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[ {
"name" : "flatGLTF",
"description" : "Flatbuffers-based glTF 2.0 asset API.",
"link" : "https://github.com/KageKirin/flatGLTF",
"type" : [ "library" ],
"language" : [ "C++" ]
}, {
"name" : "Chromium glTF support",
"description" : "Implementation of binary glTF reader for VR controller model\n\nOnly used internally. See https://codereview.chromium.org/2852533004",
"task" : [ "view" ],
"type" : [ "application" ],
"language" : [ "C" ],
"inputs" : [ "glTF 1.0" ]
}, {
"name" : "Servo glTF support",
"description" : "Support for glTF in the Servo browser engine\n\nNot implemented yet. See https://github.com/servo/servo/issues/15506",
"task" : [ "view" ],
"type" : [ "application" ],
"language" : [ "Rust" ]
}, {
"name" : "FME glTF export",
"description" : "Export 3D models from FME Desktop als glTF",
"link" : "https://www.safe.com/integrate/gltf-gl-transmission-format/",
"task" : [ "load", "export" ],
"type" : [ "application" ],
"inputs" : [ "COLLADA", "OBJ", "CityGML" ],
"outputs" : [ "glTF 1.0", "glTF 2.0" ]
}, {
"name" : "glTF Viewer Example based on NXT/Dawn",
"description" : "An example viewer for glTF based on the Dawn API\n\nExample was at https://github.com/google/nxt-standalone/tree/master/examples/glTFViewer but removed with https://dawn.googlesource.com/dawn/+/f3f5bf480d3b4160617a02c74ad76f17b3084759 ",
"task" : [ "view" ],
"type" : [ "demo" ],
"language" : [ "C++" ]
}, {
"name" : "glTF subreddit",
"description" : "A place for discussion about glTF",
"link" : "https://www.reddit.com/r/glTF/",
"type" : [ "forum" ]
}, {
"name" : "Autodesk Forge",
"description" : "An API for file format conversions, including glTF, as well as a viewer for 3D models\n\nDocumentation of glTF support at https://forge.autodesk.com/en/docs/model-derivative/v2/developers_guide/supported-translations/",
"link" : "https://forge.autodesk.com/",
"task" : [ "load", "view", "export" ],
"type" : [ "web-api" ],
"language" : [ "REST" ],
"inputs" : [ "Multiple" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "WoWExportTools",
"description" : "A tool for exporting World of Warcraft assets to other formats, including glTF",
"link" : "https://github.com/Marlamin/WoWExportTools",
"task" : [ "export" ],
"license" : [ "MIT" ],
"type" : [ "application" ],
"language" : [ "C#" ],
"inputs" : [ "WoW assets" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "nunuStudio",
"description" : "Web-based game engine with glTF import/export\n\nBased on ThreeJS loader",
"link" : "https://nunustudio.org/",
"task" : [ "load", "view", "export" ],
"license" : [ "MIT" ],
"type" : [ "engine" ],
"language" : [ "JavaScript" ],
"inputs" : [ "Multiple" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "freeciv",
"description" : "Strategy game that uses glTF (GLB) for its models\n\nModels are exported from blender, see https://github.com/freeciv/freeciv-web/tree/develop/blender",
"link" : "https://github.com/freeciv/freeciv-web",
"license" : [ "GPL-2.0+" ],
"type" : [ "application" ],
"language" : [ "JavaScript" ]
}, {
"name" : "3dge",
"description" : "Game engine with glTF support\n\nExperimental ",
"link" : "https://github.com/udoprog/3dge",
"task" : [ "load", "view" ],
"type" : [ "engine" ],
"language" : [ "Rust" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "lazy-gltf2",
"description" : "Header-only C++11 glTF 2.0 loader",
"link" : "https://github.com/dgough/lazy-gltf2",
"task" : [ "load" ],
"license" : [ "Apache-2.0" ],
"type" : [ "library" ],
"language" : [ "C++" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "gltf2-webgl",
"description" : "Loading and rendering experimentation in webgl",
"link" : "https://github.com/topfs2/gltf2-webgl",
"task" : [ "load", "view" ],
"license" : [ "MIT" ],
"type" : [ "web application" ],
"language" : [ "JavaScript" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "code-vr",
"description" : "Program and explore real applications with virtual reality. Source code is converted into a glTF scene.\n\nSeems to be based on a library (for rendering glTF) that is no longer available",
"link" : "https://github.com/OpenHID/code-vr",
"task" : [ "view" ],
"type" : [ "web application" ],
"language" : [ "Rust" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "rome-gltf",
"description" : "A demo showing various glTF models with animation\n\nDemo based on three.js",
"link" : "https://github.com/mrdoob/rome-gltf",
"task" : [ "view" ],
"type" : [ "demo" ],
"language" : [ "JavaScript" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "TriLib",
"description" : "TriLib is a Unity model loader package designed to allow the user to load various 3D model formats inside the Unity editor or during the game execution.",
