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Beams should always be rendered at lighting detail >= 2
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code/weapon/beam.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1604,7 +1604,7 @@ void beam_add_light_small(beam *bm, object *objp, vec3d *pt_override = NULL)
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float noise;
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// no lighting
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if(Detail.lighting < 1){
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if(Detail.lighting < 2){
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return;
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}
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