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docs/docs/unreal/part-1.md

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@@ -97,6 +97,7 @@ Set up the empty level, add the new `GameManager` to the level, and add lighting
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- Open **Edit -> Project Settings** in the top menu, then select **Project -> Maps & Modes** on the left.
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- Set **Editor Startup Map** to `Blackholio`.
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- Set **Game Default Map** to `Blackholio`.
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![Pick Parent Class](https://tmp-unreal-engine-tutorial-images.nyc3.digitaloceanspaces.com/part-1-03-create-blueprint.png)
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4. **Add to the Level**

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