"link" : "https://assetstore.unity.com/packages/tools/modeling/trilib-model-loader-package-91777",
"task" : [ "load" ],
"license" : [ "Unity3D Asset Store EULA" ],
"type" : [ "plugin" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "clay-viewer",
"description" : "3D model viewer with high quality rendering and glTF2.0/GLB export\n\nContains a dedicated FBX-to-glTF converter: https://github.com/pissang/clay-viewer#converter",
"link" : "https://github.com/pissang/clay-viewer",
"task" : [ "load", "view", "export" ],
"license" : [ "BSD-3-Clause" ],
"type" : [ "application" ],
"language" : [ "JavaScript" ],
"inputs" : [ "glTF 2.0" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "glTFSceneKit",
"description" : "glTF extension for Apple SceneKit",
"link" : "https://github.com/3D4Medical/glTFSceneKit",
"task" : [ "load" ],
"license" : [ "MIT" ],
"type" : [ "engine extension" ],
"language" : [ "Swift" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "regltf",
"description" : "A glTF loader and renderer for regl\n\nLoader for regl, from https://github.com/regl-project/regl",
"link" : "https://github.com/gamedev-js/regltf",
"task" : [ "load", "view" ],
"license" : [ "MIT" ],
"type" : [ "library" ],
"language" : [ "JavaScript" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "AMD Compressonator",
"description" : "A tool for optimizing 3D assets that can load glTF and compress its textures\n\nThe glTF support was announced in https://gpuopen.com/compressonator-v2-7-release-adds-cross-platform-support-3d-model-compression-gltf-v2-0/",
"link" : "https://gpuopen.com/gaming-product/compressonator/",
"task" : [ "load", "view" ],
"license" : [ "MIT" ],
"type" : [ "application" ],
"language" : [ "C++" ],
"inputs" : [ "Multiple" ]
}, {
"name" : "Google Poly API",
"description" : "An API to access 3D assets",
"link" : "https://blog.google/products/poly/introducing-poly-api/",
"task" : [ "load" ],
"type" : [ "web api" ],
"language" : [ "REST" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "Insimo glTF tools",
"description" : "Tools built on top of a glTF viewer\n\nTools in online viewer at https://gltf.insimo.com/",
"link" : "https://github.com/InSimo/three-gltf-viewer/tree/tools/tools",
"task" : [ "load", "view", "export" ],
"license" : [ "MIT" ],
"type" : [ "web application" ],
"language" : [ "JavaScript" ],
"inputs" : [ "glTF 2.0" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "gltf-bounding-box",
"description" : "Compute the bounding box of a glTF asset",
"link" : "https://github.com/wanadev/gltf-bounding-box",
"task" : [ "process" ],
"license" : [ "BSD-3-Clause" ],
"type" : [ "library" ],
"language" : [ "JavaScript" ],
"inputs" : [ "glTF 1.0", "glTF 2.0" ]
}, {
"name" : "gltf-boundingsphere",
"description" : "Compute the bounding sphere of a glTF asset\n\nSeems to be built on top of the Cesium loader",
"link" : "https://github.com/iWun/gltf-boundingsphere",
"task" : [ "process" ],
"license" : [ "Apache-2.0" ],
"type" : [ "library" ],
"language" : [ "JavaScript" ],
"inputs" : [ "glTF 1.0", "glTF 2.0" ]
}, {
"name" : "urish gltf2",
"description" : "Tools for working with glTF 2.0 files",
"link" : "https://github.com/urish/gltf2",
"task" : [ "load", "export" ],
"type" : [ "library" ],
"language" : [ "JavaScript" ],
"inputs" : [ "glTF 2.0" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "glTF shell extensions",
"description" : "Microsoft Windows shell extensions to handle glTF",
"link" : "https://github.com/bghgary/glTF-Shell-Extensions",
"task" : [ "convert" ],
"license" : [ "MIT" ],
"type" : [ "plugin" ],
"language" : [ "C#" ],
"inputs" : [ "glTF 2.0" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "UniVRM",
"description" : "Unity package that can import and export VRM format, also supporting glTF",
"link" : "https://github.com/vrm-c/UniVRM",
"task" : [ "load", "view", "export" ],
"license" : [ "MIT" ],
"type" : [ "plugin" ],
"language" : [ "C#" ],
"inputs" : [ "glTF 2.0" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "glTFRuntime",
"description" : "Unreal Engine plugin for loading glTF assets at runtime",
"link" : "https://github.com/rdeioris/glTFRuntime/",
"task" : [ "load", "view" ],
"license" : [ "MIT" ],
"type" : [ "plugin" ],
"language" : [ "C++" ],
"inputs" : [ "glTF 2.0" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "Vulkan-glTF-PBR",
"description" : "Physically-Based Rendering example implementation with image based lighting in Vulkan using glTF 2.0",
"link" : "https://github.com/SaschaWillems/Vulkan-glTF-PBR",
"task" : [ "load", "view" ],
"license" : [ "MIT" ],
