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- Split the Locked flag so that you can lock Ships or Weapons on the game loadout screen independently
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- Mixed ammo for primary and secondary weapons - [`$Substitute`](http://www.hard-light.net/wiki/index.php/Weapons.tbl#.24Substitute:) - Allows you to have a weapon that fires other weapon ammo in a specific pattern (say a Gatling gun with tracers).
- The active support ship limit per side is now dynamic. See [`set-support-ship`](https://wiki.hard-light.net/index.php/SCP_SEXPs#set-support-ship) for more info.
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### Added
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- Objecttype tables support for deciding how enemies respond to ship classes when disabled
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- Allow modders to set a [mood](http://www.hard-light.net/forums/index.php?topic=81991.msg1639770#msg1639770) for builtin messages and then switch the mood for the mission on the fly using a SEXP
@@ -114,6 +108,12 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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-`get-object-speed-x`
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-`get-object-speed-y`
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-`get-object-speed-z`
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### Changed
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- Major HUD gauges overhaul
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- Split the Locked flag so that you can lock Ships or Weapons on the game loadout screen independently
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+
- Mixed ammo for primary and secondary weapons - [`$Substitute`](http://www.hard-light.net/wiki/index.php/Weapons.tbl#.24Substitute:) - Allows you to have a weapon that fires other weapon ammo in a specific pattern (say a Gatling gun with tracers).
- The active support ship limit per side is now dynamic. See [`set-support-ship`](https://wiki.hard-light.net/index.php/SCP_SEXPs#set-support-ship) for more info.
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### Fixed
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- Various multiplayer SEXP fixes
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-`rotating-subsys-set-time` now accelerates properly
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