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/// Resets the static instance to prevent data persistence when Enter Play Mode Options (Disable Domain Reloading) is active.
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/// RuntimeInitializeOnLoadMethod is used since it is supported in older versions of Unity.
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/// AutoStaticsCleanup and NoAutoStaticsCleanup is only supported in Unity 6+
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/// </summary>
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/// <remarks>
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/// See the <see href="https://docs.unity3d.com/6000.5/Documentation/Manual/domain-reloading.html">Unity Domain Reloading Manual</see>
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/// and the <see href="https://docs.unity3d.com/6000.5/Documentation/ScriptReference/RuntimeInitializeOnLoadMethodAttribute.html">RuntimeInitializeOnLoadMethodAttribute API Docs</see> for details.
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