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feat: Reinforced isKinematic behaviour of Grabbable
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Assets/Scripts/Player/Grabbable.cs

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Original file line numberDiff line numberDiff line change
@@ -96,6 +96,7 @@ private void OnStateAuthority()
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{
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// Authority change happened as a result of a pick up action
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_pickupRequested = false;
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_rigidbody.isKinematic = true;
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ConfirmPickup();
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}
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else

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