCount;
}
void SetDataUseCount(uint count)
{
this->dataUseCount = count;
}
bool IsLandingPad();
BailOutInfo * CreateLoopTopBailOutInfo(GlobOpt * globOpt);
BVSparse<JitArenaAllocator> *EnsureTypeIDsWithFinalType(JitArenaAllocator *alloc);
// GlobOpt Stuff
public:
bool PathDepBranchFolding(GlobOpt* globOptState);
void MergePredBlocksValueMaps(GlobOpt* globOptState);
private:
void CleanUpValueMaps();
Value* UpdateValueForCopyTypeInstr(GlobOpt* globOpt, GlobHashTable* localSymToValueMap, IR::Instr* instr);
static bool IsLegalForPathDepBranches(IR::Instr* instr);
void CheckLegalityAndFoldPathDepBranches(GlobOpt* globOpt);
Value * FindValueInLocalThenGlobalValueTableAndUpdate(GlobOpt *globOpt, GlobHashTable * localSymToValueMap, IR::Instr *instr, Sym *dstSym, Sym *srcSym);
IR::LabelInstr* CanProveConditionalBranch(IR::BranchInstr *branch, GlobOpt* globOpt, GlobHashTable * localSymToValueMap);
#if DBG_DUMP
public:
void DumpHeader(bool insertCR = true);
void Dump();
#endif
public:
BasicBlock * next;
BasicBlock * prev;
Loop * loop;
uint8 isDeleted:1;
uint8 isDead:1;
uint8 isLoopHeader:1;
uint8 hasCall:1;
uint8 hasYield:1;
uint8 isVisited:1;
uint8 isAirLockCompensationBlock:1;
uint8 beginsBailOnNoProfile:1;
#ifdef DBG
uint8 isBreakBlock:1;
uint8 isAirLockBlock:1;
uint8 isBreakCompensationBlockAtSink:1;
uint8 isBreakCompensationBlockAtSource:1;
#endif
// Deadstore data
BVSparse<JitArenaAllocator> * liveFixedFields;
BVSparse<JitArenaAllocator> * upwardExposedUses;
BVSparse<JitArenaAllocator> * upwardExposedFields;
BVSparse<JitArenaAllocator> * typesNeedingKnownObjectLayout;
BVSparse<JitArenaAllocator> * slotDeadStoreCandidates;
BVSparse<JitArenaAllocator> * auxSlotPtrUpwardExposedUses;
TempNumberTracker * tempNumberTracker;
TempObjectTracker * tempObjectTracker;
#if DBG
BVSparse<JitArenaAllocator> * trackingByteCodeUpwardExposedUsed = nullptr;
BVSparse<JitArenaAllocator> * excludeByteCodeUpwardExposedTracking = nullptr;
TempObjectVerifyTracker * tempObjectVerifyTracker;
#endif
HashTable<AddPropertyCacheBucket> * stackSymToFinalType;
HashTable<ObjTypeGuardBucket> * stackSymToGuardedProperties; // Dead store pass only
HashTable<ObjWriteGuardBucket> * stackSymToWriteGuardsMap; // Backward pass only
BVSparse<JitArenaAllocator> * typeIDsWithFinalType;
BVSparse<JitArenaAllocator> * noImplicitCallUses;
BVSparse<JitArenaAllocator> * noImplicitCallNoMissingValuesUses;
BVSparse<JitArenaAllocator> * noImplicitCallNativeArrayUses;
BVSparse<JitArenaAllocator> * noImplicitCallJsArrayHeadSegmentSymUses;
BVSparse<JitArenaAllocator> * noImplicitCallArrayLengthSymUses;
BVSparse<JitArenaAllocator> * cloneStrCandidates;
BVSparse<JitArenaAllocator> * couldRemoveNegZeroBailoutForDef; // Deadstore pass only
Loop * backwardPassCurrentLoop;
// Global optimizer data
GlobOptBlockData globOptData;
// Bailout data
BVSparse<JitArenaAllocator> * byteCodeUpwardExposedUsed;
#if DBG
StackSym ** byteCodeRestoreSyms;
