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// Pull all stuff from MovableMan into the Scene for saving, so existing Actors/ADoors are saved, without transferring ownership, so the game can continue.
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// This is done after the activity is saved, in case the activity wants to add anything to the scene while saving.
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// TODO- copying may be faster, and lets us move all this actual writing into async
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modifiableScene->RetrieveSceneObjects(false);
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for (SceneObject* objectToSave: *modifiableScene->GetPlacedObjects(Scene::PlacedObjectSets::PLACEONLOAD)) {
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if (MovableObject* objectToSaveAsMovableObject = dynamic_cast<MovableObject*>(objectToSave)) {
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