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| Rust (native only) |`conn.run_threaded()`| Spawn a thread to continuously advance the connection.|
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| Rust (browser only) |`conn.run_background_task()`| Spawn a task to continuously advance the connection.|
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| Rust |`conn.run_async()`| A `Future` which you can `await` or poll to advance the connection.|
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| Rust |`conn.frame_tick()`| In single-threaded games, call this every frame to advance the connection.|
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| C# |`Conn.FrameTick()`| Call this from your game or application update loop. If you use a separate loop, keep `Conn.Db` access on that same thread or synchronize access. |
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| Unreal |`Conn->FrameTick()`or `Conn->SetAutoTicking(true)`| Call `FrameTick()` every frame, or enable auto-ticking once after building the connection. |
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