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Note that we added a new parameter to the first `AddChild` where we add the `background`: `@internal: InternalMode.Front`. This is to tell Godot to add this child (the background) before the other siblings, so it goes behind the `Instantiator` that we added earlier.
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Note that we defined a negative `ZIndex` to `background`. This is so it gets render behind all the other siblings (instantiated by the `Instantiator` that we added earlier).
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