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Copy pathWindow.py
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269 lines (215 loc) · 9.73 KB
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import pygame
import numpy as np
import time
from Snak import Snak
from Food import Food
from Breading_Room import Breading_Room
from Full_Snake import Full_Snake
WIDTH = 600.000
HEIGHT =600.000
BLACK = (0,0,0)
WHITE = (255,255,255)
RED = (255,0,0)
SIZE = 20
FRAME_RATE = 0.050
def sigmoid(x):
return 1 / (1 + np.e ** -x)
class Win:
def __init__(self, snak_len, no_of_snaks):
pygame.init()
self.window = pygame.display.set_mode((int(WIDTH),int(HEIGHT)))
pygame.display.set_caption('Sapoolaaa')
self.clock = pygame.time.Clock()
self.window.fill(WHITE)
pygame.display.flip()
self.run = True
#Snake
#self.snake_body = [Snak(0,300)]
#self.snak_len = 1
print("ARgv:",snak_len,no_of_snaks)
self.LIFE = 60 #10K Steps
self.SPEED_X =1
self.SPEED_Y =0
self.total_Snaks = int(no_of_snaks)
self.snaks_array = []
self.snak_len = int(snak_len)
self.Genration = 1
self.total_Alive = self.total_Snaks
self.Breading_Room = Breading_Room(self.snak_len)
self.initilize_Snaks(self.snak_len)
self.food = self.new_Food()
self.start()
def initilize_Snaks(self, snak_len):
for i in xrange(0,self.total_Snaks):
self.snaks_array.append(Full_Snake(snak_len))
self.snaks_array[i].initiaze_network()
#self.foods_array.append(Food())
def create_new_Genreation(self):
self.snaks_array = self.Breading_Room.make_love(self.snaks_array)
self.Genration += 1
self.LIFE = 0
self.total_Alive = len(self.snaks_array)
self.total_Snaks = len(self.snaks_array)
print("New Genration #",self.Genration, " new BreadLenght:",len(self.snaks_array))
def new_Food(self):
food = Food();
return food
def get_input(self):
# self.SPEED_X
# self.SPEED_Y
#
# key = 0
# stuck=True
# while stuck:
#
# for event in pygame.event.get():
# if event.type == pygame.KEYDOWN:
# if event.key = pygame.K_DOWN:
# if stuck:
# stuck = False
# else
# stuck = True
# if event.type == pygame.QUIT:
# self.run = False
#
# elif event.type == pygame.KEYDOWN:
# self.SPEED_X = 0
# self.SPEED_Y = 0
# if event.key == pygame.K_UP:
# self.SPEED_Y = -1
# elif event.key == pygame.K_DOWN:
# self.SPEED_Y = 1
# elif event.key == pygame.K_RIGHT:
# self.SPEED_X = 1
# elif event.key == pygame.K_LEFT:
# self.SPEED_X = -1
# elif event.key == pygame.K_s:
# self.grow()
for i in xrange(0,self.total_Snaks):
x_Snake = self.snaks_array[i]
if x_Snake.isAlive:
# dis_left = x_Snake.dis_up
# dis_ahead = x_Snake.dis_right
# dis_right = x_Snake.dis_down
#arange obstical dis in Fview acording to diractionof mouvment
#Right
if x_Snake.SPEED_X == 1 and x_Snake.SPEED_Y == 0:
dis_left = x_Snake.dis_up
dis_ahead = x_Snake.dis_right
dis_right = x_Snake.dis_down
# LEft
elif x_Snake.SPEED_X == -1 and x_Snake.SPEED_Y == 0:
dis_left = x_Snake.dis_down
dis_ahead = x_Snake.dis_left
dis_right = x_Snake.dis_up
# Down
elif x_Snake.SPEED_Y == 1 and x_Snake.SPEED_X == 0:
dis_left = x_Snake.dis_right
dis_ahead = x_Snake.dis_down
dis_right = x_Snake.dis_left
# Up
elif x_Snake.SPEED_Y == -1 and x_Snake.SPEED_X == 0:
dis_left = x_Snake.dis_left
dis_ahead = x_Snake.dis_up
dis_right = x_Snake.dis_right
input_vector = np.array([ dis_left, x_Snake.dis_x_food, dis_ahead, x_Snake.dis_y_food, dis_right ])
input_vector = np.array(input_vector, ndmin=2 ).T
# print("Input Vecor::",input_vector)
x_Snake.get_nxt_move(input_vector)
# x_Snake.SPEED_X = self.SPEED_X
# x_Snake.SPEED_Y = self.SPEED_Y
#print("X_SPEED: ",self.SPEED_X, "Y_SPEED: ",self.SPEED_Y)
def update_pos(self):
for s in xrange(0,self.total_Snaks): ## To update all snaks pos
