Skip to content

Recommended Approach for Instanced Content #2452

@shelbyd

Description

@shelbyd

The realtime parts of my game are highly instanced (instances or raid in WoW, matches in Fortnite/DotA/etc). What is the recommended approach to do that with spacetime db?

I see two options, instance IDs or db for each instance.

With instance ids, we'd add a instance_id column to every table that has instances content. We'd have to create indexes and pollute many queries with WHERE instance_id = ?. It might also have difficulty scaling at some point.

With multiple DBs, we'd init a new DB for each instance and shut it down after the match is over. This might have a high cost for startup and shutdown. It also might not easily support replays or other innate features well.

Which would the creators of the system or expert users recommend?

Metadata

Metadata

Assignees

Type

No type
No fields configured for issues without a type.

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions