If Editor crashes during play, ScriptableSceneUtilities.ClearSelectedCollection is not called which results in a corrupted state in Edit mode. LoadSelectedOrOpenedCollectionRoutineEditor seems like a good place to call ScriptableSceneUtilities.ClearSelectedCollection right after retrieving the current selection.
If Editor crashes during play,
ScriptableSceneUtilities.ClearSelectedCollectionis not called which results in a corrupted state in Edit mode.LoadSelectedOrOpenedCollectionRoutineEditorseems like a good place to callScriptableSceneUtilities.ClearSelectedCollectionright after retrieving the current selection.