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Added changes all the way to 3.6.14 (2012)
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Changelog.md

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@@ -43,7 +43,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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### Changed
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* Major graphics update including deferred lighting and shadows
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* Enhanced sound (up to 128 channels)
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### Fixes
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### Fixed
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* "Tons" of bugfixes
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## [3.7.2] - 2015-04-23
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* WebUI based multiplayer standalone server (for non-Windows platforms)
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### Changed
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* Unstretched interface screens
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* Automatically non stretched HUD gauges and simpler modder options for placing HUD gauges
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* Automatically non stretched HUD gauges and simpler modder options for placing HUD gauges
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## [3.7.0] - 2013-08-31
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### Major Change
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* New Flexible Pilot Save File Code (combines single/multi pilots & allows safe switching between unfinished campaigns)
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### Changed
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* Raised the per-model debris limit to 48 (previously 32).
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* Increased the per-frame debris limit to 96 (previously 64)
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## [3.6.18] - 2013-03-01
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### Fixed
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* Critical damage bug which caused heavy balance issues in the game
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## [3.6.16] - 2013-01-31
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### Added
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* Diaspora TC support
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### Changed
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* Performance Improvements
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## [3.6.14] - 2012-10-23
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### Changed
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* Major HUD gauges overhaul
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* Split the Locked flag so that you can lock Ships or Weapons on the game loadout screen independently
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* Mixed ammo for primary and secondary weapons - [`$Substitute`](http://www.hard-light.net/wiki/index.php/Weapons.tbl#.24Substitute:) - Allows you to have a weapon that fires other weapon ammo in a specific pattern (say a Gatling gun with tracers).
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* [`show-subtitle`](https://wiki.hard-light.net/index.php/SCP_SEXPs#show-subtitle) SEXP supports custom fonts
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* The active support ship limit per side is now dynamic. See [`set-support-ship`](https://wiki.hard-light.net/index.php/SCP_SEXPs#set-support-ship) for more info.
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### Added
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* Objecttype tables support for deciding how enemies respond to ship classes when disabled
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* Allow modders to set a [mood](http://www.hard-light.net/forums/index.php?topic=81991.msg1639770#msg1639770) for builtin messages and then switch the mood for the mission on the fly using a SEXP
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* Allow modders to set the chance of builtin messages being sent, how many will be sent per mission and how long is the delay between two messages
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* Allow campaigns to be hidden in the campaign and tech rooms ([Game settings.tbl](https://wiki.hard-light.net/index.php/Game_settings.tbl#.23Ignored_Campaign_File_Names))
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* Allow mods to set a default campaign ([Game settings.tbl](https://wiki.hard-light.net/index.php/Game_settings.tbl#.24Default_Campaign_File_Name:))
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* New SEXPs
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* `set-player-orders`
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* `is-event\goal-true\false-msecs-delay`
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* `get\set-num-countermeasures`
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* `directive-value`
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* `invalidate-all-arguments`
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* `validate-all-arguments`
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* `has-primary-weapon`
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* `has-secondary-weapon`
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* [`hud-display-gauge`](http://www.hard-light.net/forums/index.php?topic=68837.msg1361711#msg1361711)
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* `get-object-speed-x`
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* `get-object-speed-y`
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* `get-object-speed-z`
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### Fixed
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* Various multiplayer SEXP fixes
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* `rotating-subsys-set-time` now accelerates properly
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* [Fixed a whole heap of memory, logic and coding errors](http://www.hard-light.net/forums/index.php?topic=78044.0) -- using PVS-Studio: C/C++ source code analysis and checking tool

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