@@ -110,11 +110,7 @@ function getContainerDimensions(containerNode: Element): Dimensions {
110110 let scroll : Position = { } ;
111111 let isPinchZoomedIn = ( visualViewport ?. scale ?? 1 ) > 1 ;
112112
113- // In the case where the container is `html` or `body` and the container doesn't have something like `position: relative`,
114- // then position absolute will be positioned relative to the viewport, also known as the `initial containing block`.
115- // That's why we use the visual viewport instead.
116-
117- if ( containerNode . tagName === 'BODY' || containerNode . tagName === 'HTML' ) {
113+ if ( containerNode . tagName === 'BODY' ) {
118114 let documentElement = document . documentElement ;
119115 totalWidth = documentElement . clientWidth ;
120116 totalHeight = documentElement . clientHeight ;
@@ -183,13 +179,10 @@ function getDelta(
183179 let boundarySize = boundaryDimensions [ AXIS_SIZE [ axis ] ] ;
184180 // Calculate the edges of the boundary (accomodating for the boundary padding) and the edges of the overlay.
185181 // Note that these values are with respect to the visual viewport (aka 0,0 is the top left of the viewport)
186-
187- let boundaryStartEdge = containerOffsetWithBoundary [ axis ] + boundaryDimensions . scroll [ AXIS [ axis ] ] + padding ;
188- let boundaryEndEdge = containerOffsetWithBoundary [ axis ] + boundaryDimensions . scroll [ AXIS [ axis ] ] + boundarySize - padding ;
189- // transformed value of the left edge of the overlay
190- let startEdgeOffset = offset - containerScroll + boundaryDimensions . scroll [ AXIS [ axis ] ] + containerOffsetWithBoundary [ axis ] - boundaryDimensions [ AXIS [ axis ] ] ;
191- // transformed value of the right edge of the overlay
192- let endEdgeOffset = offset - containerScroll + size + boundaryDimensions . scroll [ AXIS [ axis ] ] + containerOffsetWithBoundary [ axis ] - boundaryDimensions [ AXIS [ axis ] ] ;
182+ let boundaryStartEdge = boundaryDimensions . scroll [ AXIS [ axis ] ] + padding ;
183+ let boundaryEndEdge = boundarySize + boundaryDimensions . scroll [ AXIS [ axis ] ] - padding ;
184+ let startEdgeOffset = offset - containerScroll + containerOffsetWithBoundary [ axis ] - boundaryDimensions [ AXIS [ axis ] ] ;
185+ let endEdgeOffset = offset - containerScroll + size + containerOffsetWithBoundary [ axis ] - boundaryDimensions [ AXIS [ axis ] ] ;
193186
194187 // If any of the overlay edges falls outside of the boundary, shift the overlay the required amount to align one of the overlay's
195188 // edges with the closest boundary edge.
@@ -241,8 +234,7 @@ function computePosition(
241234 containerOffsetWithBoundary : Offset ,
242235 isContainerPositioned : boolean ,
243236 arrowSize : number ,
244- arrowBoundaryOffset : number ,
245- containerDimensions : Dimensions
237+ arrowBoundaryOffset : number
246238) {
247239 let { placement, crossPlacement, axis, crossAxis, size, crossSize} = placementInfo ;
248240 let position : Position = { } ;
@@ -263,9 +255,9 @@ function computePosition(
263255
264256 position [ crossAxis ] ! += crossOffset ;
265257
266- // overlay top or left overlapping arrow with button bottom or right
258+ // overlay top overlapping arrow with button bottom
267259 const minPosition = childOffset [ crossAxis ] - overlaySize [ crossSize ] + arrowSize + arrowBoundaryOffset ;
268- // overlay bottom or right overlapping arrow with button top or left
260+ // overlay bottom overlapping arrow with button top
269261 const maxPosition = childOffset [ crossAxis ] + childOffset [ crossSize ] - arrowSize - arrowBoundaryOffset ;
270262 position [ crossAxis ] = clamp ( position [ crossAxis ] ! , minPosition , maxPosition ) ;
271263
@@ -274,8 +266,8 @@ function computePosition(
274266 // If the container is positioned (non-static), then we use the container's actual
275267 // height, as `bottom` will be relative to this height. But if the container is static,
276268 // then it can only be the `document.body`, and `bottom` will be relative to _its_
277- // container.
278- const containerHeight = ( isContainerPositioned ? containerOffsetWithBoundary [ size ] : containerDimensions [ TOTAL_SIZE [ size ] ] ) ;
269+ // container, which should be as large as boundaryDimensions .
