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perf(editor): cache getRenderingShapes sort permutation (tldraw#8784)
In order to keep `editor.getRenderingShapes()` cheap on busy canvases, this PR caches the sort permutation by id. When the set of ids on the page hasn't changed since the last call (the common case while drawing — only props change, not the id set), we skip `Array.sort(sortById)` and place each entry at its known sorted position in O(N) instead of O(N log N). Tracing on Chrome OS at 300 shapes showed `sortById` self-time at ~2.3 ms per call, ~70 ms/sec during drawing. After this change, the same call takes ~0.1 ms on the cache-hit path (~23× faster). Stacks with the other in-flight perf work: - tldraw#8778 — incremental b64 encode and prefix-decode cache - spatial index epoch + `notVisibleShapes` short-circuit (separate PR) ### Correctness `sortById` is a deterministic, stateless string comparator on shape ids. The sorted order of an array is uniquely determined by its set of ids (ids are unique within a page). So if the cached `Map<id, sortedPosition>` has the same size as the new array and every new id is present in the cache, the cached permutation produces exactly the same result as `Array.sort(sortById)`. If any id is missing, or the size differs, we fall through to the slow path: full sort, rebuild cache. ### Change type - [x] `improvement` ### Test plan 1. Draw, drag, and select shapes on a page with many shapes (300+); ordering of overlapping shapes should be unchanged. 2. Add and delete shapes; the sort cache rebuilds on the first call after the id set changes. 3. Check that `<iframe>`-style shapes (e.g. embeds) don't re-mount when sibling shapes update — the DOM-key stability is the whole reason for the sort, and the cache must preserve it. - [x] Unit tests ### Release notes - Faster pointer events on busy canvases — `getRenderingShapes()` skips its sort step when only shape props (not the id set) have changed. ### Code changes | Section | LOC change | | --------------- | ---------- | | Core code | +31 / -1 |
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packages/editor/src/lib/editor/Editor.ts

Lines changed: 41 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -328,6 +328,8 @@ export interface TLRenderingShape {
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opacity: number
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}
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const RENDERING_SHAPES_SORT_CACHE_THRESHOLD = 100
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/** @public */
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export class Editor extends EventEmitter<TLEventMap> {
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readonly id = uniqueId()
@@ -4730,9 +4732,47 @@ export class Editor extends EventEmitter<TLEventMap> {
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// drain. By always sorting by 'id' we keep the shapes always in the
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// same order; but we later use index to set the element's 'z-index'
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// to change the "rendered" position in z-space.
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return renderingShapes.sort(sortById)
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// For small N, native Array.sort is fast enough that the cache
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// bookkeeping is a net loss. Only use the permutation cache when
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// there are enough shapes for sort cost to matter.
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if (renderingShapes.length <= RENDERING_SHAPES_SORT_CACHE_THRESHOLD) {
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this._renderingShapesSortCache = null
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return renderingShapes.sort(sortById)
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}
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// Sort permutation cache: when the set of ids on the page doesn't
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// change (e.g. while drawing a stroke, only props change), we can
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// reuse the previous sorted order and place each entry at its known
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// sorted position in O(N) instead of running Array.sort O(N log N).
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const cache = this._renderingShapesSortCache
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if (cache !== null && cache.size === renderingShapes.length) {
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const sorted = new Array<TLRenderingShape>(renderingShapes.length)
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let allMatched = true
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for (let i = 0; i < renderingShapes.length; i++) {
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const entry = renderingShapes[i]
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const pos = cache.get(entry.id)
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if (pos === undefined) {
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allMatched = false
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break
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}
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sorted[pos] = entry
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}
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if (allMatched) return sorted
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}
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// Slow path: full sort, then cache the permutation by id.
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renderingShapes.sort(sortById)
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const positionById = new Map<TLShapeId, number>()
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for (let i = 0; i < renderingShapes.length; i++) {
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positionById.set(renderingShapes[i].id, i)
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}
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this._renderingShapesSortCache = positionById
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return renderingShapes
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}
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private _renderingShapesSortCache: Map<TLShapeId, number> | null = null
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/* --------------------- Pages ---------------------- */
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@computed private _getAllPagesQuery() {

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