"type" : [ "demo" ],
"language" : [ "C++" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "Unbound.io",
"description" : "Content creation with glTF export",
"link" : "http://unbound.io/",
"task" : [ "view", "export" ],
"type" : [ "application" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "glb-packer",
"description" : "Convert glTF to GLB\n\nOnline tool at https://glb-packer.glitch.me/",
"link" : "https://glitch.com/edit/#!/glb-packer",
"task" : [ "convert" ],
"type" : [ "web application" ],
"language" : [ "JavaScript" ],
"inputs" : [ "glTF 2.0" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "Oculus Medium",
"description" : "3D asset creation for VR with glTF export",
"link" : "https://www.oculus.com/medium/",
"task" : [ "view", "export" ],
"type" : [ "application" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "AssetForge",
"description" : "Create 3D models and 2D sprites using building blocks\n\nNot much information about the glTF support...",
"link" : "https://assetforge.io/",
"task" : [ "export" ],
"type" : [ "application" ]
}, {
"name" : "AMD Radeon ProRender",
"description" : "Physically-based rendering engine",
"link" : "https://www.amd.com/en/technologies/radeon-prorender",
"task" : [ "export" ],
"type" : [ "application", "library" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "gltf-api",
"description" : "API to convert OBJ, FBX and COLLADA files to glTF or GLB, based on the ClayGL converter.",
"link" : "https://github.com/headjack-dev/gltf-api",
"task" : [ "convert" ],
"license" : [ "MIT" ],
"type" : [ "web-api" ],
"language" : [ "Python" ],
"inputs" : [ "OBJ", "FBX", "COLLADA" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "gltf-loader-ts",
"description" : "Engine-agnostic glTF 2.0 loader in TypeScript.",
"link" : "https://github.com/bwasty/gltf-loader-ts",
"task" : [ "load" ],
"license" : [ "MIT" ],
"type" : [ "library" ],
"language" : [ "TypeScript" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "blackthread.io",
"description" : "Web application for converting files to glTF, based on three.js",
"link" : "https://blackthread.io/gltf-converter/",
"task" : [ "convert" ],
"type" : [ "web application" ],
"language" : [ "JavaScript" ],
"inputs" : [ "3MF", "AMF", "FBX", "OBJ", "glTF 1.0", "glTF 2.0", "COLLADA", "PCD", "PLY", "STL" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "vectary",
"description" : "Online application for creating 3D content",
"link" : "https://www.vectary.com/",
"task" : [ "export" ],
"type" : [ "web application" ],
"inputs" : [ "OBJ", "STL", "FBX", "glTF 2.0", "GLB", "3D", "3DS", "3MF", "AC", "AC3D", "ACC", "AMJ", "ASE", "ASK", "B3D", "BLEND", "BVH", "CMS", "COB", "COLLADA", "DXF", "ENFF", "HMB", "IFC-STEP", "IRR", "LWO", "LWS", "LXO", "MD2", "MD3", "MD5", "MDC", "MDL", "MESH", "MOT", "MS3D", "NDO", "NFF", "OFF", "OGEX", "PLY", "PMX", "PRJ", "Q3O", "Q3S", "RAW", "SCN", "SIB", "SMD", "STP", "TER", "UC", "VTA", "X", "X3D", "XGL", "ZGL", "JPG", "PNG", "SVG" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "gltf-bundle",
"description" : "Command-line tool to convert FBX to glTF\n\nReplacement of https://github.com/MozillaReality/fbx-gltf-pipeline",
"link" : "https://github.com/MozillaReality/gltf-bundle",
"task" : [ "convert" ],
"license" : [ "MPL-2.0" ],
"type" : [ "application" ],
"language" : [ "JavaScript" ],
"inputs" : [ "FBX" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "gltfviewer",
"description" : "Viewer that allows viewing a glTF model in VR or AR.",
"link" : "https://github.com/mkeblx/gltfviewer",
"task" : [ "view" ],
"type" : [ "web application" ],
"language" : [ "JavaScript" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "SOLIDWORKS",
"description" : "CAD application with option for glTF export\n\nExport described at http://help.solidworks.com/2019/english/SolidWorks/sldworks/t_export_using_extended_reality.htm",
"link" : "https://www.solidworks.com",
"task" : [ "export" ],
"type" : [ "application" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "gltf-component-data",
"description" : "Small library and command line utility for adding component data to a glTF file.",
"link" : "https://github.com/MozillaReality/gltf-component-data",
"task" : [ "process" ],
"license" : [ "MPL-2.0" ],
"type" : [ "application", "library" ],
"language" : [ "JavaScript" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "gltf-content-hash",
"description" : "Small library and command line utility for adding content hashes to images/bin chunks in glTF files.",
"link" : "https://github.com/MozillaReality/gltf-content-hash",
"task" : [ "process" ],
"license" : [ "MPL-2.0" ],
"type" : [ "application", "library" ],