270+ const containerHeight = ( isContainerPositioned ? containerOffsetWithBoundary [ size ] : boundaryDimensions [ TOTAL_SIZE [ size ] ] ) ;
279271 position [ FLIPPED_DIRECTION [ axis ] ] = Math . floor ( containerHeight - childOffset [ axis ] + offset ) ;
280272 } else {
281273 position [ axis ] = Math . floor ( childOffset [ axis ] + childOffset [ size ] + offset ) ;
@@ -291,55 +283,42 @@ function getMaxHeight(
291283 margins : Position ,
292284 padding : number ,
293285 overlayHeight : number ,
294- heightGrowthDirection : HeightGrowthDirection ,
295- containerDimensions : Dimensions
286+ heightGrowthDirection : HeightGrowthDirection
296287) {
297- const containerHeight = ( isContainerPositioned ? containerOffsetWithBoundary . height : containerDimensions [ TOTAL_SIZE . height ] ) ;
298- // For cases where position is set via "bottom" instead of "top", we need to calculate the true overlay top
299- // with respect to the container .
300- let overlayTop = position . top != null ? position . top : ( containerHeight - ( position . bottom ?? 0 ) - overlayHeight ) ;
288+ const containerHeight = ( isContainerPositioned ? containerOffsetWithBoundary . height : boundaryDimensions [ TOTAL_SIZE . height ] ) ;
289+ // For cases where position is set via "bottom" instead of "top", we need to calculate the true overlay top with respect to the boundary. Reverse calculate this with the same method
290+ // used in computePosition .
291+ let overlayTop = position . top != null ? containerOffsetWithBoundary . top + position . top : containerOffsetWithBoundary . top + ( containerHeight - ( position . bottom ?? 0 ) - overlayHeight ) ;
301292 let maxHeight = heightGrowthDirection !== 'top' ?
302293 // We want the distance between the top of the overlay to the bottom of the boundary
303294 Math . max ( 0 ,
304- ( boundaryDimensions . height + boundaryDimensions . top ) // this is the bottom of the boundary
295+ ( boundaryDimensions . height + boundaryDimensions . top + ( boundaryDimensions . scroll . top ?? 0 ) ) // this is the bottom of the boundary
305296 - overlayTop // this is the top of the overlay
306297 - ( ( margins . top ?? 0 ) + ( margins . bottom ?? 0 ) + padding ) // save additional space for margin and padding
307298 )
308299 // We want the distance between the bottom of the overlay to the top of the boundary
309300 : Math . max ( 0 ,
310301 ( overlayTop + overlayHeight ) // this is the bottom of the overlay
311- - boundaryDimensions . top // this is the top of the boundary
302+ - ( boundaryDimensions . top + ( boundaryDimensions . scroll . top ?? 0 ) ) // this is the top of the boundary
312303 - ( ( margins . top ?? 0 ) + ( margins . bottom ?? 0 ) + padding ) // save additional space for margin and padding
313304 ) ;
314305 return Math . min ( boundaryDimensions . height - ( padding * 2 ) , maxHeight ) ;
315306}
316307
317308function getAvailableSpace (
318- boundaryDimensions : Dimensions , // boundary
309+ boundaryDimensions : Dimensions ,
319310 containerOffsetWithBoundary : Offset ,
320- childOffset : Offset , // trigger
321- margins : Position , // overlay
322- padding : number , // overlay <-> boundary
311+ childOffset : Offset ,
312+ margins : Position ,
313+ padding : number ,
323314 placementInfo : ParsedPlacement
324315) {
325316 let { placement, axis, size} = placementInfo ;
326317 if ( placement === axis ) {
327- return Math . max ( 0 ,
328- childOffset [ axis ] // trigger start
329- - boundaryDimensions [ axis ] // boundary start
330- - ( margins [ axis ] ?? 0 ) // margins usually for arrows or other decorations
331- - margins [ FLIPPED_DIRECTION [ axis ] ]
332- - padding ) ; // padding between overlay and boundary
318+ return Math . max ( 0 , childOffset [ axis ] - boundaryDimensions [ axis ] - ( boundaryDimensions . scroll [ axis ] ?? 0 ) + containerOffsetWithBoundary [ axis ] - ( margins [ axis ] ?? 0 ) - margins [ FLIPPED_DIRECTION [ axis ] ] - padding ) ;
333319 }
334320
335- return Math . max ( 0 ,
336- boundaryDimensions [ size ]
337- + boundaryDimensions [ axis ]
338- - childOffset [ axis ]
339- - childOffset [ size ]
340- - ( margins [ axis ] ?? 0 )
341- - margins [ FLIPPED_DIRECTION [ axis ] ]
342- - padding ) ;
321+ return Math . max ( 0 , boundaryDimensions [ size ] + boundaryDimensions [ axis ] + boundaryDimensions . scroll [ axis ] - containerOffsetWithBoundary [ axis ] - childOffset [ axis ] - childOffset [ size ] - ( margins [ axis ] ?? 0 ) - margins [ FLIPPED_DIRECTION [ axis ] ] - padding ) ;
343322}
344323
345324export function calculatePositionInternal (