x_Snake = self.snaks_array[s] ## get individual snake
if x_Snake.isAlive:
x_Snake.update_pos()
def eat_food(self):
for i in xrange(0,self.total_Snaks):
x_Snak = self.snaks_array[i]
if x_Snak.isAlive:
dis = np.sqrt(np.power((x_Snak.snake_body[0].x - self.food.x),2) + np.power((x_Snak.snake_body[0].y - self.food.y),2))
# noramalizeing the food distance in range of 0 to 1
self.snaks_array[i].dis_food = dis/np.sqrt(np.power(WIDTH,2)+np.power(HEIGHT,2))
self.snaks_array[i].dis_x_food = ((x_Snak.snake_body[0].x - self.food.x)/WIDTH)
self.snaks_array[i].dis_y_food = ((x_Snak.snake_body[0].y - self.food.y)/HEIGHT)
if dis < 1:
self.food = self.new_Food()
newSnak = Snak(x_Snak.snake_body[x_Snak.snak_len-1].x-(x_Snak.SPEED_X*SIZE), x_Snak.snake_body[x_Snak.snak_len-1].y-(x_Snak.SPEED_Y*SIZE))
x_Snak.snake_body.append(newSnak)
x_Snak.snak_len = x_Snak.snak_len+1
self.snaks_array[i].fitness += 5
# print("Yummmm",x_Snak.snak_len)
break
def grow(self):
x_Snak = self.snaks_array[1]
self.food = self.new_Food()
newSnak = Snak(x_Snak.snake_body[x_Snak.snak_len-1].x-(x_Snak.SPEED_X*SIZE), x_Snak.snake_body[x_Snak.snak_len-1].y-(x_Snak.SPEED_Y*SIZE))
x_Snak.snake_body.append(newSnak)
x_Snak.snak_len = x_Snak.snak_len+1
print("Groww",x_Snak.snak_len)
def bite(self):
for i in xrange(0,self.total_Snaks):
x_Snake = self.snaks_array[i]
if x_Snake.snak_len > 1 and x_Snake.isAlive:
if x_Snake.bite():
# print('Die by bite')
self.snaks_array[i].isAlive = False
self.total_Alive -= 1
if self.total_Alive ==0:
self.create_new_Genreation()
return
else:
self.snaks_array[i].fitness += 0.001
# print('\n',x_Snake.snake_body[0].x,',',x_Snake.snake_body[0].y)
# print('\n',WIDTH,',',HEIGHT)
# Die when hit the wall
# if self.snaks_array[i].isAlive and x_Snake.snake_body[0].x > WIDTH or x_Snake.snake_body[0].x < 0 or x_Snake.snake_body[0].y > HEIGHT or x_Snake.snake_body[0].y <0:
# #die
# # print('Dia by wall')
# self.snaks_array[i].isAlive = False
# self.total_Alive -=1
# if self.total_Alive ==0:
# self.create_new_Genreation()
# return
#self.snaks_array = x_array
#self.total_Snaks = len(self.snaks_array)
def draw_Food(self):
pygame.draw.rect(self.window,BLACK,self.food.at())
#print('food ',self.food.at())
def draw_Sake(self):
for s in xrange(0,self.total_Snaks): #draw all snaks
x_Snake = self.snaks_array[s] # get individual snake
if (x_Snake.isAlive):
for snak in x_Snake.snake_body: # draw individual snake
pygame.draw.rect(self.window, x_Snake.s_Color ,snak.at())
def draw_score(self):
font = pygame.font.SysFont(None,20)
S0_Fitness = font.render('Fitness one:'+str(self.snaks_array[0].fitness),True,(255,255,255),(0,0,0,0))
# S1_Fitness = font.render('Fitness two:'+str(self.snaks_array[1].fitness),True,(255,255,255),(0,0,0,0))
# S2_Fitness = font.render('Fitness three:'+str(self.snaks_array[2].fitness),True,(255,255,255),(0,0,0,0))
Genration = font.render('Genration:'+str(self.Genration),True,(255,255,255),(0,0,0,0))
total_Alive = font.render('total Alive:'+str(self.total_Alive),True,(255,255,255),(0,0,0,0))
life = font.render('Life remain:'+str(self.LIFE),True,(255,255,255),(0,0,0,0))
self.window.blit(S0_Fitness,[110,10,100,60])
# self.window.blit(S1_Fitness,[220,10,100,60])
# self.window.blit(S2_Fitness,[330,10,100,60])
self.window.blit(Genration,[10,10,100,60])
self.window.blit(total_Alive,[10,60,100,60])
self.window.blit(life,[10,100,100,60])
def start(self):
while self.run:
time.sleep(FRAME_RATE)
self.window.fill(WHITE)
self.get_input()
self.update_pos()
self.eat_food()
self.bite()
self.draw_Food()
self.draw_Sake()
self.draw_score()
pygame.display.flip()
#self.clock.tick(FRAME_RATE)
self.LIFE += 1;
# if self.LIFE == 0:
# self.create_new_Genreation()