#endif
IntOverflowDoesNotMatterRange * intOverflowDoesNotMatterRange;
private:
BasicBlock(JitArenaAllocator * alloc, Func *func) :
next(nullptr),
prev(nullptr),
firstInstr(nullptr),
number(k_InvalidNum),
loop(nullptr),
isDeleted(false),
isDead(false),
isLoopHeader(false),
hasCall(false),
hasYield(false),
liveFixedFields(nullptr),
upwardExposedUses(nullptr),
upwardExposedFields(nullptr),
typesNeedingKnownObjectLayout(nullptr),
slotDeadStoreCandidates(nullptr),
auxSlotPtrUpwardExposedUses(nullptr),
tempNumberTracker(nullptr),
tempObjectTracker(nullptr),
#if DBG
tempObjectVerifyTracker(nullptr),
#endif
stackSymToFinalType(nullptr),
stackSymToGuardedProperties(nullptr),
stackSymToWriteGuardsMap(nullptr),
typeIDsWithFinalType(nullptr),
noImplicitCallUses(nullptr),
noImplicitCallNoMissingValuesUses(nullptr),
noImplicitCallNativeArrayUses(nullptr),
noImplicitCallJsArrayHeadSegmentSymUses(nullptr),
noImplicitCallArrayLengthSymUses(nullptr),
cloneStrCandidates(nullptr),
couldRemoveNegZeroBailoutForDef(nullptr),
byteCodeUpwardExposedUsed(nullptr),
isAirLockCompensationBlock(false),
beginsBailOnNoProfile(false),
#if DBG
byteCodeRestoreSyms(nullptr),
isBreakBlock(false),
isAirLockBlock(false),
isBreakCompensationBlockAtSource(false),
isBreakCompensationBlockAtSink(false),
#endif
dataUseCount(0),
intOverflowDoesNotMatterRange(nullptr),
func(func),
globOptData(func)
{
}
void RemovePred(BasicBlock *block, FlowGraph * graph, bool doCleanSucc, bool moveToDead = false);
void RemoveSucc(BasicBlock *block, FlowGraph * graph, bool doCleanPred, bool moveToDead = false);
void UnlinkPred(BasicBlock *block, bool doCleanSucc);
void UnlinkSucc(BasicBlock *block, bool doCleanPred);
#if DBG_DUMP
bool Contains(IR::Instr * instr);
#endif
private:
IR::Instr * firstInstr;
SListBaseCounted<FlowEdge *> predList;
SListBaseCounted<FlowEdge *> succList;
SListBaseCounted<FlowEdge *> deadPredList;
SListBaseCounted<FlowEdge *> deadSuccList;
Func * func;
unsigned int number;
uint dataUseCount;
static const unsigned int k_InvalidNum = (unsigned)-1;
};
class FlowEdge
{
public:
static FlowEdge * New(FlowGraph * graph);
FlowEdge() :
predBlock(nullptr),
succBlock(nullptr),
pathDependentInfo(nullptr)
{
}
BasicBlock * GetPred(void) const
{
return predBlock;
}
void SetPred(BasicBlock * block)
{
predBlock = block;
}
BasicBlock * GetSucc(void) const
{
return succBlock;
}
void SetSucc(BasicBlock * block)
{
succBlock = block;
}
PathDependentInfo * GetPathDependentInfo() const
{
return pathDependentInfo;
}
void SetPathDependentInfo(const PathDependentInfo &info, JitArenaAllocator *const alloc)
{
Assert(info.HasInfo());
if (!pathDependentInfo)
{
pathDependentInfo = JitAnew(alloc, PathDependentInfo, info);
}
else
{
*pathDependentInfo = info;
}
}
void ClearPathDependentInfo(JitArenaAllocator * alloc)
{
JitAdelete(alloc, pathDependentInfo);
pathDependentInfo = nullptr;
}
private:
BasicBlock * predBlock;
BasicBlock * succBlock;
