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Try Codex suggestion to fix unity-testsuite
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sdks/csharp/SpacetimeDB.ClientSDK.Godot.csproj

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<RestorePackagesPath>packages</RestorePackagesPath>
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<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
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<DefineConstants>$(DefineConstants);GODOT</DefineConstants>
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<DisableImplicitGodotSharpReferences>true</DisableImplicitGodotSharpReferences>
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<!-- Godot.NET.Sdk defaults to .godot/mono/temp; build this package like the regular C# SDK. -->
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<BaseOutputPath>bin~/</BaseOutputPath>
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<OutputPath>bin~/$(Configuration)/$(TargetFramework)/</OutputPath>
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<UseLocalBsatnRuntime Condition="'$(UseLocalBsatnRuntime)' == ''">false</UseLocalBsatnRuntime>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="GodotSharp" Version="$(PackageVersion_GodotSharp)" />
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</ItemGroup>
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<ItemGroup Condition="'$(UseLocalBsatnRuntime)' != 'true'">
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<PackageReference Include="SpacetimeDB.BSATN.Runtime" Version="2.2.*" />
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</ItemGroup>

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