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feat: rename repo and all links from lcemp-docs to lce-docs
Repo renamed on GitHub. Updated base path, all internal links,
OG image URLs, GitHub social link, and every page reference.
31 files updated, zero lcemp-docs references remaining.
Copy file name to clipboardExpand all lines: src/content/docs/index.mdx
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tagline: Community-driven docs for the Minecraft LCE C++ codebase, built from 40 systematic analysis passes. the slop docs basically, so if you need anything changed, go to the github.
Copy file name to clipboardExpand all lines: src/content/docs/mc/new-content.md
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@@ -231,4 +231,4 @@ Reads explosion data from the item's NBT tag to determine display color and tool
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These blocks and items are registered in the global `Tile` and `Item` static initialization (in `Tile.cpp` and `Item.cpp` respectively). The stained glass and hay block tiles follow the standard `Tile::tiles[]` array pattern, while items use `Item::items[]` with their numeric IDs.
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For more details on fireworks, see the [Fireworks](/lcemp-docs/mc/fireworks/) page. For horse-related items (armor, saddles), see the [Horses](/lcemp-docs/mc/horses/) page.
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For more details on fireworks, see the [Fireworks](/lce-docs/mc/fireworks/) page. For horse-related items (armor, saddles), see the [Horses](/lce-docs/mc/horses/) page.
Copy file name to clipboardExpand all lines: src/content/docs/mc/new-entities.md
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@@ -41,7 +41,7 @@ The horse is the most complex new entity. It extends `Animal` and implements `Co
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`HorseRenderer` extends `MobRenderer` with texture locations for each horse type (horse, mule, donkey, zombie, skeleton). Applies foal scaling and height adjustment.
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For full details on horse inventory and equipment, see the [Horses](/lcemp-docs/mc/horses/) page.
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For full details on horse inventory and equipment, see the [Horses](/lce-docs/mc/horses/) page.
Copy file name to clipboardExpand all lines: src/content/docs/mc/overview.md
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### Entity attributes and combat
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A full [attribute system](/lcemp-docs/mc/attributes/) with modifier operations (`ADDITION`, `MULTIPLY_BASE`, `MULTIPLY_TOTAL`), shared monster attributes (max health, follow range, knockback resistance, movement speed, attack damage), and a combat tracker that records damage entries and generates death messages. Seven attribute types and twelve named modifier IDs are defined.
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A full [attribute system](/lce-docs/mc/attributes/) with modifier operations (`ADDITION`, `MULTIPLY_BASE`, `MULTIPLY_TOTAL`), shared monster attributes (max health, follow range, knockback resistance, movement speed, attack damage), and a combat tracker that records damage entries and generates death messages. Seven attribute types and twelve named modifier IDs are defined.
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### Scoreboard and teams
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A complete [scoreboard system](/lcemp-docs/mc/scoreboard/) with objectives, criteria (`dummy`, `deathCount`, `playerKillCount`, `totalKillCount`, `health`), player scores, display slots (list, sidebar, below-name), and player teams with friendly-fire and invisibility options. Includes a `ServerScoreboard` subclass that tracks objectives and sends packets to clients.
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A complete [scoreboard system](/lce-docs/mc/scoreboard/) with objectives, criteria (`dummy`, `deathCount`, `playerKillCount`, `totalKillCount`, `health`), player scores, display slots (list, sidebar, below-name), and player teams with friendly-fire and invisibility options. Includes a `ServerScoreboard` subclass that tracks objectives and sends packets to clients.
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### Horse entities
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Full [horse entities](/lcemp-docs/mc/horses/) with five types (horse, donkey, mule, zombie, skeleton), seven coat variants, five markings, four armor tiers (none, iron, gold, diamond), saddle and chest support, breeding, taming, jump strength attribute, and a dedicated inventory menu. Layered texture rendering combines variant, marking, and armor textures.
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Full [horse entities](/lce-docs/mc/horses/) with five types (horse, donkey, mule, zombie, skeleton), seven coat variants, five markings, four armor tiers (none, iron, gold, diamond), saddle and chest support, breeding, taming, jump strength attribute, and a dedicated inventory menu. Layered texture rendering combines variant, marking, and armor textures.
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