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feat: rename repo and all links from lcemp-docs to lce-docs
Repo renamed on GitHub. Updated base path, all internal links, OG image URLs, GitHub social link, and every page reference. 31 files updated, zero lcemp-docs references remaining.
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astro.config.mjs

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@@ -4,17 +4,17 @@ import starlight from '@astrojs/starlight';
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export default defineConfig({
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site: 'https://coah80.github.io',
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base: '/lcemp-docs',
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base: '/lce-docs',
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integrations: [
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starlight({
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title: 'LCE Docs',
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favicon: '/favicon.png',
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head: [
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{ tag: 'link', attrs: { rel: 'icon', href: '/lcemp-docs/favicon.png', type: 'image/png' } },
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{ tag: 'meta', attrs: { property: 'og:image', content: 'https://coah80.github.io/lcemp-docs/og-image.png' } },
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{ tag: 'meta', attrs: { name: 'twitter:image', content: 'https://coah80.github.io/lcemp-docs/og-image.png' } },
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{ tag: 'link', attrs: { rel: 'icon', href: '/lce-docs/favicon.png', type: 'image/png' } },
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{ tag: 'meta', attrs: { property: 'og:image', content: 'https://coah80.github.io/lce-docs/og-image.png' } },
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{ tag: 'meta', attrs: { name: 'twitter:image', content: 'https://coah80.github.io/lce-docs/og-image.png' } },
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],
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social: [{ icon: 'github', label: 'GitHub', href: 'https://github.com/coah80/lcemp-docs' }],
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social: [{ icon: 'github', label: 'GitHub', href: 'https://github.com/coah80/lce-docs' }],
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sidebar: [
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{
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label: 'Overview',

package-lock.json

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package.json

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{
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"name": "lcemp-docs",
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"name": "lce-docs",
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"type": "module",
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"version": "0.0.1",
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"scripts": {

src/content/docs/index.mdx

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tagline: Community-driven docs for the Minecraft LCE C++ codebase, built from 40 systematic analysis passes. the slop docs basically, so if you need anything changed, go to the github.
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actions:
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- text: Get Started
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link: /lcemp-docs/overview/introduction/
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link: /lce-docs/overview/introduction/
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icon: right-arrow
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- text: Modding Guide
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link: /lcemp-docs/modding/getting-started/
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link: /lce-docs/modding/getting-started/
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variant: minimal
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- text: GitHub
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link: https://github.com/coah80/lcemp-docs
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link: https://github.com/coah80/lce-docs
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icon: github
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variant: minimal
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---

src/content/docs/mc/fireworks.md

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## Related pages
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- [Redstone Mechanics](/lcemp-docs/mc/redstone/) for redstone activation of dispensers for firework launching
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- [Redstone Mechanics](/lce-docs/mc/redstone/) for redstone activation of dispensers for firework launching

src/content/docs/mc/hoppers-droppers.md

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## Related pages
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- [Redstone Mechanics](/lcemp-docs/mc/redstone/) for comparator analog signal reading from hoppers
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- [Minecart Variants](/lcemp-docs/mc/minecarts/) for the minecart hopper and minecart chest
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- [Redstone Mechanics](/lce-docs/mc/redstone/) for comparator analog signal reading from hoppers
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- [Minecart Variants](/lce-docs/mc/minecarts/) for the minecart hopper and minecart chest

src/content/docs/mc/minecarts.md

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## Related pages
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- [Redstone Mechanics](/lcemp-docs/mc/redstone/) for powered rail signal propagation
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- [Hoppers and Droppers](/lcemp-docs/mc/hoppers-droppers/) for the tile hopper transfer logic shared with MinecartHopper
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- [Redstone Mechanics](/lce-docs/mc/redstone/) for powered rail signal propagation
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- [Hoppers and Droppers](/lce-docs/mc/hoppers-droppers/) for the tile hopper transfer logic shared with MinecartHopper

src/content/docs/mc/new-content.md

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These blocks and items are registered in the global `Tile` and `Item` static initialization (in `Tile.cpp` and `Item.cpp` respectively). The stained glass and hay block tiles follow the standard `Tile::tiles[]` array pattern, while items use `Item::items[]` with their numeric IDs.
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For more details on fireworks, see the [Fireworks](/lcemp-docs/mc/fireworks/) page. For horse-related items (armor, saddles), see the [Horses](/lcemp-docs/mc/horses/) page.
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For more details on fireworks, see the [Fireworks](/lce-docs/mc/fireworks/) page. For horse-related items (armor, saddles), see the [Horses](/lce-docs/mc/horses/) page.

src/content/docs/mc/new-entities.md

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`HorseRenderer` extends `MobRenderer` with texture locations for each horse type (horse, mule, donkey, zombie, skeleton). Applies foal scaling and height adjustment.
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For full details on horse inventory and equipment, see the [Horses](/lcemp-docs/mc/horses/) page.
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For full details on horse inventory and equipment, see the [Horses](/lce-docs/mc/horses/) page.
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## Ocelot
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src/content/docs/mc/overview.md

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### Entity attributes and combat
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A full [attribute system](/lcemp-docs/mc/attributes/) with modifier operations (`ADDITION`, `MULTIPLY_BASE`, `MULTIPLY_TOTAL`), shared monster attributes (max health, follow range, knockback resistance, movement speed, attack damage), and a combat tracker that records damage entries and generates death messages. Seven attribute types and twelve named modifier IDs are defined.
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A full [attribute system](/lce-docs/mc/attributes/) with modifier operations (`ADDITION`, `MULTIPLY_BASE`, `MULTIPLY_TOTAL`), shared monster attributes (max health, follow range, knockback resistance, movement speed, attack damage), and a combat tracker that records damage entries and generates death messages. Seven attribute types and twelve named modifier IDs are defined.
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### Scoreboard and teams
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A complete [scoreboard system](/lcemp-docs/mc/scoreboard/) with objectives, criteria (`dummy`, `deathCount`, `playerKillCount`, `totalKillCount`, `health`), player scores, display slots (list, sidebar, below-name), and player teams with friendly-fire and invisibility options. Includes a `ServerScoreboard` subclass that tracks objectives and sends packets to clients.
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A complete [scoreboard system](/lce-docs/mc/scoreboard/) with objectives, criteria (`dummy`, `deathCount`, `playerKillCount`, `totalKillCount`, `health`), player scores, display slots (list, sidebar, below-name), and player teams with friendly-fire and invisibility options. Includes a `ServerScoreboard` subclass that tracks objectives and sends packets to clients.
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### Horse entities
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Full [horse entities](/lcemp-docs/mc/horses/) with five types (horse, donkey, mule, zombie, skeleton), seven coat variants, five markings, four armor tiers (none, iron, gold, diamond), saddle and chest support, breeding, taming, jump strength attribute, and a dedicated inventory menu. Layered texture rendering combines variant, marking, and armor textures.
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Full [horse entities](/lce-docs/mc/horses/) with five types (horse, donkey, mule, zombie, skeleton), seven coat variants, five markings, four armor tiers (none, iron, gold, diamond), saddle and chest support, breeding, taming, jump strength attribute, and a dedicated inventory menu. Layered texture rendering combines variant, marking, and armor textures.
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### Minecart variants
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