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| 1 | +libtas (1.4.2) unstable; urgency=medium |
| 2 | + |
| 3 | + * Add the execution permission if possible |
| 4 | + * Show a specific message when user specify a script as game executable |
| 5 | + * Add lua scripting |
| 6 | + * Check for gdb presence |
| 7 | + * Use vdpau-va-gl for vdpau software rendering (#390) |
| 8 | + * Implement multiple SDL audio devices |
| 9 | + * Clicking the first column seeks to frame in input editor |
| 10 | + * Lua memory read and write float/double |
| 11 | + * Basic MacOS support |
| 12 | + * Input editor: option to disable autoscroll (#182) |
| 13 | + * Input editor: option to seeks to current frame after rewind (#134) |
| 14 | + * Input editor: show state invalidation as gray area when threads changed |
| 15 | + * Add setting to not load movie metadata |
| 16 | + * Input editor: pasting while selecting a range repeats the paste frames in range |
| 17 | + * Allow games to use the native Steam API |
| 18 | + * Implement SDL_GetWindowFromID() (#409) |
| 19 | + * Implement more X*LookupString() functions |
| 20 | + * Check for socket file removal errors |
| 21 | + * Input editor: Prevent users from setting blank input labels |
| 22 | + * Ram Watch: Add intermediate addresses for pointer chain |
| 23 | + * Lua: add line and ellipse drawing |
| 24 | + * Advance time for .NET speed checks (#303) |
| 25 | + * Remove "save screen" option (always on) |
| 26 | + * Change again the threshold for triggering a non-draw frame |
| 27 | + * Don't scroll input editor when rewinding (#381) |
| 28 | + * Raise the limit of thread number in states |
| 29 | + * State loading doesn't write zeros on zero pages, preventing allocations |
| 30 | + * Switch input mapping to tabs |
| 31 | + * Optimize UI refresh with timer |
| 32 | + * Switch OpenGL OSD using shaders. Adds transparency. |
| 33 | + * Exit the game if the socket connection is lost |
| 34 | + * Fix ram watch offset parsing |
| 35 | + * Disable Start and attach gdb for wine games |
| 36 | + * Fix SDL_Lock/UnlockAudio that can be called multiple times (#385) |
| 37 | + * Remove keyboard_support setting (#386) |
| 38 | + * Correctly handle opening of /dev/input/event|jsdev with writing flag |
| 39 | + * Fix pitch for OpenAL |
| 40 | + * Fix some labels in the input editor being truncated |
| 41 | + * Set timezone to UTC+0 |
| 42 | + * Send low-level window closing event even if game uses SDL (#395) |
| 43 | + * snd_pcm_writei() should block until all frames can be played |
| 44 | + * Fix controller inputs when controller window has focus |
| 45 | + * Add modifier to SDL key event (#405) |
| 46 | + * Handle savestates from previous execution that were performed after game |
| 47 | + exiting (because forked savestate) (#407) |
| 48 | + * Fix and improve SDL2_renderer HUD (#410) |
| 49 | + * Fix "OSD on encodes" being broken |
| 50 | + * Fix the method to detect the game's `SDL_DYNAPI_entry` symbol |
| 51 | + * Input editor: Allow modifiers when adding a new column |
| 52 | + * Ram Watch: Fix the definition of base address of file |
| 53 | + |
| 54 | + -- clement <clement.gallet@ens-lyon.org> Tue, 06 Jul 2021 11:47:22 +0200 |
| 55 | + |
1 | 56 | libtas (1.4.1) unstable; urgency=medium |
2 | 57 |
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3 | 58 | * Savestates can be compressed |
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