@@ -362,7 +341,7 @@ export function calculatePositionInternal(
362341) : PositionResult {
363342 let placementInfo = parsePlacement ( placementInput ) ;
364343 let { size, crossAxis, crossSize, placement, crossPlacement} = placementInfo ;
365- let position = computePosition ( childOffset , boundaryDimensions , overlaySize , placementInfo , offset , crossOffset , containerOffsetWithBoundary , isContainerPositioned , arrowSize , arrowBoundaryOffset , containerDimensions ) ;
344+ let position = computePosition ( childOffset , boundaryDimensions , overlaySize , placementInfo , offset , crossOffset , containerOffsetWithBoundary , isContainerPositioned , arrowSize , arrowBoundaryOffset ) ;
366345 let normalizedOffset = offset ;
367346 let space = getAvailableSpace (
368347 boundaryDimensions ,
@@ -376,8 +355,7 @@ export function calculatePositionInternal(
376355 // Check if the scroll size of the overlay is greater than the available space to determine if we need to flip
377356 if ( flip && scrollSize [ size ] > space ) {
378357 let flippedPlacementInfo = parsePlacement ( `${ FLIPPED_DIRECTION [ placement ] } ${ crossPlacement } ` as Placement ) ;
379- let flippedPosition = computePosition ( childOffset , boundaryDimensions , overlaySize , flippedPlacementInfo , offset , crossOffset , containerOffsetWithBoundary , isContainerPositioned , arrowSize , arrowBoundaryOffset , containerDimensions ) ;
380-
358+ let flippedPosition = computePosition ( childOffset , boundaryDimensions , overlaySize , flippedPlacementInfo , offset , crossOffset , containerOffsetWithBoundary , isContainerPositioned , arrowSize , arrowBoundaryOffset ) ;
381359 let flippedSpace = getAvailableSpace (
382360 boundaryDimensions ,
383361 containerOffsetWithBoundary ,
@@ -422,8 +400,7 @@ export function calculatePositionInternal(
422400 margins ,
423401 padding ,
424402 overlaySize . height ,
425- heightGrowthDirection ,
426- containerDimensions
403+ heightGrowthDirection
427404 ) ;
428405
429406 if ( userSetMaxHeight && userSetMaxHeight < maxHeight ) {
@@ -432,7 +409,7 @@ export function calculatePositionInternal(
432409
433410 overlaySize . height = Math . min ( overlaySize . height , maxHeight ) ;
434411
435- position = computePosition ( childOffset , boundaryDimensions , overlaySize , placementInfo , normalizedOffset , crossOffset , containerOffsetWithBoundary , isContainerPositioned , arrowSize , arrowBoundaryOffset , containerDimensions ) ;
412+ position = computePosition ( childOffset , boundaryDimensions , overlaySize , placementInfo , normalizedOffset , crossOffset , containerOffsetWithBoundary , isContainerPositioned , arrowSize , arrowBoundaryOffset ) ;
436413 delta = getDelta ( crossAxis , position [ crossAxis ] ! , overlaySize [ crossSize ] , boundaryDimensions , containerDimensions , padding , containerOffsetWithBoundary ) ;
437414 position [ crossAxis ] ! += delta ;
438415
@@ -530,7 +507,7 @@ export function calculatePosition(opts: PositionOpts): PositionResult {
530507 // If the container is the HTML element wrapping the body element, the retrieved scrollTop/scrollLeft will be equal to the
531508 // body element's scroll. Set the container's scroll values to 0 since the overlay's edge position value in getDelta don't then need to be further offset
532509 // by the container scroll since they are essentially the same containing element and thus in the same coordinate system
533- let containerOffsetWithBoundary : Offset = boundaryElement . tagName === 'BODY' ? getOffset ( container , false ) : getPosition ( boundaryElement , container , false ) ;
510+ let containerOffsetWithBoundary : Offset = boundaryElement . tagName === 'BODY' ? getOffset ( container , false ) : getPosition ( container , boundaryElement , false ) ;
534511 if ( container . tagName === 'HTML' && boundaryElement . tagName === 'BODY' ) {
535512 containerDimensions . scroll . top = 0 ;
536513 containerDimensions . scroll . left = 0 ;
@@ -559,7 +536,7 @@ export function calculatePosition(opts: PositionOpts): PositionResult {
559536export function getRect ( node : Element , ignoreScale : boolean ) {
560537 let { top, left, width, height} = node . getBoundingClientRect ( ) ;
561538
562- // Use offsetWidth and offsetHeight if this is an HTML element, so that
539+ // Use offsetWidth and offsetHeight if this is an HTML element, so that
563540 // the size is not affected by scale transforms.
564541 if ( ignoreScale && node instanceof node . ownerDocument . defaultView ! . HTMLElement ) {
565542 width = node . offsetWidth ;
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