"language" : [ "JavaScript" ],
"inputs" : [ "glTF 2.0" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "gltf-unlit-generator",
"description" : "Generates an unlit texture for each of the materials in a .gltf file.",
"link" : "https://github.com/MozillaReality/gltf-unlit-generator",
"task" : [ "process" ],
"license" : [ "MPL-2.0" ],
"type" : [ "application", "library" ],
"language" : [ "JavaScript" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "maya-glTF",
"description" : "glTF exporter plugin for Autodesk Maya",
"link" : "https://github.com/matiascodesal/maya-glTF",
"task" : [ "export" ],
"license" : [ "MIT" ],
"type" : [ "plugin" ],
"language" : [ "Python" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "Kenney.nl",
"description" : "Game asset library with glTF assets",
"link" : "https://kenney.nl/assets?s=gltf",
"license" : [ "Multiple" ],
"type" : [ "asset library" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "x-model HTML element",
"description" : "Custom element that allows 3D objects to be loaded into a document and rendered inline",
"link" : "https://github.com/keithclark/3d-model-element",
"task" : [ "view" ],
"license" : [ "MIT" ],
"type" : [ "library" ],
"language" : [ "JavaScript" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "8thwall",
"description" : "Online AR application with glTF support\n\nVia https://www.euroinvestor.com/news/2018/03/21/8th-wall-is-first-to-allow-gltf-20-link-sharing-for-faster-3d-and-ar-app-development/13788179",
"link" : "https://www.8thwall.com/",
"task" : [ "view" ],
"type" : [ "web application" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "rollup-plugin-gltf",
"description" : "Rollup plugin for importing glTF 3D models as ES6 modules. ",
"link" : "https://github.com/bengsfort/rollup-plugin-gltf",
"task" : [ "process" ],
"license" : [ "MIT" ],
"type" : [ "plugin", "library" ],
"language" : [ "JavaScript" ]
}, {
"name" : "Oculus Rift",
"description" : "Import of GLB in Oculus Home\n\nAnnounced in https://www.oculus.com/blog/welcome-home-introducing-new-features-coming-to-the-oculus-platform-on-rift/?_fb_noscript=1",
"link" : "https://www.oculus.com/rift/"
}, {
"name" : "Cheetah3D",
"description" : "Modeling and animation software\n\nglTF export discussed in https://www.cheetah3d.com/forum/index.php?threads/12828/, but seems not yet to be implemented",
"link" : "https://www.cheetah3d.com/",
"type" : [ "application" ],
"language" : [ "Rust" ]
}, {
"name" : "awsm",
"description" : "A web-based renderer in Rust\n\nWas https://www.npmjs.com/package/gltf-simple and https://github.com/dakom/pure3d but is still desclared as a playground and does not seem to support glTF",
"link" : "https://github.com/dakom/awsm",
"type" : [ "web application" ]
}, {
"name" : "modelconverter",
"description" : "Online converter with glTF output",
"link" : "https://modelconverter.com/",
"task" : [ "convert" ],
"type" : [ "web application" ],
"inputs" : [ "OBJ", "FBX", "COLLADA" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "Google ARCore",
"description" : "Augmented Reality SDKs\n\nSee https://developers.google.com/ar/develop/java/sceneform/import-assets",
"link" : "https://developers.google.com/ar/",
"task" : [ "import" ],
"type" : [ "sdks" ],
"language" : [ "Multiple" ],
"inputs" : [ "OBJ", "FBX", "glTF 2.0" ]
}, {
"name" : "magnum engine",
"description" : "Open-source graphics engine with glTF import plugin\n\nSee https://blog.magnum.graphics/announcements/2018.04/",
"link" : "https://magnum.graphics/",
"task" : [ "import" ],
"license" : [ "MIT" ],
"type" : [ "engine" ],
"language" : [ "C++" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "Dust3D",
"description" : "Open-source modeling software with glTF export",
"link" : "https://dust3d.org/",
"task" : [ "export" ],
"license" : [ "MIT" ],
"type" : [ "application" ],
"language" : [ "C++" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "gltf-loader-2",
"description" : "A webpack loader for .gltf files, should automatically bundles all referenced files. ",
"link" : "https://github.com/MONOGRID/gltf-loader-2",
"task" : [ "load" ],
"license" : [ "MIT" ],
"type" : [ "library" ],
"language" : [ "JavaScript" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "glTFast",
"description" : "Unity Plug-In for loading glTF 3D files at runtime",
"link" : "https://github.com/atteneder/glTFast",
"task" : [ "import" ],
"license" : [ "MIT" ],
"type" : [ "plugin" ],
"language" : [ "C#" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "glTF-DXViewer",
"description" : "DirectX GLTF Viewer Sample",
"link" : "https://github.com/Microsoft/glTF-DXViewer",
"task" : [ "view" ],
"license" : [ "MIT" ],