// Only valid during globopt
PathDependentInfo * pathDependentInfo;
};
class Loop
{
friend FlowGraph;
private:
typedef JsUtil::BaseDictionary<PropertySym *, Value *, JitArenaAllocator> InitialValueFieldMap;
Js::ImplicitCallFlags implicitCallFlags;
Js::LoopFlags loopFlags;
BasicBlock * headBlock;
public:
Func * topFunc;
uint32 loopNumber;
SList<BasicBlock *> blockList;
Loop * next;
Loop * parent;
BasicBlock * landingPad;
IR::LabelInstr * loopTopLabel;
BVSparse<JitArenaAllocator> *varSymsOnEntry;
BVSparse<JitArenaAllocator> *int32SymsOnEntry;
BVSparse<JitArenaAllocator> *lossyInt32SymsOnEntry; // see GlobOptData::liveLossyInt32Syms
BVSparse<JitArenaAllocator> *float64SymsOnEntry;
BVSparse<JitArenaAllocator> *liveFieldsOnEntry;
SymToValueInfoMap *symsRequiringCompensationToMergedValueInfoMap;
BVSparse<JitArenaAllocator> *symsUsedBeforeDefined; // stack syms that are live in the landing pad, and used before they are defined in the loop
BVSparse<JitArenaAllocator> *likelyIntSymsUsedBeforeDefined; // stack syms that are live in the landing pad with a likely-int value, and used before they are defined in the loop
BVSparse<JitArenaAllocator> *likelyNumberSymsUsedBeforeDefined; // stack syms that are live in the landing pad with a likely-number value, and used before they are defined in the loop
BVSparse<JitArenaAllocator> *forceFloat64SymsOnEntry;
BVSparse<JitArenaAllocator> *symsDefInLoop;
// This is different from symsDefInLoop which only captures syms that survived IR
// cleanup in PreOptPeep in the pre-pass of a loop. For aggressively transferring
// values in prepass, we need to know if a source sym was ever assigned to in a loop.
BVSparse<JitArenaAllocator> *symsAssignedToInLoop;
BVSparse<JitArenaAllocator> *preservesNumberValue;
BailOutInfo * bailOutInfo;
IR::BailOutInstr * toPrimitiveSideEffectCheck;
IR::Instr * endDisableImplicitCall;
BVSparse<JitArenaAllocator> * hoistedFields;
BVSparse<JitArenaAllocator> * hoistedFieldCopySyms;
BVSparse<JitArenaAllocator> * liveOutFields;
ValueNumber firstValueNumberInLoop;
JsArrayKills jsArrayKills;
BVSparse<JitArenaAllocator> *fieldKilled;
BVSparse<JitArenaAllocator> *fieldPRESymStores;
InitialValueFieldMap initialValueFieldMap;
InductionVariableSet *inductionVariables;
BasicBlock *dominatingLoopCountableBlock;
LoopCount *loopCount;
SymIdToStackSymMap *loopCountBasedBoundBaseSyms;
typedef SegmentClusterList<SymID, JitArenaAllocator> LoopSymClusterList;
LoopSymClusterList *symClusterList;
BVSparse<JitArenaAllocator> * internallyDereferencedSyms;
SList<IR::ByteCodeUsesInstr*> *outwardSpeculationMaskInstrs;
bool isDead : 1;
bool hasDeadStoreCollectionPass : 1;
bool hasDeadStorePrepass : 1;
bool hasCall : 1;
bool hasYield : 1;
bool hasHoistedFields : 1;
bool needImplicitCallBailoutChecksForJsArrayCheckHoist : 1;
bool allFieldsKilled : 1;
bool isLeaf : 1;
bool isProcessed : 1; // Set and reset at varying places according to the phase we're in.
