Improve serialization speed of enums without data in C##2762
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rekhoff
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Code, summary, comments, and tests all look good. I have not tested to verify a meaningful speed improvement but changes seem reasonable. Approved.
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I've run through the Bitcraft tutorial and am happy with this, ready to merge. |
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## Description of Changes Updates the DLLs for clockworklabs/SpacetimeDB#2762, and bumps our version numbers as well. ## API - [ ] This is an API breaking change to the SDK Not a breaking change ## Requires SpacetimeDB PRs None afaik ## Testsuite SpacetimeDB branch name: master ## Testing *Write instructions for a test that you performed for this PR* - [x] Ran through Bitcraft tutorial - [x] Blackholio on CI --------- Co-authored-by: James Gilles <jameshgilles@gmail.com> Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
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## Description of Changes Updates the DLLs for #2762, and bumps our version numbers as well. ## API - [ ] This is an API breaking change to the SDK Not a breaking change ## Requires SpacetimeDB PRs None afaik ## Testsuite SpacetimeDB branch name: master ## Testing *Write instructions for a test that you performed for this PR* - [x] Ran through Bitcraft tutorial - [x] Blackholio on CI --------- Co-authored-by: James Gilles <jameshgilles@gmail.com> Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
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## Description of Changes Updates the DLLs for clockworklabs/SpacetimeDB#2762, and bumps our version numbers as well. ## API - [ ] This is an API breaking change to the SDK Not a breaking change ## Requires SpacetimeDB PRs None afaik ## Testsuite SpacetimeDB branch name: master ## Testing *Write instructions for a test that you performed for this PR* - [x] Ran through Bitcraft tutorial - [x] Blackholio on CI --------- Co-authored-by: James Gilles <jameshgilles@gmail.com> Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
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Description of Changes
I was looking at a bitcraft profile and it was still spending a lot of time in reflection when deserializing enums without data -- plain-old-enums. Turns out the code I thought was dead was not. So, I changed it to be as fast as possible (indexing into an array!) This should save a few more allocations and some deserialization time. I also changed the generated .Equals for
[SpacetimeDB.Type]s containing enums to avoid an allocation.API and ABI breaking changes
Expected complexity level and risk
0
Testing
I am planning to test: