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VERSION 1.5.5

  • Fixed FTB Compat memory leak - Satherov
  • Added russian translation - AlexYarym

VERSION 1.5.4

  • Improved lag by caching the lock state of the drawer, closes #450 closes #392
  • Empty locked drawers will now show the items in the GUI, closes #419
  • Blacklisted drawers from being moved, closes #451
  • Fixed 2 slot drawers and compacting drawers facing down having reversed interaction slots, closes #454
  • Fixed pipez extracting negative amounts when inserting into a 1 slot output and the extracting amount was greater than the max stack size, closes #452

VERSION 1.5.3

  • Fixed the relative direction tooltip crashing with controllers, closes #445

VERSION 1.5.2

  • Update zh_cn.json 1.21 - Mooncywin
  • Create es_es.json and es_mx.json - ArrivedBog593
  • Support fractional factors and base amounts - Matyrobbrt
  • Fixed Controller, Access Point and Armory Cabinet having their model reversed, closes #435
  • Fixed being able to extract upgrades from Fluid Drawers, closes #437
  • Fixed upgrades not being able to be extracted properly in compacting drawers, closes #417

VERSION 1.5.1

  • Fixed being able to override compacting drawers setup if the top slot was empty, closes #432 - Satherov
  • Improved drawer interaction in claimed chunks - Satherov

VERSION 1.5.0

  • Added ua_ua.json for Ukrainian localization - inceon
  • Update Chinese localization #414 - ZHAY10086
  • Added support for UP and DOWN orientations in drawer blocks
  • Full numbers when viewing items / fluids inside the gui - Satherov
  • Allow items to be placed in any compacting slot - Satherov

VERSION 1.4.3

  • Added item tags to fluid drawers, closes #411
  • Add translatable strings - StarskyXIII
  • Examine all destination slots - kylev
  • Armory Cabinet providers for Jade and TOP - Christofmeg
  • Fixed being able to extract upgrades when going over the possible limit closes #406 blame @Matyrobbrt
  • Added extra checks for the reconnection of the Controller Extension, closes #395
  • Fixed recipes that used drawers could use drawers with items, closes #331 closes #407

VERSION 1.4.2

  • Fix upgrades not being insertable/extractable in compacting drawers by Matyrobbrt

VERSION 1.4.1

  • Fixed drawers not saving storage upgrades when broken

VERSION 1.4.0

  • Reworked all the upgrades to use the component system so modpack makers can create custom upgrades by Matyrobbrt
  • Added missing lang entry for simple compacting drawer, closes #343, #356 by kylev
  • Allow compacting drawers to be crafted with any type of stone, closes #284 by kylev
  • Fixed framed fluid drawers not having the locked indicator, closes #364 by kylev
  • Fixed relative direction not showing in Fluid Drawers, closes #357
  • Override getViewDistance() to get render decisions in constant time by kylev
  • Model and textures changes to fluid drawers by kylev
  • Chinese localization update by ZHAY10086
  • Fixed void upgrade not working properly in Ender Drawers, closes #358
  • Fixed locked fluid drawers not accepting fluid when being interacted on, closes #351

VERSION 1.3.7

  • Add upgrade stack to FunctionalUpgradeItem#work by Matyrobbrt
  • Create ja_jp.json by suthibu

VERSION 1.3.6

  • Drawers now show up if they are creative or void in their tooltip
  • Added nbt value to drawers to lock the storage upgrades slot
  • Fixed a couple edge cases where the creative upgrade max value wasn't showing

VERSION 1.3.5

  • Increased controller range render a bit to avoid Z-Fighting
  • Fixed Framing recipe changing the original value
  • Added Fluid Framed Drawers

VERSION 1.3.4

  • fix: fixed #322 by making copyIndex variable
  • improve zh_cn.json for 1.21
  • Fixed Upgrades being accessible externally in a fluid drawer, closes #336
  • Added obsidian generator upgrade, closes #334
  • Fixed compacting recipes generating in the wrong path
  • Added a tick for access points to update connections, closes #327
  • Fixed NBT getting readded every time drawers get placed and broken, closes #330

VERSION 1.3.3

  • Added dripping upgrade that will fill fluid drawers with lava
  • Added water source upgrade that will fill fluid drawers with water
  • Fix rebuild voxel shape cost too much time, close #314
  • fix: #310 remove instantiate of java.awt.Color

VERSION 1.3.2

  • Fix fluid drawers not being accessible through controllers, closes #301

VERSION 1.3.1

  • Fixed Oak Drawer recipe
  • Added examples for how to craft framed drawers
  • Fixed Armory Cabinet extracting more than expected
  • Fixed interacting with drawers in creative

VERSION 1.3.0

  • Updated to 1.21

VERSION 1.2.10

  • Added drawer renders to items
  • Added config option to modify the values of upgrades by ProGoofster
  • Added the ability to disable fluid drawers renders, closes #281
  • Added a minimum to the UPGRADE_TICK config
  • Fixed drawers not pushing items if there was a slot not full with a different item, closes #276
  • Fixed empty locked fluid drawers in a controller network stalling fluid insertion, closes #258 closes #275
  • Added Max Storage Upgrade closes #279

VERSION 1.2.9

  • Fixed creative vending upgrades using the base stack, closes #239

VERSION 1.2.8

  • Sort drawers insertion from closest to furthest to the drawer controller, closes #103

VERSION 1.2.7

  • Fixed cascading loading issues, closes #243

VERSION 1.2.6

  • Renamed Controller Extension to Controller Access Point
  • Added a way to increase the Controller range by using upgrades
  • Fixed Amethyst compacting recipe, closes #230
  • Added JEI compat for Custom Compacting Recipes

VERSION 1.2.5

  • Fixed ice compacting, closes #223

VERSION: 1.2.4

  • Changed the wood types list to a concurrent list, closes #214
  • Improved compacting slot checking, closes #210
  • Add timer for before next block removal to prevent double-clicking by ChampionAsh5357
  • Check fluid stack isn't empty before setting amount by ChampionAsh5357
  • Change texture directory from blocks to block by ChampionAsh5357

VERSION: 1.2.3

  • Properly added a changelog file
  • Added config option for the upgrades to change how much they do and how often they do it, closes #204
  • Cached controller voxel shape to avoid performance issues, closes #170
  • Handle compacting drawer recipe checking only on the server, closes #159
  • Added progress bar indicators to the drawers, closes #169
  • Changed the downgrade upgrade to change the base value of a drawer to 64 so it can function with the other storage upgrades, closes #117
  • Check if an upgrade can go inside a drawer to validate if proper storage numbers, closes #197
  • Force the Creative Vending upgrade to go to the proper slot when right clicked into a drawer, closes #184
  • Added item tooltip display to compacting drawers and a proper capability, closes #48
  • Fixed Simple Compacting Drawers being breakable in creative when interacting with them, closes #187
  • Prevent infinite loop when drawers check for their parent stuff, closes #73
  • Now having the configuration tool in the offhand it will toggle the selected action when placing a drawer, closes #156
  • Fixed pushing upgrade only pushing to the first slot, closes #164
  • Added Framed Simple Compacting Drawer, closes #179
  • Added custom compacting recipes, changed recipes that used the tag to use the custom recipe, closes #150