You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
You've just set up your first database in SpacetimeDB! You can find the full code for this client [in the C# server module example](https://github.com/clockworklabs/com.clockworklabs.spacetimedbsdk/tree/master/examples~/quickstart-chat/server).
313
313
314
-
The next step would be to create a client that interacts with this module. You can use any of SpacetimDB's supported client languages to do this. Take a look at the quick start guide for your client language of choice: [Rust](/docs/sdks/rust/quickstart), [C#](/docs/sdks/c-sharp/quickstart), or [TypeScript](/docs/sdks/typescript/quickstart).
314
+
The next step would be to create a client that interacts with this module. You can use any of SpacetimeDB's supported client languages to do this. Take a look at the quick start guide for your client language of choice: [Rust](/docs/sdks/rust/quickstart), [C#](/docs/sdks/c-sharp/quickstart), or [TypeScript](/docs/sdks/typescript/quickstart).
315
315
316
316
If you are planning to use SpacetimeDB with the Unity game engine, you can skip right to the [Unity Comprehensive Tutorial](/docs/unity/part-1).
0 commit comments