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Release version 1.4.2
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CHANGELOG.md

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## [Unreleased]
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### Added
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### Changed
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### Fixed
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## [1.4.2] - 2021-07-06
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### Added
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* Add the execution permission if possible
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* Show a specific message when user specify a script as game executable

debian/changelog

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libtas (1.4.2) unstable; urgency=medium
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* Add the execution permission if possible
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* Show a specific message when user specify a script as game executable
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* Add lua scripting
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* Check for gdb presence
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* Use vdpau-va-gl for vdpau software rendering (#390)
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* Implement multiple SDL audio devices
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* Clicking the first column seeks to frame in input editor
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* Lua memory read and write float/double
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* Basic MacOS support
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* Input editor: option to disable autoscroll (#182)
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* Input editor: option to seeks to current frame after rewind (#134)
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* Input editor: show state invalidation as gray area when threads changed
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* Add setting to not load movie metadata
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* Input editor: pasting while selecting a range repeats the paste frames in range
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* Allow games to use the native Steam API
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* Implement SDL_GetWindowFromID() (#409)
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* Implement more X*LookupString() functions
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* Check for socket file removal errors
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* Input editor: Prevent users from setting blank input labels
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* Ram Watch: Add intermediate addresses for pointer chain
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* Lua: add line and ellipse drawing
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* Advance time for .NET speed checks (#303)
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* Remove "save screen" option (always on)
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* Change again the threshold for triggering a non-draw frame
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* Don't scroll input editor when rewinding (#381)
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* Raise the limit of thread number in states
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* State loading doesn't write zeros on zero pages, preventing allocations
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* Switch input mapping to tabs
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* Optimize UI refresh with timer
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* Switch OpenGL OSD using shaders. Adds transparency.
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* Exit the game if the socket connection is lost
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* Fix ram watch offset parsing
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* Disable Start and attach gdb for wine games
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* Fix SDL_Lock/UnlockAudio that can be called multiple times (#385)
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* Remove keyboard_support setting (#386)
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* Correctly handle opening of /dev/input/event|jsdev with writing flag
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* Fix pitch for OpenAL
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* Fix some labels in the input editor being truncated
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* Set timezone to UTC+0
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* Send low-level window closing event even if game uses SDL (#395)
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* snd_pcm_writei() should block until all frames can be played
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* Fix controller inputs when controller window has focus
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* Add modifier to SDL key event (#405)
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* Handle savestates from previous execution that were performed after game
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exiting (because forked savestate) (#407)
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* Fix and improve SDL2_renderer HUD (#410)
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* Fix "OSD on encodes" being broken
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* Fix the method to detect the game's `SDL_DYNAPI_entry` symbol
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* Input editor: Allow modifiers when adding a new column
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* Ram Watch: Fix the definition of base address of file
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-- clement <clement.gallet@ens-lyon.org> Tue, 06 Jul 2021 11:47:22 +0200
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libtas (1.4.1) unstable; urgency=medium
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* Savestates can be compressed

debian/compat

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debian/control

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Section: unknown
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Priority: optional
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Maintainer: Clement Gallet <clement.gallet@ens-lyon.org>
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Build-Depends: debhelper (>= 9), libx11-dev, qtbase5-dev (>= 5.6.0), libsdl2-dev, libxcb1-dev, libxcb-keysyms1-dev, libxcb-xkb-dev, libasound2-dev, libavutil-dev, liblua5.3-dev, libswresample-dev, libfreetype6-dev, libfontconfig1-dev
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Build-Depends: debhelper-compat (= 10), libx11-dev, qtbase5-dev (>= 5.6.0), libsdl2-dev, libxcb1-dev, libxcb-keysyms1-dev, libxcb-xkb-dev, libasound2-dev, libavutil-dev, liblua5.3-dev, libswresample-dev, libfreetype6-dev, libfontconfig1-dev
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Standards-Version: 3.9.8
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Homepage: https://github.com/clementgallet/libTAS
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src/shared/version.h

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static const int MAJORVERSION = 1;
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static const int MINORVERSION = 4;
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static const int PATCHVERSION = 1;
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static const int PATCHVERSION = 2;
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#endif

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