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@@ -64,8 +64,8 @@ Once the SDK is stabilized, we'll find a more ergonomic way to distribute it.
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- This should create `/client_unreal/Plugins/SpacetimeDbSdk`.
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3. In the root of the Unreal project, right click the client_unreal.uproject and select **Generate Visual Studio project files**. On Windows 11 you may need to expand **Show more options** to select the generate option.
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