"type" : [ "demo" ],
"language" : [ "C++" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "MixedRealityToolkit DemoRoom",
"description" : "Demo Application that uses glTF",
"link" : "https://github.com/Microsoft/MixedRealityToolkit/tree/master/SpatialInput/Samples/DemoRoom",
"task" : [ "view" ],
"license" : [ "MIT" ],
"type" : [ "demo" ],
"language" : [ "C++" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "MeshroomVR",
"description" : "3D visualization software",
"link" : "https://meshroomvr.com/",
"task" : [ "import", "view" ],
"type" : [ "application" ],
"inputs" : [ "Multiple", "glTF 2.0" ]
}, {
"name" : "glTF-Maya-Exporter",
"description" : "Maya glTF 2.0 Exporter",
"link" : "https://github.com/kashikacojp/glTF-Maya-Exporter",
"task" : [ "export" ],
"license" : [ "MIT" ],
"type" : [ "plugin" ],
"language" : [ "C++" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "MagicLeap",
"description" : "???\n\nMentions glTF in https://magic-leap.reality.news/news/magic-leap-mobile-companion-app-revealed-ios-android-supported-0186248/",
"link" : "https://www.magicleap.com/",
"task" : [ "" ],
"type" : [ "" ]
}, {
"name" : "px",
"description" : "Single header C++ Libraries for Thread Scheduling, Rendering, and so on... ",
"link" : "https://github.com/pplux/px/",
"task" : [ "import" ],
"license" : [ "MIT" ],
"type" : [ "library" ],
"language" : [ "C++" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "AMP",
"description" : "Web-component framework with 3D component for displaying glTF\n\nglTF support described in https://amp.dev/documentation/examples/components/amp-3d-gltf/?format=websites",
"link" : "https://github.com/ampproject/amphtml",
"task" : [ "import", "view" ],
"license" : [ "Apache-2.0" ],
"type" : [ "web components" ],
"language" : [ "JavaScript" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "Wave Engine",
"description" : "Cross-Platform graphics engine and authoring tool with glTF support\n\nglTF support announced in https://geeks.ms/waveengineteam/2018/07/03/model_workflow/",
"link" : "https://waveengine.net/",
"task" : [ "import", "view" ],
"type" : [ "application" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "WorldViz Vizard 6",
"description" : "Virtual reality software with glTF support\n\nglTF support mentioned in https://www.worldviz.com/post/worldviz-launches-vizard-6",
"link" : "https://www.worldviz.com/vizard-virtual-reality-software",
"task" : [ "import", "view" ],
"type" : [ "application" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "gltf2usd",
"description" : "Command-line too to convert glTF 2.0 models to USD",
"link" : "https://github.com/kcoley/gltf2usd",
"task" : [ "convert" ],
"license" : [ "MIT" ],
"type" : [ "application" ],
"language" : [ "Python" ],
"inputs" : [ "glTF 2.0" ],
"outputs" : [ "USD" ]
}, {
"name" : "glTF-SDK",
"description" : "C++ Software Development Kit for glTF",
"link" : "https://github.com/Microsoft/glTF-SDK",
"task" : [ "import", "export" ],
"license" : [ "MIT" ],
"type" : [ "sdk" ],
"language" : [ "C++" ],
"inputs" : [ "glTF 2.0" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "gltf-to-usdz-research",
"description" : "Research and proof of concept of converting glTF to USDZ",
"link" : "https://github.com/TimvanScherpenzeel/gltf-to-usdz-research",
"task" : [ "convert" ],
"license" : [ "MIT" ],
"type" : [ "library" ],
"language" : [ "JavaScript" ],
"inputs" : [ "glTF 2.0" ],
"outputs" : [ "USDZ" ]
}, {
"name" : "Speedernet Sphere",
"description" : "Virtual Reality software with glTF support\n\nDetails at https://sphereapp.io/speedernet-sphere-create-webvr-solidworks-gltf/",
"link" : "https://sphereapp.io/",
"task" : [ "import", "view" ],
"type" : [ "application" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "glTF-Rhino",
"description" : "Plugin for importing glTF in Rhino3D\n\nFor https://www.rhino3d.com/",
"link" : "https://github.com/mcneel/glTF-Rhino",
"task" : [ "import" ],
"license" : [ "MPL-2.0" ],
"type" : [ "plugin" ],
"language" : [ "C#" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "InstaLOD",
"description" : "3D processing environment",
"link" : "https://instalod.com/",
"task" : [ "import", "view", "export" ],
"type" : [ "application", "library", "sdk" ],
"inputs" : [ "Multiple" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "Hypar",
"description" : "Architecture and construction \n\nglTF support in https://github.com/hypar-io/Elements",
"link" : "https://www.hypar.io/",
"task" : [ "export" ],
"license" : [ "MIT" ],
"type" : [ "library" ],
"language" : [ "C#" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "Ultimate Unwrap3D",
