c:dyesfor Dye Fluid andc:dyes/<color>for a specific colorc:dragon_breathfor Liquid Dragon's Breathcreate_dragons_plus:fan_processing_catalysts/endingfor Bulk Ending catalysts
c:buckets/dyefor Buckets of Dye Fluid andc:buckets/dye/<color>for a specific colorc:buckets/dragon_breathfor the Bucket of Liquid Dragon's Breathc:bucketsfor bucket items, includingc:buckets/dyeandc:buckets/dragon_breathc:dyed/<color>for items dyed with a specific color, including the corresponding Bucket of Dye Fluidcreate_dragons_plus:not_applicable_for_coloringfor items that should not receive automatic Bulk Coloring recipe support
create_dragons_plus:passive_block_freezersfor passive block freezers used by Bulk Freezingcreate_dragons_plus:fan_processing_catalysts/sandingfor Bulk Sanding catalystscreate_dragons_plus:fan_processing_catalysts/endingfor Bulk Ending catalystscreate_dragons_plus:not_applicable_for_polishingfor blocks that should not receive automatic polished-block Sandpaper/Bulk Sanding recipe support
Bulk Coloring catalysts are data maps instead of tags:
create_dragons_plus:fan_processing_catalysts/coloringon fluidscreate_dragons_plus:fan_processing_catalysts/coloringon blocks
Each entry maps a fluid or block to a vanilla dye color name such as red, light_blue, or black.
The Sable-backed simulated extension exposes these block-to-block data maps:
create_dragons_plus:air_current_block_interaction/blastingcreate_dragons_plus:air_current_block_interaction/smokingcreate_dragons_plus:air_current_block_interaction/splashingcreate_dragons_plus:air_current_block_interaction/hauntingcreate_dragons_plus:air_current_block_interaction/freezingcreate_dragons_plus:air_current_block_interaction/sandingcreate_dragons_plus:air_current_block_interaction/ending
The mod ships default mappings for Blasting, Smoking, Splashing, and Freezing. The other map types are registered so packs can add their own mappings.
The simulated extension also exposes these block-to-block data maps for Fragile Fluid Tank break effects:
create_dragons_plus:fragile_fluid_tank/lavacreate_dragons_plus:fragile_fluid_tank/water
Bulk Coloring is the fan recipe type create_dragons_plus:coloring. Its format is similar to Create processing recipes, with one extra color field for the dye color.
Bulk Coloring automatically supports every 1:1 and 1:8 dyeing crafting recipe unless the input item is in create_dragons_plus:not_applicable_for_coloring.
Bulk Freezing is the fan recipe type create_dragons_plus:freezing.
Bulk Ending is the fan recipe type create_dragons_plus:ending.
Bulk Sanding is the fan recipe type create_dragons_plus:sanding.
Bulk Sanding requires Quicksand, Create: Dreams & Desires, or another valid block in create_dragons_plus:fan_processing_catalysts/sanding.
Bulk Sanding automatically supports every automatable Sandpaper Polishing recipe.
Bulk Sanding automatically supports de-oxidizing oxidizables and unwaxing waxables by using NeoForge inverse data maps. These recipes are also added to Sandpaper Polishing.
Bulk Sanding automatically supports polishing certain blocks into their polished variants by item id. These recipes are also added to Sandpaper Polishing. If a block should not be handled by this rule, add it to the block tag create_dragons_plus:not_applicable_for_polishing.
Bulk Coloring and Bulk Freezing support compatible fan processing recipes from Create: Garnished.
Bulk Sanding, Bulk Ending, and Bulk Freezing support compatible fan processing recipes from Create: Dreams & Desires.
Blocks in c:quicksands are included in create_dragons_plus:fan_processing_catalysts/sanding, so Quicksand can provide a default Bulk Sanding catalyst.
The Sable-backed simulated extension is enabled when aeronautics is loaded.
create_dragons_plus:fragile_fluid_tankcreate_dragons_plus:levitite_fragile_fluid_tank
sable:fragileincludes both Fragile Fluid Tankssable:lightincludescreate_dragons_plus:fluid_hatchcreate_dragons_plus:floating_materials/fragile_fluid_tankdefines the floating material referenced by the levitite tankcreate_dragons_plus:physics_block_properties/levitite_fragile_fluid_tankassigns that floating material to the levitite tank
- Air currents on simulated contraptions can run block interactions through the data maps listed above.
- Fragile Fluid Tanks break on impact and use fluid-specific break effects.
- Built-in break effect handlers exist for milk, lava, water, potions, tea, Dragon's Breath Fluid, and Dye Fluids.
Feature flags are in the common config and require restart when changed.
Notable feature flags:
fluid/dyefluid/dragon_breathfluid/dye/lava_interaction_generate_colored_concreteblock/fluid_hatchitem/blaze_upgrade_smithing_templaterecipe/automatic_brewing/dragon_breathrecipe/sand_paper_polishing/polished_blocksrecipe/sand_paper_polishing/oxidized_blocksrecipe/sand_paper_polishing/waxed_blocksfluid/air_current_block_interactionfluid/fragile_fluid_tank
Mods depending on certain features may forcibly enable or disable them. In that case, the corresponding config value is ignored.
The normal server config contains packmaker-facing switches for:
enableBulkColoringenableBulkFreezingenableBulkSandingenableBulkEnding
When the simulated extension is active, create_dragons_plus-simulated-extension-server.toml provides:
- Per-processing-type air current block interaction switches for Blasting, Smoking, Splashing, Haunting, Freezing, Ending, Sanding, and Coloring
- Fragile Fluid Tank capacity and break-effect tuning
- Lava ignition / fire spread toggles for Fragile Fluid Tanks
- Dye Fluid block-coloring toggle for Fragile Fluid Tanks