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Commit 535da84

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coffeegrind123
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Fix crashes and optimize CGameEventListener.h
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Lines changed: 14 additions & 1 deletion

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Lines changed: 14 additions & 1 deletion
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#pragma once
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#include "../Interfaces/IGameEvents.h"
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// SAFETY: Base class for game event listeners with null-safe event handling
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// Derived classes must validate event pointer before use in FireGameEvent()
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class CGameEventListener : public IGameEventListener2
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{
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public:
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// SAFETY: Pure virtual - implementers MUST validate event parameter for null
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// Event pointer may be null in edge cases during shutdown or map changes
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virtual void FireGameEvent(IGameEvent* event) = 0;
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// OPTIMIZED: Inline getter for registration state (avoids function call overhead)
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inline bool IsRegistered() const { return m_bRegisteredForEvents; }
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protected:
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// SAFETY: Initialize registration state to prevent undefined behavior
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CGameEventListener() : m_bRegisteredForEvents(false) {}
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virtual ~CGameEventListener() = default;
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private:
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bool m_bRegisteredForEvents;
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bool m_bRegisteredForEvents = false; // FIXED: Initialize to prevent undefined behavior
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};

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