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threads.cc
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229 lines (201 loc) · 5.48 KB
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/** @file threads.cc
* @brief Thread functions.
*/
#include <string.h>
#include <threads.h>
#include <mutex>
#include "common.h"
#include "threads-model.h"
#include "action.h"
/* global "model" object */
#include "model.h"
/** Allocate a stack for a new thread. */
static void * stack_allocate(size_t size)
{
return snapshot_malloc(size);
}
/** Free a stack for a terminated thread. */
static void stack_free(void *stack)
{
snapshot_free(stack);
}
/**
* @brief Get the current Thread
*
* Must be called from a user context
*
* @return The currently executing thread
*/
Thread * thread_current(void)
{
ASSERT(model);
return model->get_current_thread();
}
/**
* Provides a startup wrapper for each thread, allowing some initial
* model-checking data to be recorded. This method also gets around makecontext
* not being 64-bit clean
*/
void thread_startup()
{
Thread * curr_thread = thread_current();
/* Add dummy "start" action, just to create a first clock vector */
model->switch_to_master(new ModelAction(THREAD_START, std::memory_order_seq_cst, curr_thread));
/* Call the actual thread function */
curr_thread->start_routine(curr_thread->arg);
/* Finish thread properly */
model->switch_to_master(new ModelAction(THREAD_FINISH, std::memory_order_seq_cst, curr_thread));
}
/**
* Create a thread context for a new thread so we can use
* setcontext/getcontext/swapcontext to swap it out.
* @return 0 on success; otherwise, non-zero error condition
*/
int Thread::create_context()
{
int ret;
ret = getcontext(&context);
if (ret)
return ret;
/* Initialize new managed context */
stack = stack_allocate(STACK_SIZE);
context.uc_stack.ss_sp = stack;
context.uc_stack.ss_size = STACK_SIZE;
context.uc_stack.ss_flags = 0;
context.uc_link = model->get_system_context();
makecontext(&context, thread_startup, 0);
return 0;
}
/**
* Swaps the current context to another thread of execution. This form switches
* from a user Thread to a system context.
* @param t Thread representing the currently-running thread. The current
* context is saved here.
* @param ctxt Context to which we will swap. Must hold a valid system context.
* @return Does not return, unless we return to Thread t's context. See
* swapcontext(3) (returns 0 for success, -1 for failure).
*/
int Thread::swap(Thread *t, ucontext_t *ctxt)
{
t->set_state(THREAD_READY);
return model_swapcontext(&t->context, ctxt);
}
/**
* Swaps the current context to another thread of execution. This form switches
* from a system context to a user Thread.
* @param ctxt System context variable to which to save the current context.
* @param t Thread to which we will swap. Must hold a valid user context.
* @return Does not return, unless we return to the system context (ctxt). See
* swapcontext(3) (returns 0 for success, -1 for failure).
*/
int Thread::swap(ucontext_t *ctxt, Thread *t)
{
t->set_state(THREAD_RUNNING);
return model_swapcontext(ctxt, &t->context);
}
/** Terminate a thread and free its stack. */
void Thread::complete()
{
ASSERT(!is_complete());
DEBUG("completed thread %d\n", id_to_int(get_id()));
state = THREAD_COMPLETED;
if (stack)
stack_free(stack);
}
/**
* @brief Construct a new model-checker Thread
*
* A model-checker Thread is used for accounting purposes only. It will never
* have its own stack, and it should never be inserted into the Scheduler.
*
* @param tid The thread ID to assign
*/
Thread::Thread(thread_id_t tid) :
parent(NULL),
creation(NULL),
pending(NULL),
start_routine(NULL),
arg(NULL),
stack(NULL),
user_thread(NULL),
id(tid),
state(THREAD_READY), /* Thread is always ready? */
last_action_val(0),
model_thread(true)
{
memset(&context, 0, sizeof(context));
}
/**
* Construct a new thread.
* @param t The thread identifier of the newly created thread.
* @param func The function that the thread will call.
* @param a The parameter to pass to this function.
*/
Thread::Thread(thread_id_t tid, thrd_t *t, void (*func)(void *), void *a, Thread *parent) :
parent(parent),
creation(NULL),
pending(NULL),
start_routine(func),
arg(a),
user_thread(t),
id(tid),
state(THREAD_CREATED),
last_action_val(VALUE_NONE),
model_thread(false)
{
int ret;
/* Initialize state */
ret = create_context();
if (ret)
model_print("Error in create_context\n");
user_thread->priv = this;
}
/** Destructor */
Thread::~Thread()
{
if (!is_complete())
complete();
}
/** @return The thread_id_t corresponding to this Thread object. */
thread_id_t Thread::get_id() const
{
return id;
}
/**
* Set a thread's THREAD_* state (@see thread_state)
* @param s The state to enter
*/
void Thread::set_state(thread_state s)
{
ASSERT(s == THREAD_COMPLETED || state != THREAD_COMPLETED);
state = s;
}
/**
* Get the Thread that this Thread is immediately waiting on
* @return The thread we are waiting on, if any; otherwise NULL
*/
Thread * Thread::waiting_on() const
{
if (!pending)
return NULL;
if (pending->get_type() == THREAD_JOIN)
return pending->get_thread_operand();
else if (pending->is_lock())
return (Thread *)pending->get_mutex()->get_state()->locked;
return NULL;
}
/**
* Check if this Thread is waiting (blocking) on a given Thread, directly or
* indirectly (via a chain of waiting threads)
*
* @param t The Thread on which we may be waiting
* @return True if we are waiting on Thread t; false otherwise
*/
bool Thread::is_waiting_on(const Thread *t) const
{
Thread *wait;
for (wait = waiting_on(); wait != NULL; wait = wait->waiting_on())
if (wait == t)
return true;
return false;
}