6363 * <ul>
6464 * <li>Points - Every vertex represents a single point in space.
6565 * <li>Lines - 2 vertices represent a line segment, with the width specified
66- * via {@link Material #getAdditionalRenderState()} and {@link RenderState#setLineWidth(float)}.</li>
66+ * via {@link com.jme3.material.GlMaterial #getAdditionalRenderState()} and {@link RenderState#setLineWidth(float)}.</li>
6767 * <li>Triangles - 3 vertices represent a solid triangle primitive. </li>
6868 * </ul>
6969 *
@@ -88,23 +88,23 @@ public enum Mode {
8888 Points (true ),
8989 /**
9090 * A primitive is a line segment. Every two vertices specify
91- * a single line. {@link Material #getAdditionalRenderState()}
91+ * a single line. {@link com.jme3.material.GlMaterial #getAdditionalRenderState()}
9292 * and {@link RenderState#setLineWidth(float)} can be used
9393 * to set the width of the lines.
9494 */
9595 Lines (true ),
9696 /**
9797 * A primitive is a line segment. The first two vertices specify
9898 * a single line, while subsequent vertices are combined with the
99- * previous vertex to make a line. {@link Material #getAdditionalRenderState()}
99+ * previous vertex to make a line. {@link com.jme3.material.GlMaterial #getAdditionalRenderState()}
100100 * and {@link RenderState#setLineWidth(float)} can
101101 * be used to set the width of the lines.
102102 */
103103 LineStrip (false ),
104104 /**
105105 * Identical to {@link #LineStrip} except that at the end
106106 * the last vertex is connected with the first to form a line.
107- * {@link Material #getAdditionalRenderState()}
107+ * {@link com.jme3.material.GlMaterial #getAdditionalRenderState()}
108108 * and {@link RenderState#setLineWidth(float)} can be used
109109 * to set the width of the lines.
110110 */
@@ -202,7 +202,6 @@ public boolean isListMode() {
202202 private int [] modeStart ;
203203
204204 private Mode mode = Mode .Triangles ;
205-
206205 private SafeArrayList <MorphTarget > morphTargets ;
207206
208207 /**
@@ -651,7 +650,7 @@ public float getPointSize() {
651650 * Returns the line width for line meshes.
652651 *
653652 * @return the line width
654- * @deprecated use {@link Material #getAdditionalRenderState()}
653+ * @deprecated use {@link com.jme3.material.GlMaterial #getAdditionalRenderState()}
655654 * and {@link RenderState#getLineWidth()}
656655 */
657656 @ Deprecated
@@ -665,7 +664,7 @@ public float getLineWidth() {
665664 * the default value is 1.0.
666665 *
667666 * @param lineWidth The line width
668- * @deprecated use {@link GlMesh #getAdditionalRenderState()}
667+ * @deprecated use {@link com.jme3.material.GlMaterial #getAdditionalRenderState()}
669668 * and {@link RenderState#setLineWidth(float)}
670669 */
671670 @ Deprecated
@@ -1527,6 +1526,7 @@ public boolean isAnimatedByBone(int boneIndex) {
15271526 * @param jointIndex the bone's index in its skeleton
15281527 * @return true if the specified bone animates this mesh, otherwise false
15291528 */
1529+ @ Override
15301530 public boolean isAnimatedByJoint (int jointIndex ) {
15311531 VertexBuffer biBuf = getBuffer (VertexBuffer .Type .BoneIndex );
15321532 VertexBuffer wBuf = getBuffer (VertexBuffer .Type .BoneWeight );
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