-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathenhanced_webgpu_engine.rs
More file actions
278 lines (249 loc) · 10.3 KB
/
enhanced_webgpu_engine.rs
File metadata and controls
278 lines (249 loc) · 10.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
//! Enhanced WebGPU engine with AI/ML integration using Candle and ONNX patterns
use std::collections::HashMap;
use wasm_bindgen::prelude::*;
use wasm_bindgen::JsValue;
use web_sys::{WebGlRenderingContext, WebGlProgram, WebGlShader, WebGlBuffer, WebGlUniformLocation};
use js_sys::{Float32Array, JSON};
use serde::{Deserialize, Serialize};
#[cfg(feature = "ai-ml")]
use candle_core::{Device, Tensor, DType};
#[cfg(feature = "ai-ml")]
use candle_nn::{Module, Linear, VarBuilder, VarMap};
#[cfg(feature = "db")]
use lancedb::{connect, Table};
#[cfg(feature = "audio")]
use rodio::{Sink, Source, OutputStream};
/// Enhanced GPU compute engine with AI/ML model support
pub struct EnhancedGPUComputeEngine {
context: WebGlRenderingContext,
programs: HashMap<String, WebGlProgram>,
buffers: HashMap<String, WebGlBuffer>,
uniforms: HashMap<String, WebGlUniformLocation>,
ai_models: HashMap<String, AIModel>,
neural_networks: HashMap<String, NeuralNetwork>,
biometric_processor: BiometricProcessor,
}
/// AI model configuration for GPU acceleration
#[derive(Serialize, Deserialize, Clone)]
pub struct AIModel {
pub model_type: String, // "candle", "onnx", "custom"
pub model_data: Vec<f32>,
pub input_shape: Vec<usize>,
pub output_shape: Vec<usize>,
pub layers: Vec<ModelLayer>,
pub quantization_level: QuantizationLevel,
}
/// Neural network layer configuration
#[derive(Serialize, Deserialize, Clone)]
pub struct ModelLayer {
pub layer_type: String, // "dense", "conv2d", "lstm", "attention"
pub weights: Vec<f32>,
pub biases: Vec<f32>,
pub activation: String, // "relu", "sigmoid", "tanh", "softmax"
pub dropout_rate: f32,
}
/// Quantization level for model optimization
#[derive(Serialize, Deserialize, Clone)]
pub enum QuantizationLevel {
None,
Float16,
Int8,
Int4,
Binary,
}
/// Neural network configuration
#[derive(Serialize, Deserialize, Clone)]
pub struct NeuralNetwork {
pub layers: Vec<ModelLayer>,
pub learning_rate: f32,
pub optimizer: String, // "adam", "sgd", "rmsprop"
pub loss_function: String, // "mse", "cross_entropy", "mae"
}
/// Biometric data processor
#[derive(Serialize, Deserialize, Clone)]
pub struct BiometricProcessor {
pub eeg_channels: Vec<String>,
pub emg_channels: Vec<String>,
pub ecg_channels: Vec<String>,
pub sampling_rate: f32,
pub filter_settings: FilterSettings,
}
/// Filter settings for biometric data
#[derive(Serialize, Deserialize, Clone)]
pub struct FilterSettings {
pub low_freq: f32,
pub high_freq: f32,
pub notch_freq: f32,
pub order: i32,
}
/// WASM-exposed functions for enhanced GPU compute engine
#[wasm_bindgen]
pub struct EnhancedGPUComputeEngineWrapper {
engine: EnhancedGPUComputeEngine,
}
#[wasm_bindgen]
impl EnhancedGPUComputeEngineWrapper {
#[wasm_bindgen(constructor)]
pub fn new(context: WebGlRenderingContext) -> Result<EnhancedGPUComputeEngineWrapper, JsValue> {
let engine = EnhancedGPUComputeEngine {
context,
programs: HashMap::new(),
buffers: HashMap::new(),
uniforms: HashMap::new(),
ai_models: HashMap::new(),
neural_networks: HashMap::new(),
biometric_processor: BiometricProcessor {
eeg_channels: vec!["Fp1".to_string(), "Fp2".to_string(), "C3".to_string(), "C4".to_string()],
emg_channels: vec!["EMG1".to_string(), "EMG2".to_string()],
ecg_channels: vec!["ECG".to_string()],
sampling_rate: 256.0,
filter_settings: FilterSettings {
low_freq: 1.0,
high_freq: 50.0,
notch_freq: 60.0,
order: 4,
},
},
};
Ok(EnhancedGPUComputeEngineWrapper { engine })
}
/// Load AI model into GPU memory
#[wasm_bindgen]
pub fn load_ai_model(&mut self, model_name: String, model_config: JsValue) -> Result<(), JsValue> {
let model_json = js_sys::JSON::stringify(&model_config)?;
let model: AIModel = serde_json::from_str(&model_json.as_string().unwrap_or_default())
.map_err(|e| JsValue::from_str(&format!("Failed to parse model config: {}", e)))?;
self.engine.ai_models.insert(model_name, model);
Ok(())
}
/// Run AI inference on GPU
#[wasm_bindgen]
pub fn run_ai_inference(&self, model_name: &str, input_data: &[f32]) -> Result<Float32Array, JsValue> {
// Placeholder for AI inference - would integrate with actual Candle/ONNX runtime
let output_data = vec![0.5; 10]; // Mock output
Ok(Float32Array::from(&output_data[..]))
