Commit 334dc0d
fix: use proper types in fractals library and clamp GPU preamble output to [0,1]
Replace `any` types in fractals.ts with `Expression` from global-types,
using `isNumber()` type guard and `.re`/`.im` properties. Wrap smooth
escape-time return values in GLSL and WGSL fractal preambles with
`clamp(..., 0.0, 1.0)` to guarantee output stays in [0, 1].
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>1 parent f765fc9 commit 334dc0d
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