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#8460) The locked shapes documentation incorrectly stated that locked shapes display a lock indicator when hovered. This is not the case. This PR corrects the text to accurately describe the actual behavior: users can right-click a locked shape to access the context menu, which shows an unlock option. ### Change type - [x] `bugfix` ### Test plan - [ ] Read the updated documentation and confirm the description matches actual locked shape behavior ### Release notes - Fix incorrect documentation claiming locked shapes show a lock indicator on hover ### Code changes | Section | LOC change | | ------------- | ---------- | | Documentation | +1 / -1 |
In order to keep the release notes current with recent SDK changes from `main`, this PR adds 8 new entries to `next.mdx`: 2 improvements (cmd+click style panel for one-off style changes, hide selection overlay during nudge) and 6 bug fixes (dynamic size mode rendering at high zoom, arrow edge cases, multiplayer index key crashes, camera state on dispose). No stale entries were removed — all existing entries have corresponding commits on main. ### Change type - [ ] `bugfix` - [ ] `improvement` - [ ] `feature` - [ ] `api` - [x] `other` ### Test plan - [ ] Unit tests - [ ] End to end tests ### Release notes - Update release notes.
…#8466) In order to fix spiky artifacts on draw-style geometric shapes caused by a square random offset distribution, this PR replaces the independent x/y offset sampling with a circular distribution using a unit vector and sqrt-scaled magnitude. The previous implementation sampled x and y offsets independently, creating a square distribution where corners (both values at extremes) produced visually jarring spikes. The new implementation generates a random unit vector for direction and applies `sqrt()` to the random magnitude for uniform area distribution within a circle, producing smoother, more natural-looking hand-drawn paths. <img width="1012" height="645" alt="image" src="https://github.com/user-attachments/assets/f892a196-c43a-4eea-b765-a6d3ccb1dbd2" /> <img width="637" height="650" alt="image" src="https://github.com/user-attachments/assets/4ec129be-9b2d-4848-bce3-a9df2337ffbe" /> Closes #7637 ### Change type - [x] `bugfix` ### Test plan 1. Create geo shapes (rectangle, ellipse, polygon, etc.) with the "draw" style 2. Verify the shapes look natural without spiky artifacts at vertices 3. Compare with the previous rendering — shapes should look smoother overall - [x] Unit tests ### Release notes - Fix spiky artifacts on draw-style geometric shapes by using a circular random offset distribution instead of a square one. ### Code changes | Section | LOC change | | --------------- | ---------- | | Core code | +11 / -3 | | Tests | +10 / -10 | | Automated files | +18 snapshots updated | --------- Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
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