feat(renderer): track devicePixelRatio changes at runtime#166
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The renderer captured window.devicePixelRatio once in its constructor and never re-checked it. Browser zoom, window drags between monitors with different scales, and OS scale changes all leave the canvas backing store sized to the old ratio — blurry one way, oversharp the other. Subscribe to a matchMedia query pinned to the current DPR and update the field on change. Since each MediaQueryList is bound to one ratio, re-create the query on every change. The render loop's needsResize check picks up the new DPR and forces a full resize+redraw on the next frame, so no explicit render call is needed. Skip the subscription when the caller pinned a DPR via options — they opted out of browser-driven changes. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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The renderer captured window.devicePixelRatio once in its constructor and never re-checked it. Browser zoom, window drags between monitors with different scales, and OS scale changes all leave the canvas backing store sized to the old ratio — blurry one way, oversharp the other.
Subscribe to a matchMedia query pinned to the current DPR and update the field on change. Since each MediaQueryList is bound to one ratio, re-create the query on every change. The render loop's needsResize check picks up the new DPR and forces a full resize+redraw on the next frame, so no explicit render call is needed.
Skip the subscription when the caller pinned a DPR via options — they opted out of browser-driven changes.