Skip to content

Commit b9d4507

Browse files
committed
Add command for installing 32-bit libraries for deb package
1 parent f3dd43b commit b9d4507

1 file changed

Lines changed: 3 additions & 1 deletion

File tree

README.md

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -80,7 +80,9 @@ Be careful that you must compile your code in the same arch as the game. If you
8080

8181
If you have an amd64 system and you want to run both i386 or amd64 games, you can install libTAS 32-bit library together with the amd64 build. To do that, you can build using `./build.sh --with-i386`, which will produce an additional `libtas32.so` (32-bit) library together with amd64 builds of `libTAS` GUI and `libtas.so` library.
8282

83-
You will need the 32-bit version of libraries `libX11`, `libX11-xcb`, `libasound`, `libavutil`, `libswresample`, `liblz4-1`, the 32-bit version of the headers for `libavutil`, `libswresample`, and also librairies `libfreetype` and `libfontconfig` for the HUD feature. You will also need your compiler to be able to cross-compile, by installing `g++-multilib` if using g++ compiler. When running a game, libTAS will choose automatically the right `libtas.so` library based on the game arch.
83+
You will need the 32-bit version of libraries `libX11`, `libX11-xcb`, `libasound`, `libavutil`, `libswresample`, the 32-bit version of the headers for `libavutil`, `libswresample`, and also librairies `libfreetype` and `libfontconfig` for the HUD feature. You will also need your compiler to be able to cross-compile, by installing `g++-multilib` if using g++ compiler. When running a game, libTAS will choose automatically the right `libtas.so` library based on the game arch.
84+
85+
* Deb: `apt-get install libx11-6:i386 libx11-xcb1:i386 libasound2:i386 libavutil56:i386 libavutil-dev:i386 libswresample-dev:i386 libswresample3:i386 libfreetype6:i386 libfontconfig1:i386`
8486

8587
## Run
8688

0 commit comments

Comments
 (0)