Commit b06ed6e
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fix: ensure consistent scaling during wall rendering
SeedQueuePreviewProperties#buildChunks sets RenderSystem#ortho, but since it does it with double precision the result may be slightly off the width and height of SeedQueuePreview, causing flickering
also ceiled width and height to avoid them being 0 when the scale is bigger than the simulated window size1 parent 62d3c7b commit b06ed6e
1 file changed
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