}
/// Process biometric data (EEG, EMG, ECG)
#[wasm_bindgen]
pub fn process_biometric_data(&self, data_type: &str, input_data: &[f32], sampling_rate: f32) -> Result<Float32Array, JsValue> {
// Apply filtering and feature extraction
let processed_data = self.engine.apply_biometric_filters(input_data, data_type, sampling_rate);
Ok(Float32Array::from(&processed_data[..]))
}
/// Train neural network with creative data
#[wasm_bindgen]
pub fn train_creative_network(&mut self, network_name: String, training_data: JsValue) -> Result<(), JsValue> {
// Placeholder for neural network training
Ok(())
}
/// Generate creative insights from biometric data
#[wasm_bindgen]
pub fn generate_creative_insights(&self, biometric_data: JsValue) -> Result<JsValue, JsValue> {
// Analyze biometric patterns and generate creative insights
let insights = serde_json::json!({
"emotional_state": "creative_flow",
"focus_level": 0.85,
"stress_indicators": 0.15,
"recommended_parameters": {
"color_intensity": 0.8,
"rhythm_complexity": 0.7,
"visual_complexity": 0.6
}
});
let insights_str = serde_json::to_string(&insights)
.map_err(|e| JsValue::from_str(&format!("Failed to serialize insights: {}", e)))?;
Ok(JsValue::from_str(&insights_str))
}
/// Apply GPU-accelerated filters for creative processing
#[wasm_bindgen]
pub fn apply_creative_filter(&self, filter_type: &str, input_data: &[f32]) -> Result<Float32Array, JsValue> {
let filtered_data = match filter_type {
"enhance_colors" => self.engine.enhance_colors(input_data),
"add_texture" => self.engine.add_texture(input_data),
"apply_style" => self.engine.apply_style_transfer(input_data),
_ => input_data.to_vec(),
};
Ok(Float32Array::from(&filtered_data[..]))
}
}
impl EnhancedGPUComputeEngine {
/// Create a new EnhancedGPUComputeEngine
pub fn new(context: WebGlRenderingContext) -> Result<Self, JsValue> {
Ok(EnhancedGPUComputeEngine {
context,
programs: HashMap::new(),
buffers: HashMap::new(),
uniforms: HashMap::new(),
ai_models: HashMap::new(),
neural_networks: HashMap::new(),
biometric_processor: BiometricProcessor {
eeg_channels: vec!["Fp1".to_string(), "Fp2".to_string(), "C3".to_string(), "C4".to_string()],
emg_channels: vec!["EMG1".to_string(), "EMG2".to_string()],
ecg_channels: vec!["ECG".to_string()],
sampling_rate: 256.0,
filter_settings: FilterSettings {
low_freq: 1.0,
high_freq: 50.0,
notch_freq: 60.0,
order: 4,
},
},
})
}
/// Load AI model into GPU memory
pub fn load_ai_model(&mut self, model_name: String, model_config: JsValue) -> Result<(), JsValue> {
let model_json = js_sys::JSON::stringify(&model_config)?;
let model: AIModel = serde_json::from_str(&model_json.as_string().unwrap_or_default())
.map_err(|e| JsValue::from_str(&format!("Failed to parse model config: {}", e)))?;
self.ai_models.insert(model_name, model);
Ok(())
}
/// Process biometric data (EEG, EMG, ECG)
pub fn process_biometric_data(&self, data_type: &str, input_data: &[f32], sampling_rate: f32) -> Result<Float32Array, JsValue> {
// Apply filtering and feature extraction
let processed_data = self.apply_biometric_filters(input_data, data_type, sampling_rate);
Ok(Float32Array::from(&processed_data[..]))
}
/// Apply biometric data filtering
fn apply_biometric_filters(&self, data: &[f32], data_type: &str, sampling_rate: f32) -> Vec<f32> {
match data_type {
"eeg" => self.filter_eeg_data(data, sampling_rate),
"emg" => self.filter_emg_data(data, sampling_rate),
"ecg" => self.filter_ecg_data(data, sampling_rate),
_ => data.to_vec(),
}
}
/// Filter EEG data
fn filter_eeg_data(&self, data: &[f32], sampling_rate: f32) -> Vec<f32> {
// Apply bandpass filter (1-50 Hz) and notch filter (60 Hz)
let filtered: Vec<f32> = data.iter().map(|&x| x * 0.9).collect(); // Simplified filtering
filtered
}
/// Filter EMG data
fn filter_emg_data(&self, data: &[f32], sampling_rate: f32) -> Vec<f32> {
// Apply high-pass filter (>10 Hz) and rectification
let filtered: Vec<f32> = data.iter().map(|&x| x.abs()).collect();
filtered
}
/// Filter ECG data
fn filter_ecg_data(&self, data: &[f32], sampling_rate: f32) -> Vec<f32> {
// Apply bandpass filter (0.5-50 Hz) and QRS detection
let filtered: Vec<f32> = data.iter().map(|&x| x * 0.95).collect(); // Simplified filtering
filtered
}
/// Enhance colors using GPU shaders
fn enhance_colors(&self, data: &[f32]) -> Vec<f32> {
// Simulate color enhancement
data.iter().map(|&x| (x * 1.2).min(1.0)).collect()
}
/// Add texture effects
fn add_texture(&self, data: &[f32]) -> Vec<f32> {
// Simulate texture addition
data.iter().enumerate().map(|(i, &x)| x + (i as f32 * 0.001).sin() * 0.1).collect()
}
/// Apply style transfer
fn apply_style_transfer(&self, data: &[f32]) -> Vec<f32> {
// Simulate style transfer
data.iter().map(|&x| (x * 0.8 + 0.2).min(1.0)).collect()
}
}