Staff Production Engineer · Palo Alto Networks · Dallas, TX
Keep large-scale systems alive, observable, and boring — boring in the best way.
- Kubernetes at scale across multi-cloud environments
- Real-time data pipelines and stream processing infrastructure
- Internal developer platforms that make engineers faster
- 10+ years in production — the job is making sure nothing interesting happens
- boring tech by default; exciting only when boring won't do
- every alert is a bug in your observability
- the platform is the product — if engineers fight it, it's broken
- invisible infrastructure is the goal, not the side effect