// For example, in the lowerer, it'll be set to true when we process the loopTop for a certain loop
struct MemCopyCandidate;
struct MemSetCandidate;
struct MemOpCandidate
{
SymID base;
SymID index;
byte count;
bool bIndexAlreadyChanged;
enum MemOpType
{
MEMSET,
MEMCOPY
} type;
bool IsMemSet() const { return type == MEMSET; }
bool IsMemCopy() const { return type == MEMCOPY; }
struct Loop::MemCopyCandidate* AsMemCopy();
struct Loop::MemSetCandidate* AsMemSet();
MemOpCandidate(MemOpType type) :
type(type)
{
}
};
struct MemSetCandidate : public MemOpCandidate
{
BailoutConstantValue constant;
StackSym* srcSym;
MemSetCandidate() : MemOpCandidate(MemOpCandidate::MEMSET), srcSym(nullptr) {}
};
struct MemCopyCandidate : public MemOpCandidate
{
SymID ldBase;
StackSym* transferSym;
byte ldCount;
MemCopyCandidate() : MemOpCandidate(MemOpCandidate::MEMCOPY) {}
};
#define FOREACH_MEMOP_CANDIDATES_EDITING(data, loop, iterator) FOREACH_SLISTCOUNTED_ENTRY_EDITING(Loop::MemOpCandidate*, data, loop->memOpInfo->candidates, iterator)
#define NEXT_MEMOP_CANDIDATE_EDITING NEXT_SLISTCOUNTED_ENTRY_EDITING
#define FOREACH_MEMOP_CANDIDATES(data, loop) FOREACH_SLISTCOUNTED_ENTRY(Loop::MemOpCandidate*, data, loop->memOpInfo->candidates)
#define NEXT_MEMOP_CANDIDATE NEXT_SLISTCOUNTED_ENTRY
#define MEMOP_CANDIDATE_TYPE_CHECK(candidate, data, type) if(candidate->Is ## type()) {Loop:: ## type ## Candidate* data = candidate->As## type();
#define FOREACH_MEMCOPY_CANDIDATES_EDITING(data, loop, iterator) {FOREACH_MEMOP_CANDIDATES_EDITING(_memopCandidate, loop, iterator) {MEMOP_CANDIDATE_TYPE_CHECK(_memopCandidate, data, MemCopy)
#define NEXT_MEMCOPY_CANDIDATE_EDITING }}NEXT_MEMOP_CANDIDATE_EDITING}
#define FOREACH_MEMCOPY_CANDIDATES(data, loop) {FOREACH_MEMOP_CANDIDATES(_memopCandidate, loop) {MEMOP_CANDIDATE_TYPE_CHECK(_memopCandidate, data, MemCopy)
#define NEXT_MEMCOPY_CANDIDATE }}NEXT_MEMOP_CANDIDATE}
#define FOREACH_MEMSET_CANDIDATES_EDITING(data, loop, iterator) {FOREACH_MEMOP_CANDIDATES_EDITING(_memopCandidate, loop, iterator) {MEMOP_CANDIDATE_TYPE_CHECK(_memopCandidate, data, MemSet)
#define NEXT_MEMSET_CANDIDATE_EDITING }}NEXT_MEMOP_CANDIDATE_EDITING}
#define FOREACH_MEMSET_CANDIDATES(data, loop) {FOREACH_MEMOP_CANDIDATES(_memopCandidate, loop) {MEMOP_CANDIDATE_TYPE_CHECK(_memopCandidate, data, MemSet)
#define NEXT_MEMSET_CANDIDATE }}NEXT_MEMOP_CANDIDATE}
typedef struct
{
byte unroll : 7;
byte isIncremental : 1;
} InductionVariableChangeInfo;
typedef JsUtil::BaseDictionary<SymID, InductionVariableChangeInfo, JitArenaAllocator> InductionVariableChangeInfoMap;
typedef JsUtil::BaseDictionary<byte, IR::Opnd*, JitArenaAllocator> InductionVariableOpndPerUnrollMap;
typedef SListCounted<MemOpCandidate *> MemOpList;
typedef struct
{
MemOpList *candidates;
BVSparse<JitArenaAllocator> *inductionVariablesUsedAfterLoop;
InductionVariableChangeInfoMap *inductionVariableChangeInfoMap;
InductionVariableOpndPerUnrollMap *inductionVariableOpndPerUnrollMap;
// This assumes that all memop operations use the same index and have the same length
// Temporary map to reuse existing startIndexOpnd while emitting
// 0 = !increment & !alreadyChanged, 1 = !increment & alreadyChanged, 2 = increment & !alreadyChanged, 3 = increment & alreadyChanged
IR::RegOpnd* startIndexOpndCache[4];
IR::Instr* instr;
} MemOpInfo;
bool doMemOp : 1;
MemOpInfo *memOpInfo;
struct RegAlloc
{
Lifetime ** loopTopRegContent; // Save off the state of the registers at the loop top
BVSparse<JitArenaAllocator> * symRegUseBv; // If a lifetime was live in a reg into the loop, did the reg get used before being spilled?
BVSparse<JitArenaAllocator> * defdInLoopBv; // Was a lifetime defined in the loop?
BVSparse<JitArenaAllocator> * liveOnBackEdgeSyms; // Is a lifetime live on the back-edge of the loop?
BitVector regUseBv; // Registers used in this loop so far
uint32 loopStart; // loopTopLabel->GetNumber()
uint32 loopEnd; // loopTailBranch->GetNumber()
uint32 helperLength; // Number of instrs in helper code in loop
SList<Lifetime *> * extendedLifetime; // Lifetimes to extend for this loop
SList<Lifetime **> * exitRegContentList; // Linked list of regContents for the exit edges
bool hasNonOpHelperCall;
bool hasCall;
bool hasAirLock; // Do back-edges have airlock blocks?
} regAlloc;
public:
Loop(JitArenaAllocator * alloc, Func *func)
: topFunc(func),
blockList(alloc),
parent(nullptr),
landingPad(nullptr),
loopTopLabel(nullptr),
symsUsedBeforeDefined(nullptr),
likelyIntSymsUsedBeforeDefined(nullptr),
likelyNumberSymsUsedBeforeDefined(nullptr),
forceFloat64SymsOnEntry(nullptr),
symsDefInLoop(nullptr),
symsAssignedToInLoop(nullptr),
needImplicitCallBailoutChecksForJsArrayCheckHoist(false),
inductionVariables(nullptr),
preservesNumberValue(nullptr),
dominatingLoopCountableBlock(nullptr),
loopCount(nullptr),
loopCountBasedBoundBaseSyms(nullptr),
symClusterList(nullptr),
internallyDereferencedSyms(nullptr),
outwardSpeculationMaskInstrs(nullptr),
isDead(false),
allFieldsKilled(false),
isLeaf(true),
isProcessed(false),
initialValueFieldMap(alloc),
symsRequiringCompensationToMergedValueInfoMap(nullptr)
{
this->loopNumber = ++func->loopCount;
}
void SetHeadBlock(BasicBlock *block) { headBlock = block; }
BasicBlock * GetHeadBlock() const { Assert(headBlock == blockList.Head()); return headBlock; }
bool IsDescendentOrSelf(Loop const * loop) const;
void EnsureMemOpVariablesInitialized();
Js::ImplicitCallFlags GetImplicitCallFlags();
void SetImplicitCallFlags(Js::ImplicitCallFlags flags);
Js::LoopFlags GetLoopFlags() const { return loopFlags; }
void SetLoopFlags(Js::LoopFlags val) { loopFlags = val; }
bool CanHoistInvariants() const;
bool CanDoFieldCopyProp();
void SetHasCall();
void SetHasYield();
IR::LabelInstr * GetLoopTopInstr() const;
void SetLoopTopInstr(IR::LabelInstr * loopTop);
Func * GetFunc() const { return GetLoopTopInstr()->m_func; }
bool IsSymAssignedToInSelfOrParents(StackSym * const sym) const;
BasicBlock * GetAnyTailBlock() const;
#if DBG_DUMP
bool GetHasCall() const { return hasCall; }
uint GetLoopNumber() const;
#endif
private:
void InsertLandingPad(FlowGraph *fg);
bool RemoveBreakBlocks(FlowGraph *fg);
};
// Structure definition cannot be inside Loop in order to use it as a parameter in GlobOpt
struct MemOpEmitData
{
Loop::MemOpCandidate* candidate;
IR::Instr* stElemInstr;
BasicBlock* block;
Loop::InductionVariableChangeInfo inductionVar;
IR::BailOutKind bailOutKind;
};
struct MemSetEmitData : public MemOpEmitData