"description" : "UV mapping tool.\n\nThe list of supported file formats: https://www.unwrap3d.com/u3d/formats.aspx",
"link" : "https://www.unwrap3d.com/",
"task" : [ "import", "export" ],
"type" : [ "application" ],
"inputs" : [ "Multiple", "glTF 2.0" ],
"outputs" : [ "Multiple", "glTF 2.0" ]
}, {
"name" : "PasGLTF",
"description" : "An Object-Pascal GLTF 2.0 low-level-data loader and writer for GLTF and GLB files\n\nViewer as an example project",
"link" : "https://github.com/BeRo1985/pasgltf",
"task" : [ "import", "view", "export" ],
"license" : [ "Zlib" ],
"type" : [ "library" ],
"language" : [ "Pascal" ],
"inputs" : [ "glTF 2.0" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "gltf-viewer",
"description" : "A glTF viewer",
"link" : "https://github.com/tojacob/gltf-viewer",
"task" : [ "import", "view" ],
"type" : [ "demo" ],
"language" : [ "JavaScript" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "gltf2scn",
"description" : "Convert glTF .glb files to SceneKit .scn files",
"link" : "https://github.com/gimlids/gltf2scn",
"task" : [ "convert" ],
"type" : [ "library" ],
"language" : [ "Swift" ],
"inputs" : [ "glTF 2.0" ],
"outputs" : [ "SCN" ]
}, {
"name" : "Creature",
"description" : "Character (creature) skeletal animation and meshing application\n\nExport skinned meshes as glTF to different target runtimes",
"link" : "https://creature.kestrelmoon.com/",
"task" : [ "export" ],
"type" : [ "application" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "KeyShot",
"description" : "3D rendering software",
"link" : "https://www.keyshot.com/",
"task" : [ "export" ],
"type" : [ "application" ],
"outputs" : [ "Multiple, glTF 2.0" ]
}, {
"name" : "sidefx Houdini",
"description" : "Procedural modeling and rendering tool\n\nglTF described at https://www.sidefx.com/docs/houdini/io/gltf.html",
"link" : "https://www.sidefx.com/docs/houdini/index.html",
"task" : [ "import", "export" ],
"type" : [ "application" ],
"inputs" : [ "Multiple", "glTF 2.0" ],
"outputs" : [ "Multiple", "glTF 2.0" ]
}, {
"name" : "Magneticraft",
"description" : "Minecraft mod for animated machines",
"link" : "https://github.com/Magneticraft-Team/Magneticraft",
"task" : [ "export" ],
"license" : [ "GPL-2.0" ],
"type" : [ "plugin", "mod" ],
"language" : [ "Kotlin" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "GoogleWebComponents model-viewer",
"description" : "Experimental glTF support for a model-viewer component",
"link" : "https://github.com/GoogleWebComponents/model-viewer",
"task" : [ "import", "view" ],
"license" : [ "Apache-2.0" ],
"type" : [ "web components" ],
"language" : [ "TypeScript" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "VRM",
"description" : "A 3D humanoid avatar format based on glTF",
"link" : "https://vrm.dev/en/",
"type" : [ "file format" ]
}, {
"name" : "AGI Systems Tool Kit",
"description" : "Modeling environment",
"link" : "http://www.agi.com/products",
"task" : [ "import" ],
"type" : [ "application" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "JanusVR",
"description" : "Client/Server-based VR environment",
"link" : "https://github.com/janusvr",
"task" : [ "import", "view" ],
"license" : [ "MIT" ],
"type" : [ "web application" ],
"language" : [ "Multiple" ],
"inputs" : [ "Multiple", "glTF 2.0" ]
}, {
"name" : "Ventuz",
"description" : "Real-time graphics content creation, authoring and playout control software\n\nglTF support described at https://www.ventuz.com/support/help/latest/SupportedFormats.html#GLTF",
"link" : "https://www.ventuz.com/",
"task" : [ "import", "view" ],
"type" : [ "application" ],
"inputs" : [ "Multiple", "glTF 2.0" ]
}, {
"name" : "HybridRenderingEngine",
"description" : "Real-time, Physically based, Clustered renderer\n\nglTF import via assimp",
"link" : "https://github.com/Angelo1211/HybridRenderingEngine",
"task" : [ "import", "view" ],
"license" : [ "MIT" ],
"type" : [ "application" ],
"inputs" : [ "Multiple", "glTF 2.0" ]
}, {
"name" : "COMSOL Multiphysics",
"description" : "Multiphysics simulation software\n\nglTF export described in https://www.comsol.com/blogs/how-to-export-and-share-your-3d-result-plots-as-gltf-files/",
"link" : "https://www.comsol.com/",
"task" : [ "export" ],
"type" : [ "application" ],
"language" : [ "MATLAB" ],
"inputs" : [ "DWG" , "IPT" , "IAM" , "PRT" , "ASM" , "RVT" , "PAR" , "SLDPRT" , "SLDASM" , "3MF" , "SAT" , "SAB" , "ASAT" , "ASAB" , "DXF" , "CATPART" , "CATPRODUCT" , "MPHTXT" , "MPHBIN" , "IGS" , "IGES" , "PRT" , "X_T" , "X_B" , "XMT_TXT" , "XMT_BIN" , "STEP" , "STL" , "GDS" , "VRML" , "WRL" , "CVG" , "XML" , "ZIP" , "TAR" , "TGZ" , "TAR.GZ" , "DEM" ],
"outputs" : [ "Multiple", "glTF 2.0" ]
}, {
"name" : "BIMData.io",
