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| 1 | +using Box2D.NetStandard.Collision.Shapes; |
| 2 | +using Box2D.NetStandard.Dynamics.Bodies; |
| 3 | +using Box2D.NetStandard.Dynamics.Fixtures; |
| 4 | +using Box2D.NetStandard.Dynamics.World; |
| 5 | +using Xunit; |
| 6 | + |
| 7 | +namespace Box2D.NetStandard.UnitTests.Dynamics.Bodies |
| 8 | +{ |
| 9 | + public class BodyTests |
| 10 | + { |
| 11 | + private readonly Body sut; |
| 12 | + |
| 13 | + public BodyTests() |
| 14 | + { |
| 15 | + var world = new World(); |
| 16 | + var bd = new BodyDef(); |
| 17 | + |
| 18 | + sut = world.CreateBody(bd); |
| 19 | + } |
| 20 | + |
| 21 | + [Fact] |
| 22 | + public void CanDestroyTopFixture() |
| 23 | + { |
| 24 | + //arrange |
| 25 | + var fixtureDef = new FixtureDef() { shape = new PolygonShape(1, 1) }; |
| 26 | + var fixture1 = sut.CreateFixture(fixtureDef); |
| 27 | + var fixture2 = sut.CreateFixture(fixtureDef); |
| 28 | + var fixture3 = sut.CreateFixture(fixtureDef); |
| 29 | + |
| 30 | + Assert.Equal(fixture3, sut.GetFixtureList()); //ensure that fixture3 is still the first in the linked list, per current implementation |
| 31 | + |
| 32 | + |
| 33 | + //act |
| 34 | + sut.DestroyFixture(fixture3); |
| 35 | + |
| 36 | + |
| 37 | + //assert |
| 38 | + Assert.Null(fixture3.Body); |
| 39 | + Assert.Null(fixture3.Next); |
| 40 | + Assert.Equal(fixture2, sut.GetFixtureList()); |
| 41 | + Assert.Equal(fixture1, fixture2.Next); |
| 42 | + } |
| 43 | + |
| 44 | + [Fact] |
| 45 | + public void CanDestroyMiddleFixture() |
| 46 | + { |
| 47 | + //arrange |
| 48 | + var fixtureDef = new FixtureDef() { shape = new PolygonShape(1, 1) }; |
| 49 | + var fixture1 = sut.CreateFixture(fixtureDef); |
| 50 | + var fixture2 = sut.CreateFixture(fixtureDef); |
| 51 | + var fixture3 = sut.CreateFixture(fixtureDef); |
| 52 | + |
| 53 | + Assert.Equal(fixture2, sut.GetFixtureList().Next); //ensure that fixture2 is the second in the linked list, per current implementation |
| 54 | + |
| 55 | + |
| 56 | + //act |
| 57 | + sut.DestroyFixture(fixture2); |
| 58 | + |
| 59 | + |
| 60 | + //assert |
| 61 | + Assert.Null(fixture2.Body); |
| 62 | + Assert.Null(fixture2.Next); |
| 63 | + Assert.Equal(fixture3, sut.GetFixtureList()); |
| 64 | + Assert.Equal(fixture1, fixture3.Next); |
| 65 | + } |
| 66 | + |
| 67 | + [Fact] |
| 68 | + public void CanDestroyLastFixture() |
| 69 | + { |
| 70 | + //arrange |
| 71 | + var fixtureDef = new FixtureDef() { shape = new PolygonShape(1, 1) }; |
| 72 | + var fixture1 = sut.CreateFixture(fixtureDef); |
| 73 | + var fixture2 = sut.CreateFixture(fixtureDef); |
| 74 | + var fixture3 = sut.CreateFixture(fixtureDef); |
| 75 | + |
| 76 | + Assert.Equal(fixture1, sut.GetFixtureList().Next.Next); //ensure that fixture1 is the third in the linked list, per current implementation |
| 77 | + |
| 78 | + |
| 79 | + //act |
| 80 | + sut.DestroyFixture(fixture1); |
| 81 | + |
| 82 | + |
| 83 | + //assert |
| 84 | + Assert.Null(fixture1.Body); |
| 85 | + Assert.Null(fixture1.Next); |
| 86 | + Assert.Equal(fixture3, sut.GetFixtureList()); |
| 87 | + Assert.Equal(fixture2, fixture3.Next); |
| 88 | + } |
| 89 | + } |
| 90 | +} |
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