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284 lines (231 loc) · 7.76 KB
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//
// Created by chudonghao on 2020/11/17.
//
#include "NoiseCanvasWidget.h"
#include <QApplication>
#include <QDebug>
#include <QEvent>
#include <QPainter>
#include <QThread>
#include <QTime>
#include <QTimer>
#include <QVector3D>
#include <FastNoiseLite.h>
namespace {
struct NewCreateRequestEvent : public QEvent {
NewCreateRequestEvent(const NoiseCanvasWidget::PreviewConfig &config) : QEvent(QEvent::User), config(config) {}
NoiseCanvasWidget::PreviewConfig config;
};
struct ExecCreateEvent : public QEvent {
ExecCreateEvent() : QEvent(QEvent::User) {}
};
} // namespace
//////////////////////////////////
/// NoiseCanvasWidget_CreateQueue
static int registerMetaType4CreateResult() { return qRegisterMetaType<NoiseCanvasWidget_CreateQueue_CreateResult>("NoiseCanvasWidget_CreateQueue_CreateResult"); }
NoiseCanvasWidget_CreateQueue::NoiseCanvasWidget_CreateQueue() { static int _register = registerMetaType4CreateResult(); }
void NoiseCanvasWidget_CreateQueue::customEvent(QEvent *event) {
auto ncr = dynamic_cast<NewCreateRequestEvent *>(event);
if (ncr) {
_queue.push(ncr->config);
QApplication::postEvent(this, new ExecCreateEvent);
return;
}
create();
}
void NoiseCanvasWidget_CreateQueue::create() {
while (_queue.size() > 1) {
_queue.pop();
}
if (_queue.empty()) {
return;
}
if (!_queue.front().visualiseDomainWarp) {
createNoiseImage();
} else {
createDomainWarpImage();
}
}
void NoiseCanvasWidget_CreateQueue::createNoiseImage() {
FastNoiseLite &noise = _queue.front().noise;
QSize &size = _queue.front().size;
auto invert = _queue.front().invert;
auto dimension = _queue.front().dimension;
float Z = _queue.front().z;
if (size.isEmpty()) {
_queue.pop();
return;
}
std::vector<std::vector<QVector3D>> noiseMat;
noiseMat.resize(size.width(), std::vector<QVector3D>(size.height(), QVector3D{0.f, 0.f, 0.f}));
QTime startTime = QTime::currentTime();
float mean = 0.f;
float max = std::numeric_limits<float>::lowest();
float min = std::numeric_limits<float>::max();
float sum = 0.f;
int count = 0;
for (int column = 0; column < size.width(); ++column) {
for (int row = 0; row < size.height(); ++row) {
float x = column;
float y = row;
float z = Z;
switch (noise.GetDomainWarpType()) {
case FastNoiseLite::DomainWarpType_OpenSimplex2:
case FastNoiseLite::DomainWarpType_OpenSimplex2Reduced:
case FastNoiseLite::DomainWarpType_BasicGrid:
if (dimension == decltype(dimension)::PREVIEW_DIMENSION_2D) {
noise.DomainWarp(x, y);
} else {
noise.DomainWarp(x, y, z);
}
break;
}
float n = 0.f;
if (dimension == decltype(dimension)::PREVIEW_DIMENSION_2D) {
n = noise.GetNoise<float>(x, y);
} else {
n = noise.GetNoise<float>(x, y, z);
}
if (invert) {
n = -n;
}
noiseMat[column][row].setX(n);
noiseMat[column][row].setY(n);
noiseMat[column][row].setZ(n);
max = std::max(n, max);
min = std::min(n, min);
sum += n;
++count;
}
}
mean = sum / count;
createImage(size, noiseMat, mean, max, min, startTime.msecsTo(QTime::currentTime()));
_queue.pop();
}
void NoiseCanvasWidget_CreateQueue::createDomainWarpImage() {
FastNoiseLite &noise = _queue.front().noise;
QSize &size = _queue.front().size;
auto invert = _queue.front().invert;
auto dimension = _queue.front().dimension;
float Z = _queue.front().z;
if (size.isEmpty()) {
_queue.pop();
return;
}
std::vector<std::vector<QVector3D>> noiseMat;
noiseMat.resize(size.width(), std::vector<QVector3D>(size.height(), QVector3D{0.f, 0.f, 0.f}));
QTime startTime = QTime::currentTime();
float mean = 0.f;
float max = std::numeric_limits<float>::lowest();
float min = std::numeric_limits<float>::max();