"description" : "Tool to deal with IFC files\n\nViewer at http://bimsurfer.org/",
"link" : "https://bimdata.io/",
"task" : [ "import", "view" ],
"type" : [ "web api" ],
"inputs" : [ "Multiple", "glTF 2.0" ],
"outputs" : [ "Multiple", "glTF 2.0" ]
}, {
"name" : "vue-gltf-viewer",
"description" : "Preview for glTF 2.0 models in WebGL using three.js",
"link" : "https://github.com/sajjad-shirazy/vue-gltf-viewer",
"task" : [ "import", "view" ],
"type" : [ "demo" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "SimLab glTF Importer for SketchUp",
"description" : "Importer and exporter for SketchUp\n\nExporter at https://extensions.sketchup.com/en/content/simlab-gltf-exporter-sketchup",
"link" : "https://extensions.sketchup.com/en/content/simlab-gltf-importer-sketchup",
"task" : [ "import", "export" ],
"type" : [ "plugin" ],
"inputs" : [ "glTF 2.0" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "trimesh",
"description" : "Python library for loading and using triangular meshes. ",
"link" : "https://github.com/mikedh/trimesh",
"task" : [ "import", "export" ],
"license" : [ "MIT" ],
"type" : [ "library" ],
"inputs" : [ "Multiple", "glTF 2.0" ],
"outputs" : [ "Multiple", "glTF 2.0" ]
}, {
"name" : "cgltf",
"description" : "Single-file/stb-style C glTF loader",
"link" : "https://github.com/jkuhlmann/cgltf",
"task" : [ "import" ],
"license" : [ "MIT" ],
"type" : [ "library" ],
"language" : [ "C" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "Ashes",
"description" : "WebGL 2.0 3D Game Engine & ECS playground",
"link" : "https://github.com/but0n/Ashes",
"task" : [ "import", "view" ],
"license" : [ "MIT" ],
"type" : [ "engine" ],
"language" : [ "TypeScript" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "point105ar",
"description" : "Online converter with glTF output",
"link" : "https://www.point105ar.com/",
"task" : [ "convert" ],
"type" : [ "web-application" ],
"inputs" : [ "Multiple" ],
"outputs" : [ "glTF 2.0, USDZ" ]
}, {
"name" : "The Wild",
"description" : "VR/AR collaboration platform",
"link" : "https://thewild.com/",
"task" : [ "import", "view" ],
"type" : [ "web-application" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "gdx-gltf",
"description" : "LibGDX GLTF 2.0 and PBR shader implementation",
"link" : "https://github.com/mgsx-dev/gdx-gltf",
"task" : [ "import" ],
"license" : [ "Apache-2.0" ],
"type" : [ "library", "plugin" ],
"language" : [ "Java" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "webviz",
"description" : "Web-based (robotics) data visualization\n\nImport of glTF models via regl",
"link" : "https://webviz.io/",
"task" : [ "import" ],
"license" : [ "Apache-2.0" ],
"type" : [ "web application" ],
"language" : [ "JavaScript" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "qmuntal gltf",
"description" : "Go package for simple, efficient, and robust serialization/deserialization of glTF 2.0",
"link" : "https://github.com/qmuntal/gltf",
"task" : [ "import", "export", "validate" ],
"license" : [ "BSD-2-Clause" ],
"type" : [ "library" ],
"language" : [ "Go" ],
"inputs" : [ "glTF 2.0" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "Noesis",
"description" : "A tool for converting between model file formats",
"link" : "http://richwhitehouse.com/index.php?content=inc_projects.php&showproject=91",
"task" : [ "import", "view", "export" ],
"type" : [ "application" ],
"inputs" : [ "Multiple", "glTF 2.0" ],
"outputs" : [ "Multiple", "glTF 2.0" ]
}, {
"name" : "Tech Soft 3D HOOPS",
"description" : "3D development and engineering tools",
"link" : "https://www.techsoft3d.com/",
"task" : [ "import", "view" ],
"type" : [ "application" ],
"inputs" : [ "Multiple", "glTF 2.0" ]
}, {
"name" : "gltf-exporter",
"description" : "Unity3D Editor Tool that allows exporting Unity3D objects to glTF 2.0\n\nBuilt on UnityGLTF",
"link" : "https://github.com/Plattar/gltf-exporter",
"task" : [ "export" ],
"type" : [ "plugin" ],
"language" : [ "C#" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "Xiratech Module Viewer",
"description" : "A viewer for a (fixed?) glTF asset",
"link" : "http://www.pasamson.net/",
"task" : [ "view" ],
"type" : [ "web application" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "VoxEdit",
"description" : "Voxel Editor with glTF export",
"link" : "https://www.voxedit.io/",
"task" : [ "export" ],
"type" : [ "application" ],
"outputs" : [ "Multiple", "glTF 2.0" ]
}, {
"name" : "javafx-gltf-loader",
"description" : "Tool to load GLTF models in Java. \n\nViewer as demo application",
"link" : "https://github.com/the-zucc/javafx-gltf-loader",
"task" : [ "import" ],
"license" : [ "GPL-3.0-only" ],
"type" : [ "library" ],