{
};
struct MemCopyEmitData : public MemOpEmitData
{
IR::Instr* ldElemInstr;
};
#define FOREACH_BLOCK_IN_FUNC(block, func)\
FOREACH_BLOCK(block, func->m_fg)
#define NEXT_BLOCK_IN_FUNC\
NEXT_BLOCK;
#define FOREACH_BLOCK_IN_FUNC_DEAD_OR_ALIVE(block, func)\
FOREACH_BLOCK_DEAD_OR_ALIVE(block, func->m_fg)
#define NEXT_BLOCK_IN_FUNC_DEAD_OR_ALIVE\
NEXT_BLOCK_DEAD_OR_ALIVE;
#define FOREACH_BLOCK_BACKWARD_IN_FUNC(block, func) \
FOREACH_BLOCK_BACKWARD(block, func->m_fg)
#define NEXT_BLOCK_BACKWARD_IN_FUNC \
NEXT_BLOCK_BACKWARD;
#define FOREACH_BLOCK_BACKWARD_IN_FUNC_DEAD_OR_ALIVE(block, func) \
FOREACH_BLOCK_BACKWARD_DEAD_OR_ALIVE(block, func->m_fg)
#define NEXT_BLOCK_BACKWARD_IN_FUNC_DEAD_OR_ALIVE \
NEXT_BLOCK_BACKWARD_DEAD_OR_ALIVE;
#define FOREACH_BLOCK_IN_FUNC_EDITING(block, func)\
FOREACH_BLOCK_EDITING(block, func->m_fg)
#define NEXT_BLOCK_IN_FUNC_EDITING\
NEXT_BLOCK_EDITING;
#define FOREACH_BLOCK_BACKWARD_IN_FUNC_EDITING(block, func)\
FOREACH_BLOCK_BACKWARD_EDITING(block, func->m_fg)
#define NEXT_BLOCK_BACKWARD_IN_FUNC_EDITING\
NEXT_BLOCK_BACKWARD_EDITING;
#define FOREACH_BLOCK_ALL(block, graph) \
for (BasicBlock *block = graph->blockList;\
block != nullptr;\
block = block->next)\
{
#define NEXT_BLOCK_ALL \
}
#define FOREACH_BLOCK(block, graph)\
FOREACH_BLOCK_ALL(block, graph) \
if (block->isDeleted) { continue; }
#define NEXT_BLOCK \
NEXT_BLOCK_ALL
#define FOREACH_BLOCK_DEAD_OR_ALIVE(block, graph)\
FOREACH_BLOCK_ALL(block, graph) \
if (block->isDeleted && !block->isDead) { continue; }
#define NEXT_BLOCK_DEAD_OR_ALIVE \
NEXT_BLOCK_ALL
#define FOREACH_BLOCK_BACKWARD(block, graph)\
FOREACH_BLOCK_BACKWARD_IN_RANGE(block, graph->tailBlock, nullptr)
#define NEXT_BLOCK_BACKWARD \
NEXT_BLOCK_BACKWARD_IN_RANGE
#define FOREACH_BLOCK_BACKWARD_DEAD_OR_ALIVE(block, graph)\
FOREACH_BLOCK_BACKWARD_IN_RANGE_DEAD_OR_ALIVE(block, graph->tailBlock, nullptr)
#define NEXT_BLOCK_BACKWARD_DEAD_OR_ALIVE \
NEXT_BLOCK_BACKWARD_IN_RANGE_DEAD_OR_ALIVE
#define FOREACH_BLOCK_BACKWARD_IN_RANGE_ALL(block, blockList, blockLast)\
{\
BasicBlock * blockStop = blockLast? ((BasicBlock *)blockLast)->prev : nullptr; \
for (BasicBlock *block = blockList;\
block != blockStop;\
block = block->prev)\
{
#define NEXT_BLOCK_BACKWARD_IN_RANGE_ALL \
}}
#define FOREACH_BLOCK_BACKWARD_IN_RANGE(block, blockList, blockLast) \
FOREACH_BLOCK_BACKWARD_IN_RANGE_ALL(block, blockList, blockLast) \
if (block->isDeleted) { continue; }
#define NEXT_BLOCK_BACKWARD_IN_RANGE \
NEXT_BLOCK_BACKWARD_IN_RANGE_ALL
#define FOREACH_BLOCK_BACKWARD_IN_RANGE_ALL_EDITING(block, blockList, blockLast, blockPrev)\
{\
BasicBlock *blockPrev;\
BasicBlock * blockStop = blockLast? ((BasicBlock *)blockLast)->prev : nullptr; \
for (BasicBlock *block = blockList;\
block != blockStop;\
