Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
13 changes: 12 additions & 1 deletion src/library/inputs/inputevents.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -96,7 +96,18 @@ static void generateKeyEvent(int event_key, bool pressed)
event2.text.windowID = 1;
event2.text.timestamp = timestamp;
/* SDL keycode is identical to its char number for common chars */
event2.text.text[0] = static_cast<char>(event2.key.keysym.sym & 0xff);
{
char c = static_cast<char>(event2.key.keysym.sym & 0xff);
/* Apply Shift/Caps Lock to produce uppercase letters,
* matching what a real OS input method would generate
* for SDL_TEXTINPUT. Without this, Shift+letter always
* produces a lowercase TEXTINPUT character, breaking any
* game that reads character input from SDL_TEXTINPUT
* (e.g. ScummVM's SCI engine verb hotkeys). */
if (c >= 'a' && c <= 'z' && (event2.key.keysym.mod & (sdl2::KMOD_SHIFT | sdl2::KMOD_CAPS)))
c &= ~0x20;
event2.text.text[0] = c;
}
event2.text.text[1] = '\0';

sdlEventQueue.insert(&event2);
Expand Down