float sum = 0.f;
int count = 0;
for (int column = 0; column < size.width(); ++column) {
for (int row = 0; row < size.height(); ++row) {
float x = column;
float y = row;
float z = Z;
switch (noise.GetDomainWarpType()) {
case FastNoiseLite::DomainWarpType_OpenSimplex2:
case FastNoiseLite::DomainWarpType_OpenSimplex2Reduced:
case FastNoiseLite::DomainWarpType_BasicGrid:
if (dimension == decltype(dimension)::PREVIEW_DIMENSION_2D) {
noise.DomainWarp(x, y);
} else {
noise.DomainWarp(x, y, z);
}
break;
}
float wx = x - column;
float wy = y - row;
float wz = z - Z;
noiseMat[column][row].setX(wx);
noiseMat[column][row].setY(wy);
noiseMat[column][row].setZ(wz);
max = std::max(std::max({wx, wy, wz}), max);
min = std::min(std::min({wx, wy, wz}), min);
sum += wx + wy + wz;
count += 3;
}
}
mean = sum / count;
createImage(size, noiseMat, mean, max, min, startTime.msecsTo(QTime::currentTime()));
_queue.pop();
}
void NoiseCanvasWidget_CreateQueue::createImage(const QSize &size, const std::vector<std::vector<QVector3D>> &noiseMat, float mean, float max, float min, int time) {
if (min == max) {
// avoid 0
max = min + 1;
}
QVector3D _min = QVector3D(min, min, min);
QVector3D _max = QVector3D(max, max, max);
QImage img(size, QImage::Format_RGB888);
for (int column = 0; column < size.width(); ++column) {
for (int row = 0; row < size.height(); ++row) {
QVector3D v = noiseMat[column][row];
v = (v - _min) / (_max - _min) * 255;
img.setPixelColor(column, row, QColor(v.x(), v.y(), v.z()));
}
}
NoiseCanvasWidget_CreateQueue_CreateResult result;
result.image = img;
result.time = time;
result.mean = mean;
result.max = max;
result.min = min;
emit newNoiseImageCreated(result);
}
//////////////////////
/// NoiseCanvasWidget
NoiseCanvasWidget::NoiseCanvasWidget(QWidget *parent) : QWidget(parent) {
_lastResult = new NoiseCanvasWidget_CreateQueue_CreateResult;
_createThread = new QThread(this);
_createThread->start();
_queue = new NoiseCanvasWidget_CreateQueue();
_queue->moveToThread(_createThread);
connect(_queue, &NoiseCanvasWidget_CreateQueue::newNoiseImageCreated, this, &Self::on_CreateQueue_NewNoiseImageCreated);
}
NoiseCanvasWidget::~NoiseCanvasWidget() {
_createThread->quit();
_createThread->wait();
delete _lastResult;
}
void NoiseCanvasWidget::preview(PreviewConfig config) {
_lastPreviewCallTime = QTime::currentTime();
_lastPreviewConfig = config;
QApplication::postEvent(_queue, new NewCreateRequestEvent(config));
}
const QImage &NoiseCanvasWidget::getCurrentImage() const { return _lastResult->image; }
int NoiseCanvasWidget::getTime4Create() const { return _lastResult->time; }
float NoiseCanvasWidget::getMean() const { return _lastResult->mean; }
float NoiseCanvasWidget::getMax() const { return _lastResult->max; }
float NoiseCanvasWidget::getMin() const { return _lastResult->min; }
void NoiseCanvasWidget::paintEvent(QPaintEvent *event) {
QPainter p(this);
p.drawImage(rect(), _lastResult->image, rect());
}
void NoiseCanvasWidget::setScroll(bool scroll) {
_scroll = scroll;
if (_scroll) {
preview(_lastPreviewConfig);
}
}
void NoiseCanvasWidget::on_CreateQueue_NewNoiseImageCreated(const NoiseCanvasWidget_CreateQueue_CreateResult &result) {
*_lastResult = result;
update();
emit previewChanged();
//////////
// scroll
if (_scroll) {
float T = (float) _lastPreviewCallTime.msecsTo(QTime::currentTime()) / 1000;
scrollUp(T);
}
}
void NoiseCanvasWidget::scrollUp(float n) {
_lastPreviewConfig.z += 1.f / _lastPreviewConfig.noise.GetFrequency() * n;
preview(_lastPreviewConfig);
}
void NoiseCanvasWidget::scrollDown(float n) {
_lastPreviewConfig.z -= 1.f / _lastPreviewConfig.noise.GetFrequency() * n;
preview(_lastPreviewConfig);
}