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Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -50,6 +50,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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- New `AEmitter` and `PEmitter` INI and Lua (R/W) property `PlayBurstSound` which denotes whether the BurstSound should play when appropriate. This should not be confused for a trigger - it's just a enable/disable toggle to avoid having to remove and add BurstSound altogether.
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- New `Attachable` INI and Lua (R/W) property `AffectsRadius` which determines whether an attachable is liable to affect the radius of it's parent.
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- New `MOSprite` INI and Lua (R/W) integer property `ForcedHFlip` which forces a certain flippedness and disallows anything else from ever changing it without clearing the forced value first. 0 is forced not flipped, 1 forced flipped, and -1 is no force.
long m_AtomSubgroupID; //!< The Atom IDs this' atoms will have when attached and added to a parent's AtomGroup.
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bool m_CollidesWithTerrainWhileAttached; //!< Whether this attachable currently has terrain collisions enabled while it's attached to a parent.
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bool m_IgnoresParticlesWhileAttached; //!< Whether this Attachable should ignore collisions with single-atom MOs while attached.
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bool m_AffectsRadius; //!< Whether this Attachable can be considered to increase the radius of it's parent.
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std::vector<std::unique_ptr<PieSlice>> m_PieSlices; //!< The vector of PieSlices belonging to this Attachable. Added to and removed from the RootParent as appropriate, when a parent is set.
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