View state transitions provide smooth and visually appealing transitions when ViewState change from one state to the other. Transitions are supported using Deck's viewState prop.
Following fields of viewState can be used to achieve viewport transitions.
transitionDuration(Number|String, optional, default: 0) - Transition duration in milliseconds, default value 0, implies no transition. When usingFlyToInterpolator, it can also be set to'auto'where actual duration is auto calculated based on start and end viewports and is linear to the distance between them. This duration can be further customized usingspeedparameter toFlyToInterpolatorconstructor.transitionEasing(Function, optional, default:t => t) - Easing function that can be used to achieve effects like "Ease-In-Cubic", "Ease-Out-Cubic", etc. Default value performs Linear easing. (list of sample easing functions: http://easings.net/)transitionInterpolator(Object, optional, default:LinearInterpolator) - An interpolator object that defines the transition behavior between two viewports, deck.gl providesLinearInterpolatorandFlyToInterpolator. Default value,LinearInterpolator, performs linear interpolation onViewStatefields.FlyToInterpolatoranimatesViewStatessimilar to MapBoxflyToAPI and applicable forMapState, this is pretty useful when camera center changes by long distance. But a user can provide any custom implementation for this object usingTrasitionInterpolatorbase class.transitionInterruption(TRANSITION_EVENTS (Number), optional, default: BREAK) - This field controls how to process a newViewStatechange that occurs while performing an existing transition. This field has no impact once transition is complete. Here is the list of all possible values with resulting behavior.
| TRANSITION_EVENTS | Result |
|---|---|
| BREAK | Current transition will stop at the current state and next ViewState update is processed. |
| SNAP_TO_END | Current transition will skip remaining transition steps and ViewState is updated to final value, transition is stopped and next ViewState update is processed. |
| IGNORE | Any ViewState update is ignored until current transition is complete, this also includes ViewState changes due to user interaction. |
onTransitionStart(Functional, optional) - Callback fires when requested transition starts.onTransitionInterrupt(Functional, optional) - Callback fires when transition is interrupted.onTransitionEnd(Functional, optional) - Callback fires when transition ends.
Sample code that provides flyTo style transition to move camera from current location to NewYork city.
import DeckGL, {FlyToInterpolator} from 'deck.gl';
import {StaticMap} from 'react-map-gl';
class App extends Component {
constructor(props) {
super(props);
this.state = {
viewState: {
latitude: 37.7751,
longitude: -122.4193,
zoom: 11,
bearing: 0,
pitch: 0,
width: 500,
height: 500
}
};
this._onViewStateChange = this._onViewStateChange.bind(this);
this._goToNYC = this._goToNYC.bind(this);
}
_goToNYC() {
this.setState({
viewState: {
...this.state.viewState,
longitude: -74.1,
latitude: 40.7,
zoom: 14,
pitch: 0,
bearing: 0,
transitionDuration: 8000,
transitionInterpolator: new FlyToInterpolator()
}
});
}
_onViewStateChange({viewState}) {
this.setState({viewState});
}
render() {
const {viewState} = this.state;
return (
<div>
<DeckGL
viewState={viewState}
controller={MapController}
onViewStateChange={this._onViewStateChange}
>
<StaticMap
// props
...
/>
</DeckGL>
<button onClick={this._goToNYC}>New York City</button>
</div>
);
}
}Sample code to get continuous rotations along vertical axis until user interrupts by rotating the map by mouse interaction. It uses LinearInterpolator and restricts transitions for bearing prop. Continuous transitions are achieved by triggering new transitions using onTranstionEnd callback.
import DeckGL from 'deck.gl';
import {StaticMap} from 'react-map-gl';
const transitionInterpolator = new LinearInterpolator(['bearing']);
const INITIAL_VIEW_STATE = {
// set to required initial view state
...
};
class App extends Component {
constructor(props) {
super(props);
this.rotationStep = 0;
this.state = {
viewState: INITIAL_VIEW_STATE
};
this._onLoad = this._onLoad.bind(this);
this._onViewStateChange = this._onViewStateChange.bind(this);
this._rotateCamera = this._rotateCamera.bind(this);
}
_onLoad() {
this._rotateCamera();
}
_onViewStateChange({viewState}) {
this.setState({viewState});
}
_rotateCamera() {
// change bearing by 120 degrees.
const bearing = this.state.viewState.bearing + 120;
this.setState({
viewState: {
...this.state.viewState,
bearing,
transitionDuration: 1000,
transitionInterpolator,
onTransitionEnd: this._rotateCamera
}
});
}
_renderLayers() {
// render any deck.gl layers
...
}
render() {
const {viewState} = this.state;
return (
<DeckGL
layers={this._renderLayers()}
viewState={viewState}
onLoad={this._onLoad}
onViewStateChange={this._onViewStateChange}
controller={true}
>
<StaticMap
// props
...
/>
</DeckGL>
);
}
}Base interpolator class that provides common functionality required to interpolate between two ViewState props. This class can be subclassed to implement any custom interpolation.
Parameters:
- opts (Object | Array) -
Object with following fields
-
compare: prop names used in equality check.
-
extract: prop names needed for interpolation.
-
required: prop names that must be supplied.
-
Array of prop names that are used for all above fields.
Parameters:
- currentProps: Object with ViewState props.
- nextProps: Object with ViewState props.
Returns:
trueif the ViewStates have equal value for allcompareprops.
Parameters:
- startProps (Object): Object with staring ViewState props.
- endProps (Object): Object with ending ViewState props.
Returns:
- {start, end}, transition props are validated and extracted from inputs and returned.
- This method is not implemented, it must be implemented by subclasses.
Interpolator class, inherits from TransitionInterpolator. Performs linear interpolation between two ViewStates.
Parameters:
- transitionProps (Array, default: ['longitude', 'latitude', 'zoom', 'bearing', 'pitch']): Array of props that are linearly interpolated.
Parameters:
- startProps (Object): Object with staring ViewState props.
- endProps (Object): Object with ending ViewState props.
- t (Number) : Number in [0, 1] range.
Returns:
- Object with interpolated ViewState props.
Interpolator class, inherits from TransitionInterpolator. This class is designed to perform flyTo style interpolation between two MapState objects.
Parameters:
- props (Object) -
Object with following fields
curve(Number, optional, default: 1.414) - The zooming "curve" that will occur along the flight path.speed(Number, optional, default: 1.2) - The average speed of the animation defined in relation tooptions.curve, it linearly affects the duration, higher speed returns smaller durations and vice versa.screenSpeed(Number, optional) - The average speed of the animation measured in screenfuls per second. Similar toopts.speedit linearly affects the duration, when specifiedopts.speedis ignored.maxDuration(Number, optional) - Maximum duration in milliseconds, if calculated duration exceeds this value,0is returned.
Initializes super class with an object with following props:
- compare: ['longitude', 'latitude', 'zoom', 'bearing', 'pitch']
- extract: ['width', 'height', 'longitude', 'latitude', 'zoom', 'bearing', 'pitch']
- required: ['width', 'height', 'latitude', 'longitude', 'zoom']
Parameters:
- startProps (Object): Object with staring ViewState props.
- endProps (Object): Object with ending ViewState props.
- t (Number) : Number in [0, 1] range.
Returns:
- Object with interpolated ViewState props.
Parameters:
- startProps (Object): Object with staring ViewState props.
- endProps (Object): Object with ending ViewState props.
Returns:
transitionDurationvalue in milliseconds.