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Fix to Unreal tests to stop requesting infinite resources
1 parent 9ad5e70 commit 63dd2c6

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sdks/unreal/tests/test.rs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -86,7 +86,7 @@ fn make_test(test_name: &str) -> Test {
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// Updated to -NoZen and -dcc=InstalledNoZenLocalFallback to stop Unreal from trying to install Zen Server in CI
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// This is failing during tests as each test tries to install Zen and create a race condition where two tests try to handle this at the same time
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// Zen Server and the Derived Cache seem like a good idea during tests but they were not designed with mutli-threaded tests in mind, it is suggested to allow each test to run in isolation
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"\"{editor_exe}\" \"{uproject_path}\" -NullRHI -Unattended -NoSound -nop4 -NoSplash -NoZen -ddc=InstalledNoZenLocalFallback -ExecCmds=\"Automation RunTests SpacetimeDB.TestClient.{test_name}; Quit\""
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"\"{editor_exe}\" \"{uproject_path}\" -NullRHI -Unattended -NoSound -nop4 -NoSplash -NoZen -ddc=InstalledNoZenLocalFallback -nocore -ExecCmds=\"Automation RunTests SpacetimeDB.TestClient.{test_name}; Quit\""
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);
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Test::builder()

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