"language" : [ "Java" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "goopy",
"description" : "AR development platform\n\nglTF support described at https://goopy.io/index.php?mact=CGBlog,cntnt01,detail,0&cntnt01articleid=7&cntnt01returnid=49",
"link" : "https://goopy.io/home",
"task" : [ "import", "view" ],
"type" : [ "application" ],
"inputs" : [ "OBJ", "glTF 2.0" ]
}, {
"name" : "vxna gltf-loader",
"description" : "An opinionated webpack loader for glTF",
"link" : "https://github.com/vxna/gltf-loader",
"task" : [ "load" ],
"license" : [ "MIT" ],
"type" : [ "library" ],
"language" : [ "JavaScript" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "luma.gl",
"description" : "Framework for GPU-based visualization and computation\n\nDemo at https://luma.gl/#/examples/core-examples/gltf",
"link" : "https://luma.gl/",
"task" : [ "load", "view" ],
"license" : [ "MIT" ],
"type" : [ "web components" ],
"language" : [ "JavaScript" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "Diligent Engine",
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"link" : "https://github.com/DiligentGraphics/DiligentEngine",
"task" : [ "load", "view" ],
"license" : [ "Apache-2.0" ],
"type" : [ "library", "engine" ],
"language" : [ "C++" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "Candera CGI Studio",
"description" : "HMI Design Tool\n\nAnnounced in https://www.youtube.com/watch?v=uD3D-LLxgMw",
"link" : "https://cgistudio.at/",
"task" : [ "load", "view" ],
"type" : [ "application" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "cgtrader",
"description" : "\n\nglTF models at https://www.cgtrader.com/3d-models/ext/gltf",
"link" : "https://www.cgtrader.com",
"license" : [ "Multiple" ],
"type" : [ "asset library" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "WispRenderer",
"description" : "RTX Ray Tracing Renderer\n\nUses tinygltf for loading glTF assets",
"link" : "https://github.com/TeamWisp/WispRenderer",
"task" : [ "load", "view" ],
"license" : [ "Apache-2.0" ],
"type" : [ "application" ],
"language" : [ "C++" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "gltfpack",
"description" : "C++ tool for optimizing glTF assets for rendering performance and transmission size",
"link" : "https://github.com/zeux/meshoptimizer",
"task" : [ "process", "optimize" ],
"license" : [ "MIT" ],
"type" : [ "application", "library" ],
"language" : [ "C++" ],
"inputs" : [ "glTF 2.0" ],
"outputs" : [ "glTF 2.0" ]
}, {
"name" : "Kitware VTK/ParaView",
"description" : "Visualization Toolkit and application",
"link" : "https://vtk.org/",
"task" : [ "load", "view", "export" ],
"license" : [ "BSD-3-Clause" ],
"type" : [ "application", "library" ],
"language" : [ "C++" ],
"inputs" : [ "Multiple", "glTF 2.0" ],
"outputs" : [ "Multiple", "glTF 2.0" ]
}, {
"name" : "Amethyst",
"description" : "Data-driven and data-oriented game engine",
"link" : "https://github.com/amethyst/amethyst",
"task" : [ "load", "view" ],
"license" : [ "Apache-2.0" ],
"type" : [ "library", "engine" ],
"language" : [ "Rust" ],
"inputs" : [ "Multiple", "glTF 2.0" ]
}, {
"name" : "EF EVE",
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"link" : "https://ef-eve.com/platform",
"license" : [ "Multiple" ],
"type" : [ "asset library" ],
"inputs" : [ "Multiple", "glTF 2.0" ]
}, {
"name" : "PlayCanvas glTF Viewer",
"description" : "Drag-and-drop online viewer for model preview and debugging, using PlayCanvas",
"link" : "https://playcanvas.com/viewer",
"task" : [ "load", "view" ],
"type" : [ "web application" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "BabylonJS Sandbox",
"description" : "Drag-and-drop online viewer for model preview and debugging, using BabylonJS",
"link" : "https://www.babylonjs.com/sandbox/",
"task" : [ "load", "view" ],
"type" : [ "web application" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "three.js glTF Viewer",
"description" : "Drag-and-drop viewer (web and [desktop](https://github.com/donmccurdy/three-gltf-viewer#gltf-viewer)) for model preview and debugging, using three.js",
"link" : "https://gltf-viewer.donmccurdy.com/",
"task" : [ "load", "view" ],
"type" : [ "web application" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "three.js Editor",
"description" : "Editor with drag-and-drop support",
"link" : "http://threejs.org/editor",
"task" : [ "load", "view" ],
"type" : [ "web application" ],
"inputs" : [ "glTF 2.0" ]
}, {
"name" : "Clay Viewer",
"description" : "Drag-and-drop glTF2.0 viewer with high quality rendering and PBR material editing.",
"link" : "https://pissang.github.io/clay-viewer/editor/",
"task" : [ "load", "view" ],
"type" : [ "web application" ],
"inputs" : [ "glTF 2.0" ]
}, {