Unexpected layer enum behavior **Expected behavior** When selecting layers in the inspector with parent box fields **Code Sample** ```csharp [System.Serializable, DeclareFoldoutGroup("Raycaster")] public class RaycasterSettings { [GroupNext("Raycaster")] [ShowInInspector, HideReferencePicker] public LayerMask MaskRoomInteract { get; private set; } [ShowInInspector, HideReferencePicker] public LayerMask MaskAimInteract { get; private set; } [ShowInInspector, HideReferencePicker] public LayerMask MaskAimDistance { get; private set; } [ShowInInspector, HideReferencePicker] public float MaxInteractDistance { get; private set; } = 3.1f; [ShowInInspector, HideReferencePicker] public float MaxAimDistance { get; private set; } = 700f; } ``` **Screenshots** https://github.com/user-attachments/assets/da2f7075-7613-488b-ab89-5046d990be8c **Desktop:** Windows 11 **Unity version:** 2022.3.14f1 **Tri Inspector version:** 1.14.1
Unexpected layer enum behavior
Expected behavior
When selecting layers in the inspector with parent box fields
Code Sample
Screenshots
Unity_r1pkgUvbM1.mp4
Desktop: Windows 11
Unity version: 2022.3.14f1
Tri Inspector version: 1.14.1