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Add Scheduled Table attribute to MoveAllPlayersTimer
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docs/docs/00100-intro/00300-tutorials/00300-unity-tutorial/00500-part-4.md

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@@ -334,6 +334,7 @@ Finally, let's schedule a reducer to run every 50 milliseconds to move the playe
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<TabItem value="csharp" label="C#" >
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```csharp
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[Table(Accessor = "move_all_players_timer", Scheduled = nameof(MoveAllPlayers), ScheduledAt = nameof(scheduled_at))]
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public partial struct MoveAllPlayersTimer
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{
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[PrimaryKey, AutoInc]

docs/docs/00100-intro/00300-tutorials/00500-godot-tutorial/00500-part-4.md

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@@ -334,6 +334,7 @@ Finally, let's schedule a reducer to run every 50 milliseconds to move the playe
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<TabItem value="csharp" label="C#" >
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```csharp
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[Table(Accessor = "move_all_players_timer", Scheduled = nameof(MoveAllPlayers), ScheduledAt = nameof(scheduled_at))]
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public partial struct MoveAllPlayersTimer
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{
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[PrimaryKey, AutoInc]

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