block = blockPrev)\
{\
blockPrev = block->prev;
#define NEXT_BLOCK_BACKWARD_IN_RANGE_ALL_EDITING \
}}
#define FOREACH_BLOCK_BACKWARD_IN_RANGE_EDITING(block, blockList, blockLast, blockPrev) \
FOREACH_BLOCK_BACKWARD_IN_RANGE_ALL_EDITING(block, blockList, blockLast, blockPrev) \
if (block->isDeleted) { continue; }
#define NEXT_BLOCK_BACKWARD_IN_RANGE_EDITING \
NEXT_BLOCK_BACKWARD_IN_RANGE_ALL_EDITING
#define FOREACH_BLOCK_BACKWARD_IN_RANGE_DEAD_OR_ALIVE(block, blockList, blockLast) \
FOREACH_BLOCK_BACKWARD_IN_RANGE_ALL(block, blockList, blockLast) \
if (block->isDeleted && !block->isDead) { continue; }
#define NEXT_BLOCK_BACKWARD_IN_RANGE_DEAD_OR_ALIVE \
NEXT_BLOCK_BACKWARD_IN_RANGE_ALL
#define FOREACH_BLOCK_EDITING(block, graph)\
{\
BasicBlock *blockNext;\
for (BasicBlock *block = graph->blockList;\
block != nullptr;\
block = blockNext)\
{\
blockNext = block->next; \
if (block->isDeleted) { continue; }
#define NEXT_BLOCK_EDITING \
}}
#define FOREACH_BLOCK_BACKWARD_EDITING(block, graph)\
{\
BasicBlock *blockPrev;\
for (BasicBlock *block = graph->tailBlock;\
block != nullptr;\
block = blockPrev)\
{\
blockPrev = block->prev; \
if (block->isDeleted) { continue; }
#define NEXT_BLOCK_BACKWARD_EDITING \
}}
#define FOREACH_BLOCK_IN_LIST(block, list)\
FOREACH_SLIST_ENTRY(BasicBlock*, block, list)\
{\
if (block->isDeleted) { continue; }
#define NEXT_BLOCK_IN_LIST \
NEXT_SLIST_ENTRY \
}
#define FOREACH_BLOCK_IN_LIST_EDITING(block, list, iter)\
FOREACH_SLIST_ENTRY_EDITING(BasicBlock*, block, list, iter)\
{\
if (block->isDeleted) { continue; }
#define NEXT_BLOCK_IN_LIST_EDITING \
NEXT_SLIST_ENTRY_EDITING \
}
#define FOREACH_SUCCESSOR_EDGE(edge, block)\
FOREACH_EDGE_IN_LIST(edge, block->GetSuccList())
#define NEXT_SUCCESSOR_EDGE\
NEXT_EDGE_IN_LIST
#define FOREACH_SUCCESSOR_EDGE_EDITING(edge, bloc, iter)\
FOREACH_EDGE_IN_LIST_EDITING(edge, block->GetSuccList(), iter)
#define NEXT_SUCCESSOR_EDGE_EDITING\
NEXT_EDGE_IN_LIST_EDITING
#define FOREACH_PREDECESSOR_EDGE(edge, block)\
FOREACH_EDGE_IN_LIST(edge, block->GetPredList())
#define NEXT_PREDECESSOR_EDGE\
NEXT_EDGE_IN_LIST
#define FOREACH_PREDECESSOR_EDGE_EDITING(edge, block, iter)\
FOREACH_EDGE_IN_LIST_EDITING(edge, block->GetPredList(), iter)
#define NEXT_PREDECESSOR_EDGE_EDITING\
NEXT_EDGE_IN_LIST_EDITING
#define FOREACH_EDGE_IN_LIST(edge, list)\
FOREACH_SLISTBASECOUNTED_ENTRY(FlowEdge*, edge, list)\
{
#define NEXT_EDGE_IN_LIST\
NEXT_SLISTBASECOUNTED_ENTRY }
#define FOREACH_EDGE_IN_LIST_EDITING(edge, list, iter)\
FOREACH_SLISTBASECOUNTED_ENTRY_EDITING(FlowEdge*, edge, list, iter)\
{\
#define NEXT_EDGE_IN_LIST_EDITING\
NEXT_SLISTBASECOUNTED_ENTRY_EDITING }
#define FOREACH_SUCCESSOR_BLOCK(blockSucc, block)\
FOREACH_EDGE_IN_LIST(__edge, block->GetSuccList())\
{\